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Weekly Deadlock report
Updated 2026-05-10
Weekly Weighted Tree Report

player_836484910 Deadlock Weekly Report

Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.

Item icon tip: Hover over an item icon, or tap/focus it on mobile, to see the item description pulled from the Deadlock Wiki.

Clear path heroes

Drifter - Weapon investment issue: the losing pattern points to heavier early weapon spend.

Lash - High spend pattern: review whether the spend turned into the right spike or was scattered.

Sinclair - Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.

Graves - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

No clear path heroes

Every modeled hero has a usable item-timing path.

Clear Path Hero Reports

These heroes have a readable item-timing pattern to compare in replays.

Drifter Review

Drifter Item and Matchup Report

Matches tested: 59

Main loss pattern: Weapon item spend by 15:00 was more than 4,960 (42% win rate across 35 matches)

Review note: Weapon investment issue: the losing pattern points to heavier early weapon spend.

Better pattern: Weapon item spend by 15:00 was at most 4,960 (74% win rate across 24 matches)

Replay comparison

Did not have Bullet Resist Shredder by 20:00 - 37% good-game rate across 33 matches.

Had Bullet Resist Shredder by 20:00 - 70% good-game rate across 26 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Vampiric Burst70%27 purchases26:22
Sprint Boots67%25 purchases8:39
Juggernaut66%15 purchases31:00
Inhibitor65%12 purchases23:44
Spirit Snatch62%40 purchases13:08

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Battle Vest39%21 purchases6:52
Slowing Bullets45%13 purchases14:06
Debuff Reducer45%16 purchases15:43
Hunter's Aura46%25 purchases23:23
Dispel Magic51%25 purchases18:07

Enemy hero matchup

Best against

Enemy heroWin rateMatchesKills
Bebop63% win rate19 matches31 kills

Trouble against

Enemy heroWin rateMatchesDeaths
Paige35% win rate17 matches8 deaths

In deadlock with (Overlap)

Enemy heroWin rateMatchesKills / deaths
Lash62% win rate26 matches50 kills / 27 deaths
Abrams52% win rate21 matches37 kills / 26 deaths
Lash Review

Lash Item and Matchup Report

Matches tested: 103

Main loss pattern: Item total spend by 20:00 was more than 19,840; Weapon item spend by 10:00 was more than 1,440 (41% win rate across 31 matches)

Review note: High spend pattern: review whether the spend turned into the right spike or was scattered.

Better pattern: Item total spend by 20:00 was more than 19,840; Weapon item spend by 10:00 was at most 1,440; Item total spend by 20:00 was more than 23,200 (90% win rate across 19 matches)

Replay comparison

Item total spend by 15:00 was at most 12,960 - 28% good-game rate across 32 matches.

Item total spend by 15:00 was more than 12,960; Spirit item spend by 15:00 was at most 6,240; Did not have Warp Stone by 20:00 - 36% good-game rate across 25 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Spirit Burn78%27 purchases29:40
Cold Front66%29 purchases6:28
Warp Stone62%63 purchases17:51
Mercurial Magnum62%13 purchases28:54
Enchanter's Emblem62%31 purchases12:23

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Healing Rite46%22 purchases4:39
Headshot Booster47%21 purchases1:27
Monster Rounds48%39 purchases8:57
Cultist Sacrifice50%60 purchases10:33
Quicksilver Reload53%77 purchases5:58

Enemy hero matchup

Best against

Enemy heroWin rateMatchesKills
Mina66% win rate35 matches33 kills
Drifter62% win rate26 matches43 kills

Trouble against

Enemy heroWin rateMatchesDeaths
Pocket45% win rate31 matches25 deaths
Warden32% win rate22 matches26 deaths

In deadlock with (Overlap)

Enemy heroWin rateMatchesKills / deaths
Shiv50% win rate32 matches28 kills / 31 deaths
Sinclair Review

Sinclair Item and Matchup Report

Matches tested: 52

Main loss pattern: Tier 1 (800 Souls) item count by 15:00 was more than 3 (19% win rate across 18 matches)

Review note: Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.

Better pattern: Tier 1 (800 Souls) item count by 15:00 was 3 or less (60% win rate across 34 matches)

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Transcendent Cooldown62%18 purchases31:21
Mystic Vulnerability55%13 purchases26:59
Diviner's Kevlar54%17 purchases26:44
Monster Rounds53%13 purchases1:02
Dispel Magic52%32 purchases24:05

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Compress Cooldown34%22 purchases15:25
Sprint Boots37%37 purchases11:17
Rapid Recharge39%17 purchases7:56
Extra Spirit44%40 purchases1:24
Spirit Lifesteal44%14 purchases24:46

Enemy hero matchup

Best against

Enemy heroWin rateMatchesKills
Paradox75% win rate12 matches16 kills
Graves58% win rate12 matches13 kills
Apollo75% win rate8 matches13 kills

Trouble against

Enemy heroWin rateMatchesDeaths
Lash25% win rate16 matches14 deaths
Warden38% win rate13 matches12 deaths
Drifter30% win rate10 matches18 deaths

In deadlock with (Overlap)

Enemy heroWin rateMatchesKills / deaths
No overlap in the top picks.
Graves Review

Graves Item and Matchup Report

Matches tested: 81

Main loss pattern: Item total spend by 20:00 was at most 20,320; tier 2 (1,600 Souls) item count by 20:00 was more than 4 (26% win rate across 19 matches)

Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

Better pattern: Item total spend by 20:00 was more than 20,320; did not have Active Reload by 15:00 (73% win rate across 19 matches)

Replay comparison

Item total spend by 20:00 was at most 22,880; Did not have Split Shot by 10:00; Vitality item spend by 10:00 was at most 1,280 - 18% good-game rate across 26 matches.

Item total spend by 20:00 was at most 22,880; Did not have Split Shot by 10:00; Vitality item spend by 10:00 was more than 1,280 - 55% good-game rate across 18 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Escalating Resilience76%13 purchases23:55
Spirit Lifesteal73%22 purchases23:19
Mystic Vulnerability72%13 purchases22:15
Extended Magazine62%24 purchases7:13
Transcendent Cooldown61%12 purchases28:01

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Arcane Surge35%24 purchases7:01
Active Reload40%44 purchases5:49
Enchanter's Emblem40%40 purchases11:45
Duration Extender43%24 purchases14:09
Silencer44%16 purchases28:12

Enemy hero matchup

Best against

Enemy heroWin rateMatchesKills
Venator59% win rate27 matches20 kills
Silver52% win rate23 matches23 kills

Trouble against

Enemy heroWin rateMatchesDeaths
Lash39% win rate28 matches26 deaths
Haze44% win rate25 matches33 deaths

In deadlock with (Overlap)

Enemy heroWin rateMatchesKills / deaths
Rem56% win rate27 matches15 kills / 12 deaths
Report Disclaimer

Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.