Deadlock Hero Balance Predictions
Viscous buff/nerf predictor prototype
Generated from the Viscous predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Viscous Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Viscous-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Viscous is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Viscous receive any balance change in the next patch?
Stage 2
If Viscous changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Viscous change?

16.7%

Estimated chance of any Viscous balance change. No-change estimate: 83.3%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Viscous changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Puddle Punch 6.7% Buff 66.9% 15.9% 17.3% 1.1%
Splatter 5.9% Buff 60.3% 14.5% 25.2% 1.0%
The Cube 5.1% Buff 48.8% 11.0% 40.2% 0.9%
Goo Ball 4.9% Buff 65.2% 21.4% 13.4% 0.8%
Spirit 1.4% Mixed Or Rework 37.6% 9.0% 53.3% 0.2%
Vitality 1.1% Mixed Or Rework 37.6% 9.0% 53.3% 0.2%
Weapon 1.0% Mixed Or Rework 37.6% 9.0% 53.3% 0.2%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Viscous receives any balance change. 28 50.0% 0.462
Stage 2 - mechanic selectedWhich mechanic family is selected if Viscous changes. 196 50.0% 0.488
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 2 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Viscous changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Viscous Patch Changes

52 Viscous patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-06-12 goo_ball_t2ability:goo_ball Buff Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
2026-06-12 puddle_punch_t2ability:puddle_punch Buff +40% Lifesteal +60% Puddle Punch T2 increased from +40% Lifesteal to +60%
2026-05-22 puddle_punch_t1ability:puddle_punch Buff Puddle Punch T1 now also increases damage by +20
2026-05-22 puddle_punch_t2ability:puddle_punch Nerf Puddle Punch T2 no longer increases damage by +30
2026-05-22 puddle_punch_t2ability:puddle_punch Buff Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
2026-04-30 goo_ball_lockout_period_from_being_affected_againability:goo_ball Nerf being affected again reduced from 1.35 1 Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
2026-04-30 fixed_various_locations_where_splatter_didn_t_bounce_properlyability:splatter Rework Fixed various locations where Splatter didn't bounce properly
2026-03-06 goo_ballability:goo_ball Nerf Goo Ball no longer can carry Urn
2026-03-06 goo_ball_bullet_and_spirit_resistability:goo_ball Nerf 60% 35% Goo Ball Bullet and Spirit resist reduced from 60% to 35%
2026-03-06 goo_ball_canability:goo_ball Rework Goo Ball can now use abilities and items (rather than being locked behind T3)
2026-03-06 goo_ball_cooldownability:goo_ball Buff 115s 130s Goo Ball cooldown increased from 115s to 130s
2026-03-06 goo_ball_durationability:goo_ball Buff 10s 11s Goo Ball duration increased from 10s to 11s
2026-03-06 goo_ball_durationability:goo_ball Buff 9s 10s Goo Ball duration increased from 9s to 10s
2026-03-06 goo_ball_lockout_period_from_being_affected_againability:goo_ball Buff being affected again increased from 1.25s 1 Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
2026-03-06 goo_ball_stun_durationability:goo_ball Nerf 0.7s 0 Goo Ball stun duration reduced from 0.7s to 0.5s
2026-03-06 goo_ball_t1ability:goo_ball Rework "+5s Duration" "-30s Cooldown" Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
2026-03-06 goo_ball_t2ability:goo_ball Nerf +72 Damage +70 Goo Ball T2 reduced from +72 Damage to +70
2026-03-06 goo_ball_t3ability:goo_ball Rework "Can now use abilities and items" "+6s duration and +0 Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
2026-03-06 goo_ball_turn_rate_improved_a_bitability:goo_ball Buff Goo Ball turn rate improved a bit
2026-03-06 fixed_puddle_punch_t3_giving_an_extra_60_melee_damage_released_a_couple_days_aability:puddle_punch Rework Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
2026-03-06 puddle_punchability:puddle_punch Buff Puddle Punch now grants +30% Air Control when affecting yourself or allies
2026-03-06 puddle_punchability:puddle_punch Rework Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
2026-03-06 puddle_punchability:puddle_punch Rework Puddle Punch now has +20 bonus damage
2026-03-06 puddle_punch_charge_timeability:puddle_punch Buff 1.5s 1 Puddle Punch Charge Time increased from 1.5s to 1.7s
2026-03-06 puddle_punch_displacement_durationability:puddle_punch Nerf 0.8s 0 Puddle Punch displacement duration reduced from 0.8s to 0.6s
2026-03-06 puddle_punch_radiusability:puddle_punch Nerf 4.5m 4m Puddle Punch radius reduced from 4.5m to 4m
2026-03-06 puddle_punch_scalingability:puddle_punch Nerf 1.1 1 Puddle Punch scaling reduced from 1.1 to 1.0
2026-03-06 puddle_punch_scalingability:puddle_punch Nerf 1 0 Puddle Punch scaling reduced from 1 to 0.8
2026-03-06 puddle_punch_scalingability:puddle_punch Nerf 0.8 0 Puddle Punch scaling reduced from 0.8 to 0.6
2026-03-06 puddle_punch_slowability:puddle_punch Buff 15% 20% Puddle Punch Slow increased from 15% to 20%
2026-03-06 puddle_punch_t2ability:puddle_punch Rework "+27 Damage and -15% Move Slow" "+1 Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
2026-03-06 puddle_punch_wind_up_timeability:puddle_punch Buff 0.15s 0 Puddle Punch wind up time increased from 0.15s to 0.2s
2026-03-06 splatter_bounces_once_by_defaultability:splatter Rework Splatter bounces once by default
2026-03-06 splatter_cooldownability:splatter Nerf 30s 26 Splatter cooldown reduced from 30s to 26
2026-03-06 splatter_ground_effectability:splatter Rework Splatter ground effect now increases slide distance by 60% for you and your allies
2026-03-06 splatter_multiple_hit_damage_valueability:splatter Nerf 50% 50/38/26% Splatter multiple hit damage value reduced from 50% to 50/38/26%
2026-03-06 splatter_spirit_scalingability:splatter Nerf 1.77 0 Splatter spirit scaling reduced from 1.77 to 0.8
2026-03-06 splatter_t1_radiusability:splatter Buff +1m +2m Splatter T1 radius increased from +1m to +2m
2026-03-06 splatter_t2_cooldownability:splatter Buff -12s -14s Splatter T2 cooldown increased from -12s to -14s
2026-03-06 splatter_t3_spirit_scalingability:splatter Nerf 1.3 1 Splatter T3 spirit scaling reduced from 1.3 to 1.1
2026-03-06 splatter_t3_spirit_scalingability:splatter Buff +0.4 +1 Splatter T3 spirit scaling increased from +0.4 to +1.3
2026-03-06 splatter_t3_still_adds_2_bouncesability:splatter Rework Splatter T3 still adds 2 bounces
2026-03-06 the_cubeability:the_cube Rework The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
2026-03-06 the_cube_healing_spirit_scalingability:the_cube Buff 0.14 0 The Cube healing spirit scaling increased from 0.14 to 0.3
2026-03-06 the_cube_t3ability:the_cube Buff -21s Cooldown -25s The Cube T3 increased from -21s Cooldown to -25s
2025-11-21 splatter_cooldownability:splatter Buff 21s 30s Splatter cooldown increased from 21s to 30s
2025-11-21 splatter_t1ability:splatter Rework "-6s Cooldown" "+40 Damage and +1m Radius" Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
2025-11-21 splatter_t2ability:splatter Rework "+45 Damage and +1m Radius" "-12s Cooldown" Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
2025-11-21 splatter_t3ability:splatter Buff Splatter T3 now also increases spirit scaling by 0.4
2025-11-21 the_cube_durationability:the_cube Nerf 4s 3s The Cube duration reduced from 4s to 3s
2025-11-21 the_cube_regenability:the_cube Buff 30 40 The Cube regen increased from 30 to 40
2025-11-21 the_cube_t2ability:the_cube Buff The Cube T2 now also increases duration by +1s
Deadlock
Hero Balance Predictions
Viscous buff/nerf prototype
Forecasts whether Viscous is likely to change next patch, using recent patch history and the Viscous predictor DuckDB.