**Matches tested:** 52 **Weighted win rate:** 54.5% **Good-game rate:** 51.9% ## Main pattern The biggest factor was **souls spent by 20 minutes**. When Bebop spent **17,920 souls or less by 20:00**: **22 matches** **Good-game rate:** 25.5% **Win rate:** 31.5% When Bebop spent **more than 17,920 souls by 20:00**: **30 matches** **Good-game rate:** 68.9% **Win rate:** 69.3% ## Main takeaway Bebop wins more when he is **rich and active by 20 minutes**. The goal should be: **Get above 18k spent by 20 minutes.** If Bebop is below that, the game usually looks much worse. ## Items that looked strong [[icon:Bullet Lifesteal]] **Bullet Lifesteal** - 11 games, **76.0% win rate**, around 17:12 [[icon:Burst Fire]] **Burst Fire** - 7 games, **75.6% win rate**, around 15:55 [[icon:Capacitor]] **Capacitor** - 10 games, **72.8% win rate**, around 16:54 [[icon:Tesla Bullets]] **Tesla Bullets** - 10 games, **72.8% win rate**, around 13:44 [[icon:Rapid Rounds]] **Rapid Rounds** - 9 games, **69.2% win rate**, around 6:12 [[icon:Spirit Strike]] **Spirit Strike** - 16 games, **68.2% win rate**, around 6:43 [[icon:Weakening Headshot]] **Weakening Headshot** - 11 games, **64.6% win rate**, around 9:22 [[icon:Crippling Headshot]] **Crippling Headshot** - 7 games, **62.6% win rate**, around 21:11 These items suggest Bebop does better when he has **real fight power**, not only spirit scaling. ## Items to watch carefully [[icon:Sprint Boots]] **Sprint Boots** - 15 games, **33.6% win rate**, around 8:23 [[icon:Enduring Speed]] **Enduring Speed** - 18 games, **42.4% win rate**, around 12:46 [[icon:Extra Spirit]] **Extra Spirit** - 30 games, **42.6% win rate**, around 6:31 [[icon:Echo Shard]] **Echo Shard** - 17 games, **45.4% win rate**, around 18:31 [[icon:Mystic Burst]] **Mystic Burst** - 27 games, **48.3% win rate**, around 4:03 [[icon:Mystic Expansion]] **Mystic Expansion** - 34 games, **50.8% win rate**, around 5:14 [[icon:Improved Spirit]] **Improved Spirit** - 35 games, **51.0% win rate**, around 11:34 These are not automatically bad. They may just be bought more often in harder games. But the data says the build may be too spirit-heavy sometimes. ## Common build pattern Surefour's Bebop usually buys a lot of spirit items: [[icon:Extra Regen]] **Extra Regen** - 54.3% win rate [[icon:Improved Spirit]] **Improved Spirit** - 51.0% win rate [[icon:Mystic Expansion]] **Mystic Expansion** - 50.8% win rate [[icon:Compress Cooldown]] **Compress Cooldown** - 53.7% win rate [[icon:Boundless Spirit]] **Boundless Spirit** - 52.2% win rate [[icon:Extra Spirit]] **Extra Spirit** - 42.6% win rate [[icon:Mystic Burst]] **Mystic Burst** - 48.3% win rate [[icon:Extra Stamina]] **Extra Stamina** - 59.1% win rate The build is not bad, but many common spirit items are only around average. ## Simple advice Keep the spirit core, but do not become too passive. Try to add more fighting power earlier, especially items like: [[icon:Rapid Rounds]] **Rapid Rounds** [[icon:Spirit Strike]] **Spirit Strike** [[icon:Weakening Headshot]] **Weakening Headshot** [[icon:Tesla Bullets]] **Tesla Bullets** [[icon:Burst Fire]] **Burst Fire** [[icon:Bullet Lifesteal]] **Bullet Lifesteal** ## Final conclusion The most important rule from this file is: **Bebop should be above 18k spent by 20 minutes.** If the build helps reach that number, it is probably working. If the build leaves Bebop poor by 20 minutes, it is probably too slow.
**Matches tested:** 74 **Weighted matches:** 53.39 **Raw win rate:** 58.1% **Weighted win rate:** 57.8% **Good-game rate:** 50.5% ## Main pattern The biggest "good game" signal was **early vitality spending**. When Graves spent **1,120 souls or less on vitality by 10:00**, the results were mixed or weaker. When Graves spent **more than 1,120 souls on vitality by 10:00**: **28 matches** **Weighted good-game rate:** **67.4%** ## Main takeaway Graves seems better when he gets **early survivability** instead of staying too greedy. The simple rule is: **Buy enough early vitality by 10 minutes.** This does not mean full tank. It means Graves should not delay basic survival too long. --- ## Win-rate tree pattern For actual wins, the tree found a different pattern: When Graves spent **2,240 souls or less on spirit by 15:00**: **34 matches** **Weighted win rate:** **71.7%** When Graves spent **more than 2,240 souls on spirit by 15:00** and had **4 or fewer tier-2 items by 20:00**: **19 matches** **Weighted win rate:** **32.3%** When Graves spent **more than 2,240 souls on spirit by 15:00** but had **more than 4 tier-2 items by 20:00**: **21 matches** **Weighted win rate:** **57.1%** ## What this means Too much early spirit spending looks risky. Graves seems better when he either keeps spirit spending lower early, or makes sure the build is still developing fast enough by 20 minutes. The danger branch is: **High spirit spending by 15 minutes, but not enough tier-2 item progress by 20 minutes.** That usually means the build may be too slow or too awkward. --- ## Items that looked strong [[icon:Silencer]] **Silencer** - 27 games, **81.2% win rate**, around 26:52 [[icon:Capacitor]] **Capacitor** - 16 games, **81.1% win rate**, around 23:39 [[icon:Active Reload]] **Active Reload** - 18 games, **78.6% win rate**, around 8:14 [[icon:Siphon Bullets]] **Siphon Bullets** - 11 games, **77.8% win rate**, around 33:03 [[icon:Slowing Bullets]] **Slowing Bullets** - 17 games, **77.1% win rate**, around 4:25 [[icon:Vampiric Burst]] **Vampiric Burst** - 21 games, **75.7% win rate**, around 25:21 [[icon:Inhibitor]] **Inhibitor** - 31 games, **72.5% win rate**, around 29:05 [[icon:Battle Vest]] **Battle Vest** - 16 games, **69.1% win rate**, around 9:57 [[icon:Bullet Lifesteal]] **Bullet Lifesteal** - 38 games, **67.0% win rate**, around 17:08 [[icon:Ricochet]] **Ricochet** - 36 games, **65.9% win rate**, around 25:05 [[icon:Tesla Bullets]] **Tesla Bullets** - 29 games, **65.2% win rate**, around 8:55 [[icon:Spirit Resilience]] **Spirit Resilience** - 42 games, **64.4% win rate**, around 19:01 [[icon:Stamina Mastery]] **Stamina Mastery** - 28 games, **63.3% win rate**, around 18:59 [[icon:Toxic Bullets]] **Toxic Bullets** - 47 games, **61.4% win rate**, around 16:54 [[icon:Enchanter's Emblem]] **Enchanter's Emblem** - 31 games, **61.4% win rate**, around 11:06 ## What these strong items suggest Graves does well with a mix of: **early survival, weapon pressure, lifesteal, and late fight-control items.** Items like **Active Reload, Tesla Bullets, Toxic Bullets, Bullet Lifesteal, Ricochet, Silencer, and Inhibitor** suggest that the better games are not just passive scaling games. Graves is winning when the build gives him real fighting power. --- ## Items to watch carefully These items had lower win rates when bought: [[icon:Metal Skin]] **Metal Skin** - 15 games, **47.3% win rate**, around 24:04 [[icon:Arcane Surge]] **Arcane Surge** - 21 games, **47.5% win rate**, around 4:07 [[icon:Compress Cooldown]] **Compress Cooldown** - 29 games, **48.3% win rate**, around 9:37 [[icon:Spirit Lifesteal]] **Spirit Lifesteal** - 20 games, **48.9% win rate**, around 17:13 [[icon:Superior Cooldown]] **Superior Cooldown** - 24 games, **49.9% win rate**, around 25:27 [[icon:Rapid Recharge]] **Rapid Recharge** - 39 games, **51.4% win rate**, around 18:13 [[icon:Superior Duration]] **Superior Duration** - 31 games, **51.8% win rate**, around 23:04 [[icon:Boundless Spirit]] **Boundless Spirit** - 21 games, **52.0% win rate**, around 23:28 [[icon:Improved Spirit]] **Improved Spirit** - 25 games, **52.3% win rate**, around 16:17 [[icon:Duration Extender]] **Duration Extender** - 34 games, **52.9% win rate**, around 9:00 [[icon:Extra Spirit]] **Extra Spirit** - 19 games, **53.6% win rate**, around 12:28 These are not automatically bad. But the tree also warned about **too much early spirit spending**, so these items should be reviewed carefully. --- ## Common build pattern The most common items were: [[icon:Restorative Shot]] **Restorative Shot** - 61 games, **56.9% win rate**, around 1:06 [[icon:Toxic Bullets]] **Toxic Bullets** - 47 games, **61.4% win rate**, around 16:54 [[icon:Extra Stamina]] **Extra Stamina** - 45 games, **55.3% win rate**, around 8:47 [[icon:Spirit Resilience]] **Spirit Resilience** - 42 games, **64.4% win rate**, around 19:01 [[icon:Bullet Lifesteal]] **Bullet Lifesteal** - 38 games, **67.0% win rate**, around 17:08 [[icon:Rapid Recharge]] **Rapid Recharge** - 39 games, **51.4% win rate**, around 18:13 [[icon:Ricochet]] **Ricochet** - 36 games, **65.9% win rate**, around 25:05 [[icon:Duration Extender]] **Duration Extender** - 34 games, **52.9% win rate**, around 9:00 [[icon:Inhibitor]] **Inhibitor** - 31 games, **72.5% win rate**, around 29:05 [[icon:Enchanter's Emblem]] **Enchanter's Emblem** - 31 games, **61.4% win rate**, around 11:06 [[icon:Extra Charge]] **Extra Charge** - 31 games, **55.2% win rate**, around 15:18 [[icon:Tesla Bullets]] **Tesla Bullets** - 29 games, **65.2% win rate**, around 8:55 [[icon:Compress Cooldown]] **Compress Cooldown** - 29 games, **48.3% win rate**, around 9:37 ## Simple advice Graves should focus on: **1. Early survivability** Getting more than **1,120 vitality spend by 10:00** looked better. **2. Not overbuying spirit too early** Spending too much on spirit by 15:00 looked risky unless the rest of the build kept up. **3. Adding weapon pressure** Items like **Active Reload, Tesla Bullets, Toxic Bullets, Bullet Lifesteal, and Ricochet** looked useful. **4. Strong late-game control** Items like **Silencer and Inhibitor** had very strong win rates. ## Final conclusion Surefour's Graves games look solid overall with a **57.8% weighted win rate**. The biggest lesson is: **Graves should not be too greedy early. Get survival online, avoid overcommitting to spirit too soon, and build into weapon pressure.** Best simple rule: **By 10 minutes, have some vitality. By 15 minutes, do not be too spirit-heavy. By 20 minutes, make sure the build has enough completed item progress.**
**Matches tested:** 68 **Weighted matches:** 42.62 **Raw win rate:** 61.8% **Weighted win rate:** 61.6% **Good-game rate:** 50.4% ## Main pattern The biggest split was around **Extra Spirit by 20 minutes**. When Lash **did not have Extra Spirit by 20:00**: **31 matches** **Good-game rate:** 74.6% **Win rate:** 79.6% When Lash **had Extra Spirit by 20:00** and had **1,120 or less vitality spending by 15:00**: **18 matches** **Good-game rate:** 14.2% **Win rate:** 33.0% When Lash **had Extra Spirit by 20:00** but had **more than 1,120 vitality spending by 15:00**: **19 matches** **Good-game rate:** 51.1% **Win rate:** 63.9% ## Main takeaway The report is warning about **Extra Spirit**. Lash looked much better when he **did not buy Extra Spirit by 20 minutes**. When Extra Spirit was bought and vitality spending was low, the games looked much worse. The simple rule is: **Do not rush Extra Spirit unless you also have enough survivability.** ## Items that looked strong [[icon:Restorative Shot]] **Restorative Shot** - 18 games, **83.0% win rate**, around 1:42 [[icon:Crippling Headshot]] **Crippling Headshot** - 5 games, **86.5% win rate**, around 22:51 [[icon:Recharging Rush]] **Recharging Rush** - 3 games, **100.0% win rate**, around 8:51 [[icon:Restorative Locket]] **Restorative Locket** - 3 games, **100.0% win rate**, around 14:45 [[icon:Mystic Reverb]] **Mystic Reverb** - 15 games, **74.6% win rate**, around 26:19 [[icon:Spirit Burn]] **Spirit Burn** - 28 games, **72.7% win rate**, around 27:17 [[icon:Weakening Headshot]] **Weakening Headshot** - 7 games, **77.1% win rate**, around 10:00 [[icon:Headhunter]] **Headhunter** - 32 games, **68.5% win rate**, around 11:43 [[icon:Mystic Shot]] **Mystic Shot** - 33 games, **66.1% win rate**, around 9:54 [[icon:Extra Charge]] **Extra Charge** - 61 games, **64.9% win rate**, around 7:37 [[icon:Quicksilver Reload]] **Quicksilver Reload** - 47 games, **64.5% win rate**, around 3:26 [[icon:Headshot Booster]] **Headshot Booster** - 37 games, **64.1% win rate**, around 4:31 [[icon:Superior Cooldown]] **Superior Cooldown** - 51 games, **62.9% win rate**, around 21:34 [[icon:Extra Stamina]] **Extra Stamina** - 65 games, **62.3% win rate**, around 9:59 These items suggest Lash does better with **early tempo, weapon pressure, cooldown strength, and some survivability**. ## Items to watch carefully [[icon:Extra Spirit]] **Extra Spirit** - 37 games, **48.6% win rate**, around 7:02 [[icon:Sprint Boots]] **Sprint Boots** - 5 games, **13.6% win rate**, around 5:34 [[icon:Counterspell]] **Counterspell** - 7 games, **42.5% win rate**, around 21:47 [[icon:Surge of Power]] **Surge of Power** - 5 games, **39.8% win rate**, around 14:27 [[icon:Warp Stone]] **Warp Stone** - 4 games, **0.0% win rate**, around 27:01 [[icon:Refresher]] **Refresher** - 5 games, **0.0% win rate**, around 33:38 [[icon:Greater Expansion]] **Greater Expansion** - 16 games, **52.9% win rate**, around 28:49 [[icon:Tankbuster]] **Tankbuster** - 58 games, **56.7% win rate**, around 17:49 [[icon:Improved Spirit]] **Improved Spirit** - 65 games, **58.9% win rate**, around 8:10 [[icon:Stamina Mastery]] **Stamina Mastery** - 61 games, **58.6% win rate**, around 16:27 These are not automatically bad. Some of them may be bought in harder games. But **Extra Spirit** is the biggest warning because the tree directly used it as the main split. ## Common build pattern Surefour's Lash usually buys: [[icon:Mystic Burst]] **Mystic Burst** - 66 games, **61.6% win rate**, around 4:01 [[icon:Extra Stamina]] **Extra Stamina** - 65 games, **62.3% win rate**, around 9:59 [[icon:Improved Spirit]] **Improved Spirit** - 65 games, **58.9% win rate**, around 8:10 [[icon:Extra Charge]] **Extra Charge** - 61 games, **64.9% win rate**, around 7:37 [[icon:Stamina Mastery]] **Stamina Mastery** - 61 games, **58.6% win rate**, around 16:27 [[icon:Tankbuster]] **Tankbuster** - 58 games, **56.7% win rate**, around 17:49 [[icon:Boundless Spirit]] **Boundless Spirit** - 53 games, **59.8% win rate**, around 23:19 [[icon:Compress Cooldown]] **Compress Cooldown** - 51 games, **59.8% win rate**, around 14:48 [[icon:Superior Cooldown]] **Superior Cooldown** - 51 games, **62.9% win rate**, around 21:34 [[icon:Quicksilver Reload]] **Quicksilver Reload** - 47 games, **64.5% win rate**, around 3:26 The common build is mostly fine. The main concern is **Extra Spirit**, which appears less often than the core items but performs worse when it shows up. ## Simple advice Lash should focus on: **1. Early tempo** Quicksilver Reload, Mystic Burst, Extra Charge, Headshot Booster, and Mystic Shot all look useful. **2. Enough survivability** Extra Stamina looked solid. The tree also says vitality spending matters when Extra Spirit is bought. **3. Avoiding weak Extra Spirit games** Extra Spirit by itself looked risky. If it is bought while Lash is still low on vitality, the game becomes much worse. **4. Strong late spirit items** Mystic Reverb and Spirit Burn looked strong later, but those are different from rushing Extra Spirit early. ## Final conclusion Surefour's Lash has a strong overall record with a **61.6% weighted win rate**. The biggest lesson is: **Lash should not rush Extra Spirit without enough survivability.** Best simple rule: **If you buy Extra Spirit, make sure you already have vitality support. Otherwise, skip it and keep building tempo, cooldown, and fight pressure.**
**Matches tested:** 60 **Weighted matches:** 40.44 **Raw win rate:** 43.3% **Weighted win rate:** 43.7% **Good-game rate:** 51.0% ## Main pattern The biggest good-game signal was **Extra Charge by 10 minutes**. When Rem **did not have Extra Charge by 10:00**: **31 matches** **Good-game rate:** **32.6%** When Rem **had Extra Charge by 10:00**: **29 matches** **Good-game rate:** **70.8%** ## Main takeaway Rem looked much better when **Extra Charge was bought early**. The simple rule is: **Get Extra Charge before 10 minutes.** This does not mean Extra Charge alone wins the game, but it seems important for making Rem feel active and useful early. --- ## Win-rate tree pattern For actual wins, the tree found another simple pattern: When Rem had **1 or fewer tier-2 items by 15:00**: **25 matches** **Win rate:** **26.6%** When Rem had **more than 1 tier-2 item by 15:00**: **35 matches** **Win rate:** **55.0%** ## What this means Rem needs to build momentum before the mid game. The danger branch is: **Only 0-1 tier-2 items by 15 minutes.** That usually means the build is too slow, the game is going badly, or Rem is not getting enough useful item progress. Best simple rule: **By 15 minutes, have at least 2 tier-2 items.** --- ## Items that looked strong [[icon:Healing Tempo]] **Healing Tempo** - 19 games, **59.8% win rate**, around 29:53 [[icon:Echo Shard]] **Echo Shard** - 33 games, **55.1% win rate**, around 18:34 [[icon:Extra Regen]] **Extra Regen** - 39 games, **54.9% win rate**, around 2:37 [[icon:Tankbuster]] **Tankbuster** - 19 games, **54.0% win rate**, around 20:05 [[icon:Spirit Burn]] **Spirit Burn** - 15 games, **52.2% win rate**, around 29:36 [[icon:Rapid Recharge]] **Rapid Recharge** - 30 games, **52.1% win rate**, around 11:20 [[icon:Boundless Spirit]] **Boundless Spirit** - 31 games, **51.5% win rate**, around 23:32 These items suggest Rem does better with **early stability, cooldown/charge tempo, and later spirit scaling**. ## Small-sample strong items These had high win rates, but they were bought in fewer games: [[icon:Weakening Headshot]] **Weakening Headshot** - 4 games, **75.1% win rate** [[icon:Suppressor]] **Suppressor** - 3 games, **71.9% win rate** [[icon:Vortex Web]] **Vortex Web** - 6 games, **66.8% win rate** [[icon:Mystic Slow]] **Mystic Slow** - 3 games, **70.2% win rate** [[icon:Crippling Headshot]] **Crippling Headshot** - 3 games, **66.7% win rate** These are worth noticing, but they need more games before trusting them. --- ## Items to watch carefully [[icon:Healing Rite]] **Healing Rite** - 9 games, **23.3% win rate**, around 8:54 [[icon:Knockdown]] **Knockdown** - 19 games, **25.4% win rate**, around 16:46 [[icon:Extra Spirit]] **Extra Spirit** - 15 games, **26.3% win rate**, around 9:26 [[icon:Disarming Hex]] **Disarming Hex** - 12 games, **26.5% win rate**, around 15:05 [[icon:Mystic Expansion]] **Mystic Expansion** - 17 games, **34.9% win rate**, around 16:48 [[icon:Duration Extender]] **Duration Extender** - 15 games, **33.4% win rate**, around 18:23 [[icon:Mystic Burst]] **Mystic Burst** - 26 games, **41.3% win rate**, around 5:14 [[icon:Improved Spirit]] **Improved Spirit** - 33 games, **41.9% win rate**, around 14:04 [[icon:Guardian Ward]] **Guardian Ward** - 35 games, **44.6% win rate**, around 11:10 [[icon:Healing Booster]] **Healing Booster** - 36 games, **45.9% win rate**, around 16:28 These are not automatically bad. Some may be bought in losing games because Rem is already behind. But the low win rates mean they should be reviewed carefully. --- ## Common build pattern Surefour's Rem usually buys: [[icon:Compress Cooldown]] **Compress Cooldown** - 41 games, **47.0% win rate**, around 16:49 [[icon:Superior Cooldown]] **Superior Cooldown** - 39 games, **46.7% win rate**, around 21:35 [[icon:Extra Regen]] **Extra Regen** - 39 games, **54.9% win rate**, around 2:37 [[icon:Healing Booster]] **Healing Booster** - 36 games, **45.9% win rate**, around 16:28 [[icon:Guardian Ward]] **Guardian Ward** - 35 games, **44.6% win rate**, around 11:10 [[icon:Improved Spirit]] **Improved Spirit** - 33 games, **41.9% win rate**, around 14:04 [[icon:Echo Shard]] **Echo Shard** - 33 games, **55.1% win rate**, around 18:34 [[icon:Extra Charge]] **Extra Charge** - 32 games, **47.1% win rate**, around 3:48 [[icon:Boundless Spirit]] **Boundless Spirit** - 31 games, **51.5% win rate**, around 23:32 [[icon:Rapid Recharge]] **Rapid Recharge** - 30 games, **52.1% win rate**, around 11:20 The common build has some useful pieces, but many common items are only around average or below average. The most important common item is **Extra Charge**, because the tree showed that having it by 10 minutes made good games much more likely. --- ## Simple advice Rem should focus on: **1. Early Extra Charge** Extra Charge by 10 minutes had a much better good-game rate. **2. Faster tier-2 progress** More than 1 tier-2 item by 15 minutes had a much better win rate. **3. Avoid slow spirit builds** Extra Spirit, Mystic Expansion, Duration Extender, Mystic Burst, and Improved Spirit all looked weak in this file. **4. Keep useful scaling, but do not delay tempo** Echo Shard, Rapid Recharge, Boundless Spirit, and Healing Tempo looked better than many other spirit options. ## Final conclusion Surefour's Rem has a **43.7% weighted win rate**, so the hero looks harder or less stable in this data than Lash or Graves. The biggest lesson is: **Rem needs early tempo.** Best simple rule: **Get Extra Charge before 10 minutes, and have at least 2 tier-2 items by 15 minutes.** If Rem misses those timings, the game usually looks much worse.
Matches tested: 50 Weighted matches: 35.12 Raw win rate: 42.0% Weighted win rate: 42.0% Good-game rate: 50.6% Newest match included: May 8, 2026 at 9:01 PM ## Main pattern The biggest good-game pattern was spirit spending by 15 minutes. When Vindicta spent 7,040 or less on spirit by 15:00: 32 matches Good-game rate: 35.0% When Vindicta spent more than 7,040 on spirit by 15:00: 18 matches Good-game rate: 78.5% ## Main takeaway Vindicta still needs to be online early, but the fresh file points more directly at early spirit spend. The simple rule is: Get above 7k spirit spend by 15 minutes. If that does not happen, the game usually looks much less stable. ## Win-rate tree pattern The win-rate tree focused on tier-2 item count by 20 minutes. When Vindicta had 3 or fewer tier-2 items by 20:00: 18 matches Win rate: 9.7% When Vindicta had 4 or more tier-2 items by 20:00: 32 matches Win rate: 59.5% ## What this means The danger branch is very clear: 3 or fewer tier-2 items by 20 minutes. That branch had only a 9.7% weighted win rate. So the file is saying Vindicta cannot drift into mid game with too few real completed items. ## Items that looked strong [[icon:Mercurial Magnum]] Mercurial Magnum - 18 games, 67.5% win rate, around 26:51 [[icon:Bullet Lifesteal]] Bullet Lifesteal - 25 games, 58.7% win rate, around 16:23 [[icon:Burst Fire]] Burst Fire - 23 games, 56.4% win rate, around 12:15 [[icon:High-Velocity Rounds]] High-Velocity Rounds - 23 games, 55.9% win rate, around 1:04 [[icon:Sharpshooter]] Sharpshooter - 15 games, 53.7% win rate, around 15:34 These suggest Vindicta still does better when the build has weapon pressure, lifesteal, and mid-game damage instead of only passive scaling. ## Small-sample strong items These had high win rates, but they were bought in fewer games: [[icon:Superior Cooldown]] Superior Cooldown - 5 games, 100.0% win rate, around 23:26 [[icon:Transcendent Cooldown]] Transcendent Cooldown - 5 games, 82.6% win rate, around 31:34 [[icon:Crippling Headshot]] Crippling Headshot - 6 games, 66.0% win rate, around 30:07 [[icon:Glass Cannon]] Glass Cannon - 5 games, 58.3% win rate, around 23:16 [[icon:Spellslinger]] Spellslinger - 7 games, 57.6% win rate, around 27:44 [[icon:Unstoppable]] Unstoppable - 9 games, 57.1% win rate, around 28:19 These are worth noticing, but they need more games before trusting them fully. ## Items to watch carefully [[icon:Spirit Resilience]] Spirit Resilience - 8 games, 15.6% win rate, around 20:16 [[icon:Enchanter's Emblem]] Enchanter's Emblem - 10 games, 18.5% win rate, around 12:46 [[icon:Restorative Shot]] Restorative Shot - 5 games, 20.8% win rate, around 1:08 [[icon:Fortitude]] Fortitude - 5 games, 21.5% win rate, around 17:26 [[icon:Sprint Boots]] Sprint Boots - 6 games, 31.1% win rate, around 14:04 [[icon:Superior Duration]] Superior Duration - 6 games, 31.4% win rate, around 26:08 [[icon:Debuff Reducer]] Debuff Reducer - 11 games, 31.7% win rate, around 20:32 [[icon:Mystic Vulnerability]] Mystic Vulnerability - 17 games, 32.8% win rate, around 24:57 [[icon:Counterspell]] Counterspell - 24 games, 34.5% win rate, around 17:06 These are not automatically bad. Some may be bought in harder games. But they should be reviewed carefully because they did not match the winning games well in this file. ## Common build pattern Surefour's Vindicta usually buys: [[icon:Rapid Recharge]] Rapid Recharge - 50 games, 42.0% win rate, around 8:29 [[icon:Improved Spirit]] Improved Spirit - 49 games, 43.2% win rate, around 4:20 [[icon:Extra Charge]] Extra Charge - 48 games, 40.1% win rate, around 5:37 [[icon:Extra Spirit]] Extra Spirit - 41 games, 44.3% win rate, around 3:01 [[icon:Swift Striker]] Swift Striker - 39 games, 44.4% win rate, around 10:18 [[icon:Rapid Rounds]] Rapid Rounds - 32 games, 42.9% win rate, around 9:27 [[icon:Boundless Spirit]] Boundless Spirit - 31 games, 45.2% win rate, around 21:39 [[icon:Quicksilver Reload]] Quicksilver Reload - 31 games, 48.6% win rate, around 17:22 [[icon:Bullet Lifesteal]] Bullet Lifesteal - 25 games, 58.7% win rate, around 16:23 [[icon:Counterspell]] Counterspell - 24 games, 34.5% win rate, around 17:06 [[icon:High-Velocity Rounds]] High-Velocity Rounds - 23 games, 55.9% win rate, around 1:04 [[icon:Burst Fire]] Burst Fire - 23 games, 56.4% win rate, around 12:15 The common build is still spirit-heavy, but the better win-rate items are more about weapon damage, lifesteal, and enough completed tier-2 items by 20 minutes. ## Simple advice Vindicta should focus on: **1. Early spirit spend** Get above 7k spirit spend by 15 minutes when possible. **2. Completed item count** Do not reach 20 minutes with only 3 or fewer tier-2 items. **3. Bullet Lifesteal timing** Bullet Lifesteal around 16 minutes still looked useful. **4. Weapon pressure** High-Velocity Rounds, Burst Fire, Bullet Lifesteal, Sharpshooter, and Mercurial Magnum looked better than many slower defensive or utility buys. **5. Watch the panic items** Counterspell, Mystic Vulnerability, Spirit Resilience, and Enchanter's Emblem may be showing up in harder games, so review those replays before blaming the item itself. ## Final conclusion Surefour's fresh Vindicta file has a 42.0% weighted win rate over the latest 50 matches. The biggest lesson is: Vindicta needs early spirit investment, but she also needs enough completed mid-game items by 20 minutes. Best simple rule: Aim for 7k spirit spend by 15 minutes, 4 or more tier-2 items by 20 minutes, and keep Bullet Lifesteal / weapon pressure online before the game falls apart.