Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Shiv - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Every modeled hero has a usable item-timing path.
These heroes have a readable item-timing pattern to compare in replays.
Matches tested: 50
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 84% | 13 purchases | 21:17 | |
| 78% | 18 purchases | 15:26 | |
| 75% | 16 purchases | 19:06 | |
| 74% | 19 purchases | 20:35 | |
| 74% | 12 purchases | 31:44 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 45% | 11 purchases | 1:00 | |
| 56% | 19 purchases | 11:41 | |
| 57% | 19 purchases | 9:14 | |
| 62% | 36 purchases | 6:40 | |
| 62% | 35 purchases | 14:53 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 68% win rate | 19 matches | 35 kills | |
| 67% win rate | 18 matches | 36 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 46% win rate | 13 matches | 19 deaths | |
| 50% win rate | 14 matches | 12 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 67% win rate | 21 matches | 41 kills / 23 deaths |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.