Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Drifter - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Lash - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Mina - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Holliday, Silver, Graves
These heroes have a readable item-timing pattern to compare in replays.
Matches tested: 50
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 64% | 12 purchases | 31:56 | |
| 63% | 30 purchases | 19:24 | |
| 60% | 25 purchases | 7:33 | |
| 59% | 27 purchases | 9:36 | |
| 59% | 22 purchases | 28:44 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 36% | 11 purchases | 2:37 | |
| 40% | 17 purchases | 5:29 | |
| 40% | 17 purchases | 10:09 | |
| 46% | 19 purchases | 7:29 | |
| 47% | 25 purchases | 21:09 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 69% win rate | 16 matches | 22 kills | |
| 59% win rate | 17 matches | 29 kills | |
| 64% win rate | 11 matches | 17 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 33% win rate | 15 matches | 33 deaths | |
| 40% win rate | 15 matches | 11 deaths | |
| 40% win rate | 15 matches | 11 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 50
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 93% | 14 purchases | 29:04 | |
| 82% | 18 purchases | 23:26 | |
| 69% | 26 purchases | 21:55 | |
| 69% | 23 purchases | 10:03 | |
| 69% | 23 purchases | 14:21 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 0% | 11 purchases | 33:20 | |
| 50% | 18 purchases | 27:43 | |
| 53% | 28 purchases | 16:00 | |
| 54% | 13 purchases | 26:23 | |
| 54% | 22 purchases | 26:35 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 73% win rate | 15 matches | 17 kills | |
| 73% win rate | 11 matches | 19 kills | |
| 89% win rate | 9 matches | 11 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 36% win rate | 11 matches | 10 deaths | |
| 46% win rate | 13 matches | 9 deaths | |
| 50% win rate | 12 matches | 11 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 40
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 82% | 12 purchases | 30:34 | |
| 66% | 30 purchases | 9:29 | |
| 66% | 24 purchases | 8:35 | |
| 65% | 30 purchases | 27:36 | |
| 62% | 33 purchases | 13:05 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 22% | 11 purchases | 20:16 | |
| 50% | 22 purchases | 7:00 | |
| 56% | 40 purchases | 1:24 | |
| 56% | 40 purchases | 2:32 | |
| 56% | 40 purchases | 5:28 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| No unique best-only pick. | |||
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| No unique trouble-only pick. | |||
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 56% win rate | 16 matches | 17 kills / 8 deaths | |
| 57% win rate | 14 matches | 16 kills / 10 deaths | |
| 44% win rate | 16 matches | 31 kills / 15 deaths |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Matches tested: 25
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 60% | 16 purchases | 26:58 | |
| 51% | 17 purchases | 14:02 | |
| 49% | 18 purchases | 23:14 | |
| 48% | 12 purchases | 26:31 | |
| 48% | 10 purchases | 30:05 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 30% | 15 purchases | 18:11 | |
| 38% | 26 purchases | 2:50 | |
| 39% | 25 purchases | 1:02 | |
| 39% | 25 purchases | 9:44 | |
| 39% | 25 purchases | 7:45 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 71% win rate | 7 matches | 9 kills | |
| 80% win rate | 5 matches | 8 kills | |
| 50% win rate | 8 matches | 4 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 30% win rate | 10 matches | 11 deaths | |
| 38% win rate | 8 matches | 9 deaths | |
| 38% win rate | 8 matches | 7 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 24
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 56% | 12 purchases | 25:03 | |
| 42% | 22 purchases | 18:36 | |
| 40% | 23 purchases | 3:58 | |
| 39% | 18 purchases | 11:43 | |
| 39% | 14 purchases | 17:21 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 29% | 15 purchases | 1:03 | |
| 34% | 19 purchases | 24:45 | |
| 35% | 21 purchases | 10:28 | |
| 35% | 21 purchases | 6:43 | |
| 37% | 20 purchases | 17:33 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 50% win rate | 10 matches | 11 kills | |
| 67% win rate | 6 matches | 10 kills | |
| 100% win rate | 4 matches | 6 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 22% win rate | 9 matches | 13 deaths | |
| 25% win rate | 8 matches | 15 deaths | |
| 25% win rate | 8 matches | 7 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 29
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 67% | 13 purchases | 23:49 | |
| 59% | 15 purchases | 4:08 | |
| 55% | 16 purchases | 27:09 | |
| 53% | 15 purchases | 7:15 | |
| 53% | 26 purchases | 1:01 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 44% | 27 purchases | 16:15 | |
| 44% | 11 purchases | 13:02 | |
| 46% | 24 purchases | 16:40 | |
| 46% | 21 purchases | 12:30 | |
| 47% | 25 purchases | 11:10 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 75% win rate | 8 matches | 5 kills | |
| 83% win rate | 6 matches | 4 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 12% win rate | 8 matches | 9 deaths | |
| 40% win rate | 10 matches | 20 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 44% win rate | 9 matches | 12 kills / 10 deaths |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.