Deadlock Hero Balance Predictions
Vindicta buff/nerf predictor prototype
Generated from the Vindicta predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Vindicta Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Vindicta-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Vindicta is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Vindicta receive any balance change in the next patch?
Stage 2
If Vindicta changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Vindicta change?

42.1%

Estimated chance of any Vindicta balance change. No-change estimate: 57.9%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Vindicta changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Assassinate 23.6% Mixed Or Rework 34.8% 0.0% 65.2% 9.9%
Crow Familiar 18.4% Mixed Or Rework 28.7% 0.0% 71.3% 7.7%
Flight 18.0% Mixed Or Rework 28.7% 0.0% 71.3% 7.6%
Stake 15.7% Mixed Or Rework 28.7% 0.0% 71.3% 6.6%
Vitality 15.3% Mixed Or Rework 28.7% 0.0% 71.3% 6.4%
Weapon 14.1% Mixed Or Rework 28.7% 0.0% 71.3% 5.9%
Spirit 9.6% Mixed Or Rework 28.7% 0.0% 71.3% 4.0%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Vindicta receives any balance change. 28 50.0% 0.481
Stage 2 - mechanic selectedWhich mechanic family is selected if Vindicta changes. 196 50.0% 0.491
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 1 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Vindicta changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Vindicta Patch Changes

34 Vindicta patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-06-12 assassinate_max_bonus_damage_spirit_scalingability:assassinate Buff 1.7 2 Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0
2026-03-06 assassinateability:assassinate Rework Assassinate now has a 4s buffer on impact for bonus credit
2026-03-06 assassinate_weapon_damage_bonusability:assassinate Buff 5% 6% Assassinate weapon damage bonus increased from 5% to 6%
2026-03-06 assassinate_while_scopedability:assassinate Rework Assassinate while scoped now plays a sound for you when the it is fully charged
2026-03-06 assassinate_while_scopedability:assassinate Nerf Assassinate while scoped no longer un-scopes when using items
2026-03-06 crow_familiarability:crow_familiar Rework Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
2026-03-06 crow_familiar_bleed_damageability:crow_familiar Nerf 2.7% 2 Crow Familiar bleed damage reduced from 2.7% to 2.2%
2026-03-06 crow_familiar_cooldownability:crow_familiar Buff 28s 32s Crow Familiar cooldown increased from 28s to 32s
2026-03-06 crow_familiar_damageability:crow_familiar Buff 37 40 Crow Familiar damage increased from 37 to 40
2026-03-06 crow_familiar_debuff_durationability:crow_familiar Buff 4s 5s Crow Familiar debuff duration increased from 4s to 5s
2026-03-06 crow_familiar_debuff_durationability:crow_familiar Nerf Crow Familiar debuff duration no longer scales with spirit power
2026-03-06 crow_familiar_t1ability:crow_familiar Rework "Ricochet up 2 times" to "Reduces healing by -35%" Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
2026-03-06 crow_familiar_t2ability:crow_familiar Buff Crow Familiar T2 now also increase bleed damage by +0.5%
2026-03-06 crow_familiar_t3ability:crow_familiar Buff Crow Familiar T3 now also increases debuff duration by 2s
2026-03-06 flightability:flight Rework Flight now allows parry to be used
2026-03-06 flightability:flight Rework Flight now allows you to use melee
2026-03-06 flightability:flight Buff Flight now grants you +50% Item Cast Range
2026-03-06 flight_durationability:flight Nerf 15s 13s Flight duration reduced from 15s to 13s
2026-03-06 flight_spirit_damage_scalingability:flight Nerf 0.22 0 Flight spirit damage scaling reduced from 0.22 to 0.18
2026-03-06 flight_t2_durationability:flight Buff +8s +10s Flight T2 duration increased from +8s to +10s
2026-03-06 flight_t3ability:flight Rework Flight T3 now increases spirit scaling by 0.1
2026-03-06 flight_t3ability:flight Buff Flight T3 now also refreshes duration on hero kill
2026-03-06 flight_t3_spirit_damage_per_bulletability:flight Nerf 12.6 10 Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
2026-03-06 stake_damageability:stake Nerf 55 40 Stake damage reduced from 55 to 40
2026-03-06 stake_damage_spirit_scalingability:stake Buff 0.37 0 Stake damage spirit scaling increased from 0.37 to 0.5
2026-03-06 stake_projectile_speedability:stake Buff 20m/s 25m/s Stake projectile speed increased from 20m/s to 25m/s
2026-03-06 stake_t1ability:stake Rework "-35% Fire Rate" "+65 Damage" Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
2026-03-06 stake_t3_capture_radiusability:stake Buff +1m +2m Stake T3 capture radius increased from +1m to +2m
2026-03-06 stake_t3_tether_durationability:stake Buff +0.5s +0 Stake T3 Tether Duration increased from +0.5s to +0.75s
2026-03-06 fixed_not_gaining_bonus_damage_if_a_proc_bonus_was_the_killing_blowvitality Rework Fixed not gaining bonus damage if a proc bonus was the killing blow
2026-03-06 ammoweapon Nerf 22 19 Ammo reduced from 22 to 19
2026-03-06 bullet_damageweapon Rework Bullet damage now scales with spirit power (0.022)
2026-03-06 bullet_velocityweapon Buff 557 660 Bullet Velocity increased from 557 to 660
2026-03-06 fire_rateweapon Nerf Fire Rate no longer scales with Spirit Power
Deadlock
Hero Balance Predictions
Vindicta buff/nerf prototype
Forecasts whether Vindicta is likely to change next patch, using recent patch history and the Vindicta predictor DuckDB.