Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Shiv - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Calico - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Apollo - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Silver - Weapon investment issue: the losing pattern points to heavier early weapon spend.
The Doorman - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Pocket - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Mina - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Lash - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Every modeled hero has a usable item-timing path.
These heroes have a readable item-timing pattern to compare in replays.
Matches tested: 50
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 67% | 15 purchases | 12:33 | |
| 64% | 22 purchases | 1:03 | |
| 64% | 30 purchases | 15:11 | |
| 63% | 12 purchases | 33:27 | |
| 61% | 36 purchases | 11:39 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 33% | 13 purchases | 25:44 | |
| 37% | 14 purchases | 6:47 | |
| 40% | 37 purchases | 20:55 | |
| 44% | 17 purchases | 1:03 | |
| 45% | 36 purchases | 21:53 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 62% win rate | 16 matches | 31 kills | |
| 67% win rate | 15 matches | 27 kills | |
| 69% win rate | 13 matches | 33 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 35% win rate | 17 matches | 24 deaths | |
| 27% win rate | 11 matches | 19 deaths | |
| 42% win rate | 12 matches | 16 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 92
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 80% | 21 purchases | 30:45 | |
| 78% | 19 purchases | 18:11 | |
| 70% | 38 purchases | 1:07 | |
| 69% | 54 purchases | 25:59 | |
| 68% | 25 purchases | 13:49 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 43% | 32 purchases | 6:34 | |
| 45% | 40 purchases | 11:26 | |
| 50% | 62 purchases | 1:00 | |
| 51% | 35 purchases | 28:24 | |
| 55% | 39 purchases | 28:06 |
Matches tested: 83
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 81% | 15 purchases | 28:33 | |
| 80% | 22 purchases | 27:33 | |
| 79% | 10 purchases | 7:28 | |
| 78% | 32 purchases | 28:41 | |
| 75% | 15 purchases | 10:44 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 45% | 16 purchases | 3:56 | |
| 47% | 30 purchases | 8:03 | |
| 50% | 18 purchases | 16:58 | |
| 52% | 24 purchases | 12:56 | |
| 55% | 52 purchases | 14:28 |
Matches tested: 123
Review note: Weapon investment issue: the losing pattern points to heavier early weapon spend.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 92% | 23 purchases | 30:29 | |
| 92% | 25 purchases | 10:01 | |
| 91% | 11 purchases | 25:21 | |
| 87% | 42 purchases | 6:38 | |
| 86% | 15 purchases | 34:28 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 47% | 17 purchases | 17:22 | |
| 50% | 24 purchases | 26:37 | |
| 51% | 12 purchases | 13:01 | |
| 51% | 11 purchases | 24:42 | |
| 55% | 16 purchases | 12:59 |
Matches tested: 59
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 81% | 11 purchases | 32:55 | |
| 77% | 17 purchases | 32:20 | |
| 68% | 22 purchases | 7:28 | |
| 68% | 15 purchases | 29:17 | |
| 67% | 10 purchases | 29:43 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 26% | 19 purchases | 14:36 | |
| 31% | 19 purchases | 3:48 | |
| 38% | 11 purchases | 25:48 | |
| 44% | 28 purchases | 21:41 | |
| 47% | 10 purchases | 14:11 |
Matches tested: 99
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 90% | 20 purchases | 31:09 | |
| 86% | 14 purchases | 13:13 | |
| 85% | 20 purchases | 10:11 | |
| 83% | 11 purchases | 34:53 | |
| 82% | 19 purchases | 15:57 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 50% | 10 purchases | 18:56 | |
| 57% | 12 purchases | 29:28 | |
| 60% | 25 purchases | 20:51 | |
| 60% | 60 purchases | 9:05 | |
| 64% | 44 purchases | 6:59 |
Matches tested: 131
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 87% | 23 purchases | 8:33 | |
| 76% | 44 purchases | 9:42 | |
| 76% | 20 purchases | 26:03 | |
| 76% | 13 purchases | 26:49 | |
| 76% | 33 purchases | 7:09 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 52% | 27 purchases | 15:20 | |
| 60% | 38 purchases | 13:31 | |
| 60% | 16 purchases | 29:59 | |
| 62% | 77 purchases | 9:33 | |
| 62% | 13 purchases | 11:46 |
Matches tested: 56
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 74% | 19 purchases | 31:04 | |
| 73% | 20 purchases | 25:57 | |
| 72% | 22 purchases | 24:02 | |
| 71% | 37 purchases | 11:42 | |
| 71% | 38 purchases | 24:30 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 34% | 12 purchases | 25:32 | |
| 45% | 14 purchases | 11:14 | |
| 49% | 23 purchases | 14:07 | |
| 56% | 24 purchases | 28:14 | |
| 63% | 49 purchases | 10:31 |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.