This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Wraith-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Wraith balance change. No-change estimate: 91.5%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Project Mind | 1.9% | Mixed Or Rework | 12.1% | 17.9% | 69.9% | 0.2% |
| Full Auto | 1.8% | Mixed Or Rework | 13.0% | 15.7% | 71.3% | 0.1% |
| Telekinesis | 1.8% | Mixed Or Rework | 13.0% | 15.7% | 71.3% | 0.1% |
| Weapon | 1.5% | Mixed Or Rework | 15.3% | 16.2% | 68.4% | 0.1% |
| Vitality | 1.5% | Mixed Or Rework | 15.3% | 16.2% | 68.4% | 0.1% |
| Spirit | 1.3% | Mixed Or Rework | 15.3% | 16.2% | 68.4% | 0.1% |
| Card Trick | 1.2% | Mixed Or Rework | 16.8% | 14.7% | 68.5% | 0.1% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Wraith receives any balance change. | 28 | 50.0% | 0.491 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Wraith changes. | 196 | 50.0% | 0.495 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 4 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
52 Wraith patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-03-06 | card_trickability:card_trick | Rework | Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted) | ||
| 2026-03-06 | card_trickability:card_trick | Rework | Card Trick now highlights the card that will be throw next. | ||
| 2026-03-06 | card_trickability:card_trick | Rework | Card Trick now has unique sounds for each card suite that is summoned. | ||
| 2026-03-06 | card_trick_base_charge_countability:card_trick | Buff | 1 | 2 | Card Trick base charge count increased from 1 to 2 |
| 2026-03-06 | card_trick_base_damageability:card_trick | Nerf | 60 | 45 | Card Trick base damage reduced from 60 to 45 |
| 2026-03-06 | card_trick_buildupability:card_trick | Rework | Card Trick buildup now takes 20% longer | ||
| 2026-03-06 | card_trick_canability:card_trick | Rework | Card Trick can now be alt casted to fire from the inverse order | ||
| 2026-03-06 | card_trick_cardsability:card_trick | Rework | Card Trick cards now have specific suites with special bonuses. | ||
| 2026-03-06 | card_trick_cooldownability:card_trick | Buff | 0.5s | 0 | Card Trick cooldown increased from 0.5s to 0.6s |
| 2026-03-06 | card_trick_cooldownability:card_trick | Nerf | 0.75s | 0 | Card Trick cooldown reduced from 0.75s to 0.5s |
| 2026-03-06 | card_trick_gaining_charges_ap_or_shopability:card_trick | Nerf | Card Trick gaining charges (AP or shop) no longer automatically builds them up | ||
| 2026-03-06 | card_trick_heartability:card_trick | Rework | Card Trick heart now only heals for half the amount for secondary targets in the area | ||
| 2026-03-06 | card_trick_heart_scalingability:card_trick | Nerf | 1.25 | 1 | Card Trick Heart scaling reduced from 1.25 to 1.0 |
| 2026-03-06 | card_trick_jokerability:card_trick | Nerf | Card Trick Joker no longer bounces to other targets | ||
| 2026-03-06 | card_trick_post_cast_timeability:card_trick | Nerf | 0.2s | 0 | Card Trick post cast time reduced from 0.2s to 0.1 |
| 2026-03-06 | card_trick_spadeability:card_trick | Nerf | +70% | +60% | Card Trick Spade reduced from +70% to +60% |
| 2026-03-06 | card_trick_spirit_scalingability:card_trick | Nerf | 1.0 | 0 | Card Trick spirit scaling reduced from 1.0 to 0.55 |
| 2026-03-06 | card_trick_t1ability:card_trick | Buff | "+1 Charges" | "+2 Charges" | Card Trick T1 increased from "+1 Charges" to "+2 Charges" |
| 2026-03-06 | card_trick_t2ability:card_trick | Buff | "+35 Damage" | "+40 Damage and increased spirit scaling (+0 | Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)" |
| 2026-03-06 | card_trick_t2ability:card_trick | Buff | "+50% Card Summon Rate and 30% slow for 1s" | "Improves Card Suites and increased joker chances" (new totals are Spades: 2 | Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance) |
| 2026-03-06 | card_trick_t3_heart_healing_scaleability:card_trick | Nerf | +0.75 | +0 | Card Trick T3 Heart healing scale reduced from +0.75 to +0.5 |
| 2026-03-06 | card_trick_t3_heart_scalingability:card_trick | Buff | 0.5 | 0 | Card Trick T3 Heart scaling increased from 0.5 to 0.75 |
| 2026-03-06 | card_trick_t3_spade_bonusability:card_trick | Nerf | +50% | +40% | Card Trick T3 Spade bonus reduced from +50% to +40% |
| 2026-03-06 | fixed_card_trick_heart_heal_doing_full_value_for_non_heroes_instead_of_halfability:card_trick | Rework | Fixed Card Trick Heart heal doing full value for non-heroes (instead of half) | ||
| 2026-03-06 | full_autoability:full_auto | Nerf | Full Auto no longer affects allies (previously gave half fire rate to allies) | ||
| 2026-03-06 | full_auto_base_abilityability:full_auto | Rework | Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling) | ||
| 2026-03-06 | full_auto_cooldownability:full_auto | Nerf | 48s | 45s | Full Auto cooldown reduced from 48s to 45s |
| 2026-03-06 | full_auto_durationability:full_auto | Nerf | Full Auto duration no longer scales with Spirit Power | ||
| 2026-03-06 | full_auto_t1ability:full_auto | Buff | -14s Cooldown | -20s | Full Auto T1 increased from -14s Cooldown to -20s |
| 2026-03-06 | full_auto_t2ability:full_auto | Rework | "2.52 Spirit Damage per Bullet" | "+10% Fire Rate and +3s Duration" | Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration" |
| 2026-03-06 | full_auto_t3ability:full_auto | Buff | "+15% Bullet and Spirit Lifesteal and increased spirit scaling" | "Unlimited Ammo and increased spirit scaling (+0 | Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)" |
| 2026-03-06 | full_auto_t3ability:full_auto | Rework | Full Auto T3 now interrupts/finishes an ongoing reload | ||
| 2026-03-06 | fixed_project_mind_interaction_with_stunsability:project_mind | Rework | Fixed Project Mind interaction with stuns | ||
| 2026-03-06 | project_mind_cooldownability:project_mind | Buff | 42s | 46s | Project Mind cooldown increased from 42s to 46s |
| 2026-03-06 | project_mind_t3_cooldownability:project_mind | Buff | -28s | -32s | Project Mind T3 cooldown increased from -28s to -32s |
| 2026-03-06 | telekinesisability:telekinesis | Nerf | Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s. | ||
| 2026-03-06 | telekinesis_cast_delayability:telekinesis | Buff | 0.3s | 0 | Telekinesis cast delay increased from 0.3s to 0.35s |
| 2026-03-06 | telekinesis_cast_rangeability:telekinesis | Nerf | 13m | 10m | Telekinesis cast range reduced from 13m to 10m |
| 2026-03-06 | telekinesis_cast_rangeability:telekinesis | Nerf | 14m | 13m | Telekinesis cast range reduced from 14m to 13m |
| 2026-03-06 | telekinesis_cast_rangeability:telekinesis | Nerf | 20m | 14m | Telekinesis cast range reduced from 20m to 14m |
| 2026-03-06 | telekinesis_cast_timeability:telekinesis | Buff | 0.1s | 0 | Telekinesis cast time increased from 0.1s to 0.3s |
| 2026-03-06 | telekinesis_cast_timeability:telekinesis | Buff | 0.35s | 0 | Telekinesis cast time increased from 0.35s to 0.45s |
| 2026-03-06 | telekinesis_cooldownability:telekinesis | Buff | 110s | 120s | Telekinesis cooldown increased from 110s to 120s |
| 2026-03-06 | telekinesis_cooldownability:telekinesis | Buff | 120s | 130s | Telekinesis cooldown increased from 120s to 130s |
| 2026-03-06 | telekinesis_debuff_durationability:telekinesis | Nerf | 3s | 2 | Telekinesis debuff duration reduced from 3s to 2.75s |
| 2026-03-06 | telekinesis_debuff_durationability:telekinesis | Nerf | 2.75s | 2 | Telekinesis debuff duration reduced from 2.75s to 2.25s |
| 2026-03-06 | telekinesis_t1ability:telekinesis | Rework | "-25s Cooldown" | "+100 Damage" | Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage" |
| 2026-03-06 | telekinesis_t2ability:telekinesis | Rework | "+0.75s Silence and Disarm Duration" | "-50s Cooldown" | Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown" |
| 2026-03-06 | telekinesis_t3ability:telekinesis | Rework | "Bounces | nearby target" to "+1 | Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range |
| 2026-03-06 | telekinesis_throw_rangeability:telekinesis | Nerf | 14m | 13m | Telekinesis throw range reduced from 14m to 13m |
| 2025-11-21 | card_trick_base_damageability:card_trick | Buff | 55 | 60 | Card Trick base damage increased from 55 to 60 |
| 2025-11-21 | project_mind_cooldownability:project_mind | Nerf | 48s | 42s | Project Mind cooldown reduced from 48s to 42s |