Surefour
Surefour
Vindicta demo report
One-hero weekly demo using the Surefour.txt writing style.
Vindicta Weighted Item Tree Report
Matches tested: 65

Weighted matches: 42.16

Raw win rate: 41.5%

Weighted win rate: 42.4%

Good-game rate: 51.5%
## Main pattern

The biggest pattern was item spending by 15-20 minutes.

When Vindicta spent 15,840 or less by 15:00 and 20,000 or less by 20:00:

25 matches

Good-game rate: 21.2%

When Vindicta spent 15,840 or less by 15:00 but got above 20,000 by 20:00:

20 matches

Good-game rate: 62.1%

When Vindicta spent more than 15,840 by 15:00:

20 matches

Good-game rate: 84.2%
## Main takeaway

Vindicta needs to be economically online early.

The simple rule is:

Try to be above 15.8k spent by 15 minutes.

If that does not happen, then the backup goal is:

Be above 20k spent by 20 minutes.

If Vindicta misses both, the game usually looks much worse.
## Win-rate tree pattern

The win-rate tree focused on Bullet Lifesteal and Extra Stamina.

When Vindicta did not have Bullet Lifesteal by 20:00 and did not have Extra Stamina by 15:00:

28 matches

Win rate: 15.4%

When Vindicta did not have Bullet Lifesteal by 20:00 but had Extra Stamina by 15:00:

19 matches

Win rate: 51.0%

When Vindicta had Bullet Lifesteal by 20:00:

18 matches

Win rate: 73.3%
## What this means

Bullet Lifesteal by 20 minutes looked very important.

If Bullet Lifesteal is not bought, then Extra Stamina by 15 minutes seems to help a lot.

The danger branch is:

No Bullet Lifesteal by 20 and no Extra Stamina by 15.

That branch had only a 15.4% win rate, so it is the biggest warning in the file.
## Items that looked strong

Mercurial Magnum - 27 games, 60.5% win rate, around 25:36

Bullet Lifesteal - 27 games, 59.5% win rate, around 17:06

Burst Fire - 24 games, 59.4% win rate, around 12:23

High-Velocity Rounds - 22 games, 59.3% win rate, around 1:04

Sharpshooter - 16 games, 51.4% win rate, around 15:23

These suggest Vindicta does better with weapon pressure, lifesteal, and strong mid-game damage.
## Small-sample strong items

These had high win rates, but they were bought in fewer games:

Superior Cooldown - 5 games, 100.0% win rate

Silencer - 3 games, 100.0% win rate

Echo Shard - 2 games, 100.0% win rate

Siphon Bullets - 4 games, 75.5% win rate

Lucky Shot - 5 games, 72.7% win rate

Transcendent Cooldown - 7 games, 65.6% win rate

Kinetic Dash - 7 games, 63.6% win rate

Warp Stone - 5 games, 63.3% win rate

These are worth noticing, but they need more games before trusting them fully.
## Items to watch carefully

Counterspell - 24 games, 34.5% win rate, around 17:06

Mystic Vulnerability - 28 games, 34.8% win rate, around 23:11

Stamina Mastery - 20 games, 36.4% win rate, around 17:21

Enchanter's Emblem - 18 games, 25.9% win rate, around 11:49

Mystic Burst - 11 games, 32.2% win rate, around 7:24

Restorative Shot - 14 games, 29.3% win rate, around 1:44

Fortitude - 7 games, 27.6% win rate, around 17:26

Spirit Resilience - 8 games, 17.0% win rate, around 21:20

These are not automatically bad. Some may be bought in harder games. But they should be reviewed carefully because they did not match the winning games well in this file.
## Common build pattern

Surefour's Vindicta usually buys:

Rapid Recharge - 62 games, 42.7% win rate, around 8:40

Improved Spirit - 61 games, 44.0% win rate, around 4:32

Extra Charge - 59 games, 41.6% win rate, around 5:51

Extra Spirit - 53 games, 45.1% win rate, around 3:12

Swift Striker - 49 games, 44.5% win rate, around 9:30

Quicksilver Reload - 44 games, 47.6% win rate, around 17:53

Rapid Rounds - 42 games, 42.8% win rate, around 8:15

Boundless Spirit - 43 games, 44.8% win rate, around 19:47

Bullet Lifesteal - 27 games, 59.5% win rate, around 17:06

Burst Fire - 24 games, 59.4% win rate, around 12:23

The common build is very spirit-heavy, but the stronger win-rate items are more about weapon damage and lifesteal.
## Simple advice

Vindicta should focus on:

**1. Early economy**

Get above 15.8k spent by 15 minutes when possible.

**2. Recovery timing**

If behind at 15 minutes, try to be above 20k spent by 20 minutes.

**3. Bullet Lifesteal by 20 minutes**

This was the clearest win-rate signal.

**4. Extra Stamina if Bullet Lifesteal is delayed**

No Bullet Lifesteal and no Extra Stamina was the worst branch.

**5. More weapon pressure**

High-Velocity Rounds, Burst Fire, Bullet Lifesteal, and Mercurial Magnum looked better than many spirit-heavy options.
## Final conclusion

Surefour's Vindicta has a 42.4% weighted win rate, so this hero looks less stable than Lash or Graves in this data.

The biggest lesson is:

Vindicta needs to stay rich and get useful survivability/damage online before the mid game falls apart.

Best simple rule:

Aim for 15.8k spent by 15 minutes, Bullet Lifesteal by 20 minutes, and avoid games where you have neither Bullet Lifesteal nor Extra Stamina.