Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Drifter - Weapon investment issue: the losing pattern points to heavier early weapon spend.
Lash - High spend pattern: review whether the spend turned into the right spike or was scattered.
Sinclair - Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
Graves - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Every modeled hero has a usable item-timing path.
These heroes have a readable item-timing pattern to compare in replays.
Matches tested: 59
Review note: Weapon investment issue: the losing pattern points to heavier early weapon spend.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 70% | 27 purchases | 26:22 | |
| 67% | 25 purchases | 8:39 | |
| 66% | 15 purchases | 31:00 | |
| 65% | 12 purchases | 23:44 | |
| 62% | 40 purchases | 13:08 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 39% | 21 purchases | 6:52 | |
| 45% | 13 purchases | 14:06 | |
| 45% | 16 purchases | 15:43 | |
| 46% | 25 purchases | 23:23 | |
| 51% | 25 purchases | 18:07 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 63% win rate | 19 matches | 31 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 35% win rate | 17 matches | 8 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 62% win rate | 26 matches | 50 kills / 27 deaths | |
| 52% win rate | 21 matches | 37 kills / 26 deaths |
Matches tested: 103
Review note: High spend pattern: review whether the spend turned into the right spike or was scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 78% | 27 purchases | 29:40 | |
| 66% | 29 purchases | 6:28 | |
| 62% | 63 purchases | 17:51 | |
| 62% | 13 purchases | 28:54 | |
| 62% | 31 purchases | 12:23 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 46% | 22 purchases | 4:39 | |
| 47% | 21 purchases | 1:27 | |
| 48% | 39 purchases | 8:57 | |
| 50% | 60 purchases | 10:33 | |
| 53% | 77 purchases | 5:58 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 66% win rate | 35 matches | 33 kills | |
| 62% win rate | 26 matches | 43 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 45% win rate | 31 matches | 25 deaths | |
| 32% win rate | 22 matches | 26 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 50% win rate | 32 matches | 28 kills / 31 deaths |
Matches tested: 52
Review note: Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 62% | 18 purchases | 31:21 | |
| 55% | 13 purchases | 26:59 | |
| 54% | 17 purchases | 26:44 | |
| 53% | 13 purchases | 1:02 | |
| 52% | 32 purchases | 24:05 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 34% | 22 purchases | 15:25 | |
| 37% | 37 purchases | 11:17 | |
| 39% | 17 purchases | 7:56 | |
| 44% | 40 purchases | 1:24 | |
| 44% | 14 purchases | 24:46 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 75% win rate | 12 matches | 16 kills | |
| 58% win rate | 12 matches | 13 kills | |
| 75% win rate | 8 matches | 13 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 25% win rate | 16 matches | 14 deaths | |
| 38% win rate | 13 matches | 12 deaths | |
| 30% win rate | 10 matches | 18 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 81
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 76% | 13 purchases | 23:55 | |
| 73% | 22 purchases | 23:19 | |
| 72% | 13 purchases | 22:15 | |
| 62% | 24 purchases | 7:13 | |
| 61% | 12 purchases | 28:01 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 35% | 24 purchases | 7:01 | |
| 40% | 44 purchases | 5:49 | |
| 40% | 40 purchases | 11:45 | |
| 43% | 24 purchases | 14:09 | |
| 44% | 16 purchases | 28:12 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 59% win rate | 27 matches | 20 kills | |
| 52% win rate | 23 matches | 23 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 39% win rate | 28 matches | 26 deaths | |
| 44% win rate | 25 matches | 33 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 56% win rate | 27 matches | 15 kills / 12 deaths |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.