Deadlock Hero Balance Predictions
Yamato buff/nerf predictor prototype
Generated from the Yamato predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Yamato Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Yamato-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Yamato is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Yamato receive any balance change in the next patch?
Stage 2
If Yamato changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Yamato change?

23.4%

Estimated chance of any Yamato balance change. No-change estimate: 76.6%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Yamato changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Crimson Slash 9.8% Nerf 20.6% 41.1% 38.3% 2.3%
Shadow Transformation 6.6% Nerf 30.0% 42.1% 28.0% 1.5%
Power Slash 6.5% Nerf 12.2% 63.7% 24.1% 1.5%
Flying Slash 6.5% Nerf 12.3% 66.6% 21.2% 1.5%
Weapon 4.8% Mixed Or Rework 18.8% 33.9% 47.3% 1.1%
Spirit 3.6% Mixed Or Rework 13.9% 33.4% 52.7% 0.8%
Vitality 0.5% Mixed Or Rework 20.5% 37.3% 42.2% 0.1%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Yamato receives any balance change. 28 50.0% 0.472
Stage 2 - mechanic selectedWhich mechanic family is selected if Yamato changes. 196 50.0% 0.486
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 2 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Yamato changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Yamato Patch Changes

43 Yamato patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-05-31 flying_slash_cast_rangeability:flying_slash Nerf 30m 28m Flying Slash cast range reduced from 30m to 28m
2026-05-31 power_slash_spirit_scalingability:power_slash Nerf 2.1 1 Power Slash spirit scaling reduced from 2.1 to 1.85
2026-05-22 fixed_crimson_slash_not_being_able_to_hit_anything_if_the_player_is_aimed_too_hiability:crimson_slash Rework Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
2026-05-22 flying_slash_rangeability:flying_slash Buff 25m 30m Flying Slash range increased from 25m to 30m
2026-05-22 flying_slash_t2ability:flying_slash Nerf Flying Slash T2 no longer grants +20m Cast Range
2026-05-22 flying_slash_t3ability:flying_slash Buff Flying Slash T3 now also grants +15m Cast Range
2026-05-22 flying_slash_t3ability:flying_slash Buff +1 Charge +2 Flying Slash T3 increased from +1 Charge to +2
2026-05-22 power_slash_post_cast_timeability:power_slash Nerf 0.4s 0 Power Slash post cast time reduced from 0.4s to 0.2s
2026-05-22 power_slash_spirit_scalingability:power_slash Buff 1.86s 2 Power Slash spirit scaling increased from 1.86s to 2.1
2026-05-22 shadow_transformation_t1ability:shadow_transformation Buff +5 Weapon Damage +7 Shadow Transformation T1 increased from +5 Weapon Damage to +7
2026-03-06 crimson_slash_cooldownability:crimson_slash Buff 15s 16s Crimson Slash cooldown increased from 15s to 16s
2026-03-06 crimson_slash_fire_rate_reductionability:crimson_slash Buff -18% -30% Crimson Slash Fire Rate reduction increased from -18% to -30%
2026-03-06 crimson_slash_t1ability:crimson_slash Rework "-26% Fire Rate" "On Hit: +30% Melee Damage for 4s" Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
2026-03-06 crimson_slash_t3ability:crimson_slash Buff Crimson Slash T3 now also increases spirit scaling (+0.6)
2026-03-06 crimson_slash_t3ability:crimson_slash Buff -9s Cooldown -10s Crimson Slash T3 increased from -9s Cooldown to -10s
2026-03-06 fixed_flying_slash_t3_ally_cast_stopping_too_soon_before_reaching_the_playerability:flying_slash Rework Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
2026-03-06 flying_slash_cooldownability:flying_slash Buff 21s 36s Flying Slash cooldown increased from 21s to 36s
2026-03-06 flying_slash_isability:flying_slash Rework Flying Slash is now light melee damage rather than spirit
2026-03-06 flying_slash_rangeability:flying_slash Buff 20m 25m Flying Slash range increased from 20m to 25m
2026-03-06 flying_slash_slowability:flying_slash Buff -30% -50% Flying Slash slow increased from -30% to -50%
2026-03-06 flying_slash_t1ability:flying_slash Rework "25% Slow" "-18s Cooldown" Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
2026-03-06 flying_slash_t2ability:flying_slash Rework "+20m Cast Range" "+20m Cast Range and gain +40 Spirit for 6s" Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
2026-03-06 flying_slash_t3ability:flying_slash Rework "Can Grapple ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
2026-03-06 flying_strike_renamed_to_flying_slashability:flying_slash Rework Flying Strike renamed to Flying Slash
2026-03-06 power_slash_base_abilityability:power_slash Rework Power Slash base ability now has +60% Bullet Resist while channeling
2026-03-06 power_slash_being_held_downability:power_slash Nerf Power Slash being held down no longer automatically fires it
2026-03-06 power_slash_cooldownability:power_slash Buff 10.5s 12s Power Slash cooldown increased from 10.5s to 12s
2026-03-06 power_slash_slash_lengthability:power_slash Nerf 25m 22m Power Slash Slash Length reduced from 25m to 22m
2026-03-06 power_slash_t1ability:power_slash Rework "+60% Bullet Resist while channeling" "40% Slow for 3s" Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
2026-03-06 power_slash_t2ability:power_slash Rework "-2s Cooldown and 40% slow for 3s" "-4s Cooldown" Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
2026-03-06 power_slash_t3ability:power_slash Buff Power Slash T3 now also grants +8m Range
2026-03-06 you_canability:power_slash Rework You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
2026-03-06 shadow_transformation_bullet_and_spirit_resistability:shadow_transformation Nerf 40% 30% Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
2026-03-06 shadow_transformation_cooldownability:shadow_transformation Buff 110s 130s Shadow Transformation cooldown increased from 110s to 130s
2026-03-06 shadow_transformation_t1ability:shadow_transformation Rework "+14% Fire Rate" "+5 Weapon Damage" Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
2026-03-06 shadow_transformation_t2ability:shadow_transformation Buff Shadow Transformation T2 now also reduces cooldown by 25s
2026-03-06 shadow_transformation_t3ability:shadow_transformation Buff +20% Bullet and Spirit Resist +30% Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
2026-03-06 fixed_flying_strike_triggering_heavy_melee_procs_rather_than_light_melee_damageweapon Rework Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
2025-11-21 crimson_slash_cooldownability:crimson_slash Buff 11.5s 15s Crimson Slash cooldown increased from 11.5s to 15s
2025-11-21 crimson_slash_t3ability:crimson_slash Buff -5.75s Cooldown -9s Crimson Slash T3 increased from -5.75s Cooldown to -9s
2025-11-21 power_slash_low_charge_damage_from_40_to_30ability:power_slash Rework 40% 30% Power Slash low charge damage from 40% to 30%
2025-11-21 power_slash_medium_charge_damage_from_60_to_50ability:power_slash Rework 60% 50% Power Slash medium charge damage from 60% to 50%
2025-11-21 base_regenvitality Nerf 2.0 1 Base regen reduced from 2.0 to 1.0
Deadlock
Hero Balance Predictions
Yamato buff/nerf prototype
Forecasts whether Yamato is likely to change next patch, using recent patch history and the Yamato predictor DuckDB.