eidorian
eidorian
United States
Online
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player_1676299122
Weekly Deadlock report
Updated 2026-05-10
Weekly Weighted Tree Report

player_1676299122 Deadlock Weekly Report

Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.

Item icon tip: Hover over an item icon, or tap/focus it on mobile, to see the item description pulled from the Deadlock Wiki.

Clear path heroes

Shiv - Survivability/timing issue: Vitality timing appears tied to the losing pattern.

Calico - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.

Apollo - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

Silver - Weapon investment issue: the losing pattern points to heavier early weapon spend.

The Doorman - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.

Pocket - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

Mina - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.

Lash - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

No clear path heroes

Every modeled hero has a usable item-timing path.

Clear Path Hero Reports

These heroes have a readable item-timing pattern to compare in replays.

Shiv Review

Shiv Item and Matchup Report

Matches tested: 50

Main loss pattern: Weapon item spend by 20:00 was at most 5,120 (36% win rate across 25 matches)

Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.

Better pattern: Weapon item spend by 20:00 was more than 5,120 (68% win rate across 25 matches)

Replay comparison

Did not have Close Quarters by 15:00 - 37% good-game rate across 23 matches.

Had Close Quarters by 15:00 - 66% good-game rate across 27 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Battle Vest67%15 purchases12:33
Restorative Shot64%22 purchases1:03
Point Blank64%30 purchases15:11
Transcendent Cooldown63%12 purchases33:27
Close Quarters61%36 purchases11:39

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Compress Cooldown33%13 purchases25:44
Extra Charge37%14 purchases6:47
Improved Spirit40%37 purchases20:55
Extra Regen44%17 purchases1:03
Dispel Magic45%36 purchases21:53

Enemy hero matchup

Best against

Enemy heroWin rateMatchesKills
Abrams62% win rate16 matches31 kills
Rem67% win rate15 matches27 kills
Silver69% win rate13 matches33 kills

Trouble against

Enemy heroWin rateMatchesDeaths
Lash35% win rate17 matches24 deaths
Graves27% win rate11 matches19 deaths
Seven42% win rate12 matches16 deaths

In deadlock with (Overlap)

Enemy heroWin rateMatchesKills / deaths
No overlap in the top picks.
Calico Review

Calico Item and Matchup Report

Matches tested: 92

Main loss pattern: Did not have Torment Pulse by 20:00 (38% win rate across 23 matches)

Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.

Better pattern: Had Torment Pulse by 20:00; Spirit item spend by 20:00 was more than 16,320 (86% win rate across 20 matches)

Replay comparison

Spirit item spend by 20:00 was at most 11,360 - 28% good-game rate across 32 matches.

Spirit item spend by 20:00 was more than 11,360; Tier 1 (800 Souls) item count by 10:00 was 2 or less - 84% good-game rate across 24 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Ethereal Shift80%21 purchases30:45
Enchanter's Emblem78%19 purchases18:11
Healing Rite70%38 purchases1:07
Mystic Vulnerability69%54 purchases25:59
Reactive Barrier68%25 purchases13:49

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Close Quarters43%32 purchases6:34
Silence Wave45%40 purchases11:26
Melee Lifesteal50%62 purchases1:00
Tankbuster51%35 purchases28:24
Boundless Spirit55%39 purchases28:06
Apollo Review

Apollo Item and Matchup Report

Matches tested: 83

Main loss pattern: Item total spend by 15:00 was at most 13,120 (38% win rate across 24 matches)

Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

Better pattern: Item total spend by 15:00 was more than 13,120; did not have Spirit Lifesteal by 10:00 (79% win rate across 35 matches)

Replay comparison

Tier 3 (3,200 Souls) item count by 20:00 was 3 or less; Vitality item count by 20:00 was 4 or less - 18% good-game rate across 28 matches.

Tier 3 (3,200 Souls) item count by 20:00 was 3 or less; Vitality item count by 20:00 was more than 4 - 52% good-game rate across 18 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Spirit Resilience81%15 purchases28:33
Spirit Burn80%22 purchases27:33
Slowing Hex79%10 purchases7:28
Mystic Reverb78%32 purchases28:41
Extra Health75%15 purchases10:44

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Close Quarters45%16 purchases3:56
Mystic Vulnerability47%30 purchases8:03
Counterspell50%18 purchases16:58
Spirit Shredder Bullets52%24 purchases12:56
Warp Stone55%52 purchases14:28
Silver Review

Silver Item and Matchup Report

Matches tested: 123

Main loss pattern: Did not have Extra Health by 15:00; had Silence Wave by 15:00; Weapon item spend by 20:00 was at most 7,360 (34% win rate across 18 matches)

Review note: Weapon investment issue: the losing pattern points to heavier early weapon spend.

Better pattern: Had Extra Health by 15:00 (93% win rate across 30 matches)

Replay comparison

Weapon item spend by 20:00 was at most 7,520; Tier 1 (800 Souls) item count by 20:00 was 4 or less - 14% good-game rate across 19 matches.

Weapon item spend by 20:00 was at most 7,520; Tier 1 (800 Souls) item count by 20:00 was more than 4 - 32% good-game rate across 19 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Arctic Blast92%23 purchases30:29
Fortitude92%25 purchases10:01
Diviner's Kevlar91%11 purchases25:21
Extra Health87%42 purchases6:38
Transcendent Cooldown86%15 purchases34:28

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Counterspell47%17 purchases17:22
Compress Cooldown50%24 purchases26:37
Mystic Shot51%12 purchases13:01
Metal Skin51%11 purchases24:42
Enchanter's Emblem55%16 purchases12:59
The Doorman Review

The Doorman Item and Matchup Report

Matches tested: 59

Main loss pattern: Had Healing Rite by 10:00 (31% win rate across 19 matches)

Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.

Better pattern: Did not have Healing Rite by 10:00; had Extra Spirit by 15:00 (73% win rate across 22 matches)

Replay comparison

Vitality item count by 20:00 was 3 or less - 67% good-game rate across 27 matches.

Vitality item count by 20:00 was more than 3 - 34% good-game rate across 32 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Cheat Death81%11 purchases32:55
Transcendent Cooldown77%17 purchases32:20
Mystic Shot68%22 purchases7:28
Spirit Burn68%15 purchases29:17
Divine Barrier67%10 purchases29:43

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Extra Stamina26%19 purchases14:36
Healing Rite31%19 purchases3:48
Silence Wave38%11 purchases25:48
Slowing Hex44%28 purchases21:41
Healbane47%10 purchases14:11
Pocket Review

Pocket Item and Matchup Report

Matches tested: 99

Main loss pattern: Item total spend by 20:00 was at most 24,640; Spirit item count by 20:00 was more than 4 (38% win rate across 20 matches)

Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

Better pattern: Item total spend by 20:00 was more than 24,640; Spirit item count by 10:00 was more than 3; had 0 tier3 items by 10:00 (95% win rate)

Replay comparison

Tier 3 (3,200 Souls) item count by 20:00 was 5 or less; Tier 1 (800 Souls) item count by 15:00 was 4 or less - 55% good-game rate across 33 matches.

Tier 3 (3,200 Souls) item count by 20:00 was 5 or less; Tier 1 (800 Souls) item count by 15:00 was more than 4; Did not have Rapid Rounds by 20:00 - 42% good-game rate across 20 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Diviner's Kevlar90%20 purchases31:09
Reactive Barrier86%14 purchases13:13
Restorative Locket85%20 purchases10:11
Spellslinger83%11 purchases34:53
Extra Health82%19 purchases15:57

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Silence Wave50%10 purchases18:56
Cheat Death57%12 purchases29:28
Duration Extender60%25 purchases20:51
Rapid Rounds60%60 purchases9:05
Improved Spirit64%44 purchases6:59
Mina Review

Mina Item and Matchup Report

Matches tested: 131

Main loss pattern: Did not have Restorative Locket by 20:00; Weapon item spend by 15:00 was at most 2,560 (35% win rate across 18 matches)

Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.

Better pattern: Did not have Restorative Locket by 20:00; Weapon item spend by 15:00 was more than 2,560; tier 1 (800 Souls) item count by 10:00 was more than 3; Vitality item count by 15:00 was more than 3 (88% win rate across 23 matches)

Replay comparison

Item total spend by 20:00 was at most 26,080; Did not have Mystic Shot by 20:00; Vitality item spend by 15:00 was at most 4,000 - 10% good-game rate across 19 matches.

Item total spend by 20:00 was at most 26,080; Did not have Mystic Shot by 20:00; Vitality item spend by 15:00 was more than 4,000 - 40% good-game rate across 25 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Restorative Locket87%23 purchases8:33
Mystic Shot76%44 purchases9:42
Metal Skin76%20 purchases26:03
Greater Expansion76%13 purchases26:49
Mystic Expansion76%33 purchases7:09

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Reactive Barrier52%27 purchases15:20
Debuff Reducer60%38 purchases13:31
Crippling Headshot60%16 purchases29:59
Swift Striker62%77 purchases9:33
Headhunter62%13 purchases11:46
Lash Review

Lash Item and Matchup Report

Matches tested: 56

Main loss pattern: Item total spend by 15:00 was more than 13,760; Spirit item count by 20:00 was 6 or less (41% win rate across 18 matches)

Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.

Better pattern: Item total spend by 15:00 was at most 13,760 (82% win rate across 19 matches)

Replay comparison

Item total spend by 20:00 was at most 22,240 - 34% good-game rate across 29 matches.

Item total spend by 20:00 was more than 22,240 - 69% good-game rate across 27 matches.

Items that looked strong

ItemWin ratePurchasesMedian purchase time
Unstoppable74%19 purchases31:04
Spirit Burn73%20 purchases25:57
Mystic Expansion72%22 purchases24:02
Healbane71%37 purchases11:42
Boundless Spirit71%38 purchases24:30

Items to watch carefully

ItemWin ratePurchasesMedian purchase time
Dispel Magic34%12 purchases25:32
Restorative Locket45%14 purchases11:14
Enchanter's Emblem49%23 purchases14:07
Greater Expansion56%24 purchases28:14
Extra Stamina63%49 purchases10:31
Report Disclaimer

Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.