Deadlock Hero Balance Predictions
Wraith buff/nerf predictor prototype
Generated from the Wraith predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Wraith Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Wraith-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Wraith is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Wraith receive any balance change in the next patch?
Stage 2
If Wraith changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Wraith change?

8.5%

Estimated chance of any Wraith balance change. No-change estimate: 91.5%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Wraith changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Project Mind 1.9% Mixed Or Rework 12.1% 17.9% 69.9% 0.2%
Full Auto 1.8% Mixed Or Rework 13.0% 15.7% 71.3% 0.1%
Telekinesis 1.8% Mixed Or Rework 13.0% 15.7% 71.3% 0.1%
Weapon 1.5% Mixed Or Rework 15.3% 16.2% 68.4% 0.1%
Vitality 1.5% Mixed Or Rework 15.3% 16.2% 68.4% 0.1%
Spirit 1.3% Mixed Or Rework 15.3% 16.2% 68.4% 0.1%
Card Trick 1.2% Mixed Or Rework 16.8% 14.7% 68.5% 0.1%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Wraith receives any balance change. 28 50.0% 0.491
Stage 2 - mechanic selectedWhich mechanic family is selected if Wraith changes. 196 50.0% 0.495
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 4 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Wraith changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Wraith Patch Changes

52 Wraith patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-03-06 card_trickability:card_trick Rework Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
2026-03-06 card_trickability:card_trick Rework Card Trick now highlights the card that will be throw next.
2026-03-06 card_trickability:card_trick Rework Card Trick now has unique sounds for each card suite that is summoned.
2026-03-06 card_trick_base_charge_countability:card_trick Buff 1 2 Card Trick base charge count increased from 1 to 2
2026-03-06 card_trick_base_damageability:card_trick Nerf 60 45 Card Trick base damage reduced from 60 to 45
2026-03-06 card_trick_buildupability:card_trick Rework Card Trick buildup now takes 20% longer
2026-03-06 card_trick_canability:card_trick Rework Card Trick can now be alt casted to fire from the inverse order
2026-03-06 card_trick_cardsability:card_trick Rework Card Trick cards now have specific suites with special bonuses.
2026-03-06 card_trick_cooldownability:card_trick Buff 0.5s 0 Card Trick cooldown increased from 0.5s to 0.6s
2026-03-06 card_trick_cooldownability:card_trick Nerf 0.75s 0 Card Trick cooldown reduced from 0.75s to 0.5s
2026-03-06 card_trick_gaining_charges_ap_or_shopability:card_trick Nerf Card Trick gaining charges (AP or shop) no longer automatically builds them up
2026-03-06 card_trick_heartability:card_trick Rework Card Trick heart now only heals for half the amount for secondary targets in the area
2026-03-06 card_trick_heart_scalingability:card_trick Nerf 1.25 1 Card Trick Heart scaling reduced from 1.25 to 1.0
2026-03-06 card_trick_jokerability:card_trick Nerf Card Trick Joker no longer bounces to other targets
2026-03-06 card_trick_post_cast_timeability:card_trick Nerf 0.2s 0 Card Trick post cast time reduced from 0.2s to 0.1
2026-03-06 card_trick_spadeability:card_trick Nerf +70% +60% Card Trick Spade reduced from +70% to +60%
2026-03-06 card_trick_spirit_scalingability:card_trick Nerf 1.0 0 Card Trick spirit scaling reduced from 1.0 to 0.55
2026-03-06 card_trick_t1ability:card_trick Buff "+1 Charges" "+2 Charges" Card Trick T1 increased from "+1 Charges" to "+2 Charges"
2026-03-06 card_trick_t2ability:card_trick Buff "+35 Damage" "+40 Damage and increased spirit scaling (+0 Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
2026-03-06 card_trick_t2ability:card_trick Buff "+50% Card Summon Rate and 30% slow for 1s" "Improves Card Suites and increased joker chances" (new totals are Spades: 2 Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
2026-03-06 card_trick_t3_heart_healing_scaleability:card_trick Nerf +0.75 +0 Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
2026-03-06 card_trick_t3_heart_scalingability:card_trick Buff 0.5 0 Card Trick T3 Heart scaling increased from 0.5 to 0.75
2026-03-06 card_trick_t3_spade_bonusability:card_trick Nerf +50% +40% Card Trick T3 Spade bonus reduced from +50% to +40%
2026-03-06 fixed_card_trick_heart_heal_doing_full_value_for_non_heroes_instead_of_halfability:card_trick Rework Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
2026-03-06 full_autoability:full_auto Nerf Full Auto no longer affects allies (previously gave half fire rate to allies)
2026-03-06 full_auto_base_abilityability:full_auto Rework Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
2026-03-06 full_auto_cooldownability:full_auto Nerf 48s 45s Full Auto cooldown reduced from 48s to 45s
2026-03-06 full_auto_durationability:full_auto Nerf Full Auto duration no longer scales with Spirit Power
2026-03-06 full_auto_t1ability:full_auto Buff -14s Cooldown -20s Full Auto T1 increased from -14s Cooldown to -20s
2026-03-06 full_auto_t2ability:full_auto Rework "2.52 Spirit Damage per Bullet" "+10% Fire Rate and +3s Duration" Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
2026-03-06 full_auto_t3ability:full_auto Buff "+15% Bullet and Spirit Lifesteal and increased spirit scaling" "Unlimited Ammo and increased spirit scaling (+0 Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
2026-03-06 full_auto_t3ability:full_auto Rework Full Auto T3 now interrupts/finishes an ongoing reload
2026-03-06 fixed_project_mind_interaction_with_stunsability:project_mind Rework Fixed Project Mind interaction with stuns
2026-03-06 project_mind_cooldownability:project_mind Buff 42s 46s Project Mind cooldown increased from 42s to 46s
2026-03-06 project_mind_t3_cooldownability:project_mind Buff -28s -32s Project Mind T3 cooldown increased from -28s to -32s
2026-03-06 telekinesisability:telekinesis Nerf Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
2026-03-06 telekinesis_cast_delayability:telekinesis Buff 0.3s 0 Telekinesis cast delay increased from 0.3s to 0.35s
2026-03-06 telekinesis_cast_rangeability:telekinesis Nerf 13m 10m Telekinesis cast range reduced from 13m to 10m
2026-03-06 telekinesis_cast_rangeability:telekinesis Nerf 14m 13m Telekinesis cast range reduced from 14m to 13m
2026-03-06 telekinesis_cast_rangeability:telekinesis Nerf 20m 14m Telekinesis cast range reduced from 20m to 14m
2026-03-06 telekinesis_cast_timeability:telekinesis Buff 0.1s 0 Telekinesis cast time increased from 0.1s to 0.3s
2026-03-06 telekinesis_cast_timeability:telekinesis Buff 0.35s 0 Telekinesis cast time increased from 0.35s to 0.45s
2026-03-06 telekinesis_cooldownability:telekinesis Buff 110s 120s Telekinesis cooldown increased from 110s to 120s
2026-03-06 telekinesis_cooldownability:telekinesis Buff 120s 130s Telekinesis cooldown increased from 120s to 130s
2026-03-06 telekinesis_debuff_durationability:telekinesis Nerf 3s 2 Telekinesis debuff duration reduced from 3s to 2.75s
2026-03-06 telekinesis_debuff_durationability:telekinesis Nerf 2.75s 2 Telekinesis debuff duration reduced from 2.75s to 2.25s
2026-03-06 telekinesis_t1ability:telekinesis Rework "-25s Cooldown" "+100 Damage" Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
2026-03-06 telekinesis_t2ability:telekinesis Rework "+0.75s Silence and Disarm Duration" "-50s Cooldown" Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
2026-03-06 telekinesis_t3ability:telekinesis Rework "Bounces nearby target" to "+1 Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
2026-03-06 telekinesis_throw_rangeability:telekinesis Nerf 14m 13m Telekinesis throw range reduced from 14m to 13m
2025-11-21 card_trick_base_damageability:card_trick Buff 55 60 Card Trick base damage increased from 55 to 60
2025-11-21 project_mind_cooldownability:project_mind Nerf 48s 42s Project Mind cooldown reduced from 48s to 42s
Deadlock
Hero Balance Predictions
Wraith buff/nerf prototype
Forecasts whether Wraith is likely to change next patch, using recent patch history and the Wraith predictor DuckDB.