This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Yamato-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Yamato balance change. No-change estimate: 47.0%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Flying Slash | 43.8% | Nerf | 2.8% | 63.5% | 33.7% | 23.2% |
| Crimson Slash | 8.9% | Mixed Or Rework | 14.5% | 39.5% | 46.0% | 4.7% |
| Power Slash | 7.1% | Nerf | 8.3% | 49.4% | 42.3% | 3.7% |
| Shadow Transformation | 3.7% | Mixed Or Rework | 20.9% | 39.5% | 39.6% | 2.0% |
| Weapon | 3.7% | Mixed Or Rework | 19.0% | 33.7% | 47.3% | 1.9% |
| Spirit | 2.0% | Mixed Or Rework | 14.0% | 33.3% | 52.7% | 1.1% |
| Vitality | 0.9% | Mixed Or Rework | 18.7% | 35.9% | 45.4% | 0.5% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 147 update dates through 2026-08-02.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Yamato receives any balance change. | 30 | 50.0% | 0.455 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Yamato changes. | 210 | 50.0% | 0.484 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 2 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
49 Yamato patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-07-28 | flying_slash_t2ability:flying_slash | Nerf | +40 Spirit Power | +35 | Flying Slash T2 reduced from +40 Spirit Power to +35 |
| 2026-07-28 | flying_slash_t3_charge_timeability:flying_slash | Buff | 4s | 5s | Flying Slash T3 Charge Time increased from 4s to 5s |
| 2026-07-28 | flying_slash_t3_charges_from_2_to_1ability:flying_slash | Rework | +2 | +1 | Flying Slash T3 charges from +2 to +1 |
| 2026-07-09 | flying_slash_rangeability:flying_slash | Nerf | 28m | 26m | Flying Slash range reduced from 28m to 26m |
| 2026-07-09 | flying_slash_t3_ally_targetingability:flying_slash | Rework | Flying Slash T3 Ally Targeting now requires alt cast input | ||
| 2026-07-09 | flying_slash_t3_charge_delayability:flying_slash | Buff | 3s | 4s | Flying Slash T3 Charge Delay increased from 3s to 4s |
| 2026-05-31 | flying_slash_cast_rangeability:flying_slash | Nerf | 30m | 28m | Flying Slash cast range reduced from 30m to 28m |
| 2026-05-31 | power_slash_spirit_scalingability:power_slash | Nerf | 2.1 | 1 | Power Slash spirit scaling reduced from 2.1 to 1.85 |
| 2026-05-22 | fixed_crimson_slash_not_being_able_to_hit_anything_if_the_player_is_aimed_too_hiability:crimson_slash | Rework | Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low | ||
| 2026-05-22 | flying_slash_rangeability:flying_slash | Buff | 25m | 30m | Flying Slash range increased from 25m to 30m |
| 2026-05-22 | flying_slash_t2ability:flying_slash | Nerf | Flying Slash T2 no longer grants +20m Cast Range | ||
| 2026-05-22 | flying_slash_t3ability:flying_slash | Buff | Flying Slash T3 now also grants +15m Cast Range | ||
| 2026-05-22 | flying_slash_t3ability:flying_slash | Buff | +1 Charge | +2 | Flying Slash T3 increased from +1 Charge to +2 |
| 2026-05-22 | power_slash_post_cast_timeability:power_slash | Nerf | 0.4s | 0 | Power Slash post cast time reduced from 0.4s to 0.2s |
| 2026-05-22 | power_slash_spirit_scalingability:power_slash | Buff | 1.86s | 2 | Power Slash spirit scaling increased from 1.86s to 2.1 |
| 2026-05-22 | shadow_transformation_t1ability:shadow_transformation | Buff | +5 Weapon Damage | +7 | Shadow Transformation T1 increased from +5 Weapon Damage to +7 |
| 2026-03-06 | crimson_slash_cooldownability:crimson_slash | Buff | 15s | 16s | Crimson Slash cooldown increased from 15s to 16s |
| 2026-03-06 | crimson_slash_fire_rate_reductionability:crimson_slash | Buff | -18% | -30% | Crimson Slash Fire Rate reduction increased from -18% to -30% |
| 2026-03-06 | crimson_slash_t1ability:crimson_slash | Rework | "-26% Fire Rate" | "On Hit: +30% Melee Damage for 4s" | Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" |
| 2026-03-06 | crimson_slash_t3ability:crimson_slash | Buff | Crimson Slash T3 now also increases spirit scaling (+0.6) | ||
| 2026-03-06 | crimson_slash_t3ability:crimson_slash | Buff | -9s Cooldown | -10s | Crimson Slash T3 increased from -9s Cooldown to -10s |
| 2026-03-06 | fixed_flying_slash_t3_ally_cast_stopping_too_soon_before_reaching_the_playerability:flying_slash | Rework | Fixed Flying Slash T3 ally cast stopping too soon before reaching the player | ||
| 2026-03-06 | flying_slash_cooldownability:flying_slash | Buff | 21s | 36s | Flying Slash cooldown increased from 21s to 36s |
| 2026-03-06 | flying_slash_isability:flying_slash | Rework | Flying Slash is now light melee damage rather than spirit | ||
| 2026-03-06 | flying_slash_rangeability:flying_slash | Buff | 20m | 25m | Flying Slash range increased from 20m to 25m |
| 2026-03-06 | flying_slash_slowability:flying_slash | Buff | -30% | -50% | Flying Slash slow increased from -30% to -50% |
| 2026-03-06 | flying_slash_t1ability:flying_slash | Rework | "25% Slow" | "-18s Cooldown" | Flying Slash T1 changed from "25% Slow" to "-18s Cooldown" |
| 2026-03-06 | flying_slash_t2ability:flying_slash | Rework | "+20m Cast Range" | "+20m Cast Range and gain +40 Spirit for 6s" | Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" |
| 2026-03-06 | flying_slash_t3ability:flying_slash | Rework | "Can Grapple | ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes | Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." |
| 2026-03-06 | flying_strike_renamed_to_flying_slashability:flying_slash | Rework | Flying Strike renamed to Flying Slash | ||
| 2026-03-06 | power_slash_base_abilityability:power_slash | Rework | Power Slash base ability now has +60% Bullet Resist while channeling | ||
| 2026-03-06 | power_slash_being_held_downability:power_slash | Nerf | Power Slash being held down no longer automatically fires it | ||
| 2026-03-06 | power_slash_cooldownability:power_slash | Buff | 10.5s | 12s | Power Slash cooldown increased from 10.5s to 12s |
| 2026-03-06 | power_slash_slash_lengthability:power_slash | Nerf | 25m | 22m | Power Slash Slash Length reduced from 25m to 22m |
| 2026-03-06 | power_slash_t1ability:power_slash | Rework | "+60% Bullet Resist while channeling" | "40% Slow for 3s" | Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" |
| 2026-03-06 | power_slash_t2ability:power_slash | Rework | "-2s Cooldown and 40% slow for 3s" | "-4s Cooldown" | Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" |
| 2026-03-06 | power_slash_t3ability:power_slash | Buff | Power Slash T3 now also grants +8m Range | ||
| 2026-03-06 | you_canability:power_slash | Rework | You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry | ||
| 2026-03-06 | shadow_transformation_bullet_and_spirit_resistability:shadow_transformation | Nerf | 40% | 30% | Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30% |
| 2026-03-06 | shadow_transformation_cooldownability:shadow_transformation | Buff | 110s | 130s | Shadow Transformation cooldown increased from 110s to 130s |
| 2026-03-06 | shadow_transformation_t1ability:shadow_transformation | Rework | "+14% Fire Rate" | "+5 Weapon Damage" | Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage" |
| 2026-03-06 | shadow_transformation_t2ability:shadow_transformation | Buff | Shadow Transformation T2 now also reduces cooldown by 25s | ||
| 2026-03-06 | shadow_transformation_t3ability:shadow_transformation | Buff | +20% Bullet and Spirit Resist | +30% | Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30% |
| 2026-03-06 | fixed_flying_strike_triggering_heavy_melee_procs_rather_than_light_melee_damageweapon | Rework | Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still) | ||
| 2025-11-21 | crimson_slash_cooldownability:crimson_slash | Buff | 11.5s | 15s | Crimson Slash cooldown increased from 11.5s to 15s |
| 2025-11-21 | crimson_slash_t3ability:crimson_slash | Buff | -5.75s Cooldown | -9s | Crimson Slash T3 increased from -5.75s Cooldown to -9s |
| 2025-11-21 | power_slash_low_charge_damage_from_40_to_30ability:power_slash | Rework | 40% | 30% | Power Slash low charge damage from 40% to 30% |
| 2025-11-21 | power_slash_medium_charge_damage_from_60_to_50ability:power_slash | Rework | 60% | 50% | Power Slash medium charge damage from 60% to 50% |
| 2025-11-21 | base_regenvitality | Nerf | 2.0 | 1 | Base regen reduced from 2.0 to 1.0 |