Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Shiv - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Graves - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Ivy - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Lash - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Calico - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Infernus - Weapon investment issue: the losing pattern points to heavier early weapon spend.
Rem - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Every modeled hero has a usable item-timing path.
These heroes have a readable item-timing pattern to compare in replays.
Matches tested: 23
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 69% | 17 purchases | 18:36 | |
| 64% | 19 purchases | 11:30 | |
| 58% | 34 purchases | 12:16 | |
| 57% | 19 purchases | 11:25 | |
| 57% | 38 purchases | 4:47 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 12% | 9 purchases | 24:18 | |
| 14% | 12 purchases | 27:22 | |
| 24% | 12 purchases | 14:29 | |
| 25% | 11 purchases | 23:10 | |
| 25% | 11 purchases | 1:16 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 50% win rate | 8 matches | 24 kills | |
| 57% win rate | 7 matches | 15 kills | |
| 57% win rate | 7 matches | 13 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 27% win rate | 11 matches | 12 deaths | |
| 25% win rate | 8 matches | 9 deaths | |
| 25% win rate | 8 matches | 6 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 50
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 76% | 12 purchases | 19:47 | |
| 73% | 11 purchases | 24:06 | |
| 72% | 11 purchases | 12:31 | |
| 71% | 11 purchases | 2:02 | |
| 70% | 20 purchases | 9:18 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 28% | 10 purchases | 25:44 | |
| 31% | 13 purchases | 31:04 | |
| 44% | 16 purchases | 28:22 | |
| 47% | 11 purchases | 22:27 | |
| 48% | 16 purchases | 30:08 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 80% win rate | 15 matches | 53 kills | |
| 67% win rate | 18 matches | 30 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 55% win rate | 20 matches | 31 deaths | |
| 47% win rate | 15 matches | 26 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 58% win rate | 19 matches | 27 kills / 34 deaths |
Matches tested: 50
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 65% | 17 purchases | 20:28 | |
| 64% | 19 purchases | 23:42 | |
| 62% | 40 purchases | 26:41 | |
| 59% | 12 purchases | 28:04 | |
| 57% | 43 purchases | 23:05 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 49% | 37 purchases | 5:31 | |
| 51% | 39 purchases | 9:54 | |
| 53% | 49 purchases | 14:40 | |
| 53% | 45 purchases | 1:06 | |
| 53% | 43 purchases | 18:30 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 65% win rate | 20 matches | 17 kills | |
| 58% win rate | 19 matches | 12 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 31% win rate | 16 matches | 26 deaths | |
| 42% win rate | 19 matches | 7 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 57% win rate | 23 matches | 17 kills / 20 deaths |
Matches tested: 50
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 75% | 25 purchases | 25:08 | |
| 70% | 10 purchases | 31:22 | |
| 69% | 30 purchases | 18:56 | |
| 67% | 41 purchases | 10:25 | |
| 66% | 15 purchases | 23:10 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 45% | 15 purchases | 7:23 | |
| 45% | 13 purchases | 30:05 | |
| 46% | 15 purchases | 7:04 | |
| 50% | 11 purchases | 21:16 | |
| 55% | 41 purchases | 21:27 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 75% win rate | 16 matches | 21 kills | |
| 79% win rate | 14 matches | 22 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 56% win rate | 18 matches | 23 deaths | |
| 50% win rate | 12 matches | 19 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 65% win rate | 17 matches | 23 kills / 20 deaths |
Matches tested: 50
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 70% | 14 purchases | 18:19 | |
| 70% | 13 purchases | 1:14 | |
| 69% | 22 purchases | 2:37 | |
| 66% | 20 purchases | 11:56 | |
| 65% | 23 purchases | 4:57 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 35% | 17 purchases | 6:58 | |
| 40% | 20 purchases | 12:08 | |
| 41% | 17 purchases | 1:07 | |
| 43% | 21 purchases | 19:17 | |
| 45% | 20 purchases | 19:09 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 62% win rate | 16 matches | 31 kills | |
| 69% win rate | 13 matches | 23 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 47% win rate | 15 matches | 13 deaths | |
| 38% win rate | 13 matches | 7 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 50% win rate | 20 matches | 21 kills / 27 deaths |
Matches tested: 49
Review note: Weapon investment issue: the losing pattern points to heavier early weapon spend.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 53% | 31 purchases | 15:08 | |
| 50% | 37 purchases | 18:40 | |
| 49% | 27 purchases | 12:38 | |
| 49% | 18 purchases | 30:11 | |
| 49% | 26 purchases | 3:46 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 36% | 24 purchases | 4:45 | |
| 37% | 29 purchases | 14:11 | |
| 37% | 21 purchases | 11:29 | |
| 37% | 28 purchases | 16:28 | |
| 38% | 28 purchases | 6:01 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 58% win rate | 12 matches | 13 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 31% win rate | 16 matches | 8 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 35% win rate | 20 matches | 28 kills / 27 deaths | |
| 39% win rate | 18 matches | 20 kills / 22 deaths |
Matches tested: 50
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 76% | 17 purchases | 21:31 | |
| 73% | 22 purchases | 28:26 | |
| 72% | 14 purchases | 29:38 | |
| 70% | 20 purchases | 10:45 | |
| 70% | 17 purchases | 25:54 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 35% | 14 purchases | 24:42 | |
| 43% | 21 purchases | 28:00 | |
| 43% | 25 purchases | 29:49 | |
| 45% | 24 purchases | 17:00 | |
| 46% | 19 purchases | 24:05 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 56% win rate | 18 matches | 27 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 53% win rate | 17 matches | 11 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 52% win rate | 21 matches | 16 kills / 9 deaths | |
| 58% win rate | 19 matches | 11 kills / 22 deaths |
Matches tested: 50
Review note: Review this hero in replays before treating any pattern as causal.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 84% | 12 purchases | 25:17 | |
| 73% | 15 purchases | 15:47 | |
| 73% | 23 purchases | 12:15 | |
| 71% | 14 purchases | 9:46 | |
| 67% | 29 purchases | 18:40 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 47% | 13 purchases | 17:28 | |
| 49% | 16 purchases | 5:04 | |
| 53% | 13 purchases | 23:51 | |
| 53% | 13 purchases | 17:33 | |
| 56% | 16 purchases | 28:48 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 91% win rate | 11 matches | 30 kills | |
| 69% win rate | 13 matches | 30 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 47% win rate | 19 matches | 29 deaths | |
| 36% win rate | 11 matches | 12 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 68% win rate | 19 matches | 25 kills / 23 deaths |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.