This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Vindicta-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Vindicta balance change. No-change estimate: 57.9%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Assassinate | 23.6% | Mixed Or Rework | 34.8% | 0.0% | 65.2% | 9.9% |
| Crow Familiar | 18.4% | Mixed Or Rework | 28.7% | 0.0% | 71.3% | 7.7% |
| Flight | 18.0% | Mixed Or Rework | 28.7% | 0.0% | 71.3% | 7.6% |
| Stake | 15.7% | Mixed Or Rework | 28.7% | 0.0% | 71.3% | 6.6% |
| Vitality | 15.3% | Mixed Or Rework | 28.7% | 0.0% | 71.3% | 6.4% |
| Weapon | 14.1% | Mixed Or Rework | 28.7% | 0.0% | 71.3% | 5.9% |
| Spirit | 9.6% | Mixed Or Rework | 28.7% | 0.0% | 71.3% | 4.0% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Vindicta receives any balance change. | 28 | 50.0% | 0.481 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Vindicta changes. | 196 | 50.0% | 0.491 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 1 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
34 Vindicta patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-06-12 | assassinate_max_bonus_damage_spirit_scalingability:assassinate | Buff | 1.7 | 2 | Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0 |
| 2026-03-06 | assassinateability:assassinate | Rework | Assassinate now has a 4s buffer on impact for bonus credit | ||
| 2026-03-06 | assassinate_weapon_damage_bonusability:assassinate | Buff | 5% | 6% | Assassinate weapon damage bonus increased from 5% to 6% |
| 2026-03-06 | assassinate_while_scopedability:assassinate | Rework | Assassinate while scoped now plays a sound for you when the it is fully charged | ||
| 2026-03-06 | assassinate_while_scopedability:assassinate | Nerf | Assassinate while scoped no longer un-scopes when using items | ||
| 2026-03-06 | crow_familiarability:crow_familiar | Rework | Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path | ||
| 2026-03-06 | crow_familiar_bleed_damageability:crow_familiar | Nerf | 2.7% | 2 | Crow Familiar bleed damage reduced from 2.7% to 2.2% |
| 2026-03-06 | crow_familiar_cooldownability:crow_familiar | Buff | 28s | 32s | Crow Familiar cooldown increased from 28s to 32s |
| 2026-03-06 | crow_familiar_damageability:crow_familiar | Buff | 37 | 40 | Crow Familiar damage increased from 37 to 40 |
| 2026-03-06 | crow_familiar_debuff_durationability:crow_familiar | Buff | 4s | 5s | Crow Familiar debuff duration increased from 4s to 5s |
| 2026-03-06 | crow_familiar_debuff_durationability:crow_familiar | Nerf | Crow Familiar debuff duration no longer scales with spirit power | ||
| 2026-03-06 | crow_familiar_t1ability:crow_familiar | Rework | "Ricochet up | 2 times" to "Reduces healing by -35%" | Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%" |
| 2026-03-06 | crow_familiar_t2ability:crow_familiar | Buff | Crow Familiar T2 now also increase bleed damage by +0.5% | ||
| 2026-03-06 | crow_familiar_t3ability:crow_familiar | Buff | Crow Familiar T3 now also increases debuff duration by 2s | ||
| 2026-03-06 | flightability:flight | Rework | Flight now allows parry to be used | ||
| 2026-03-06 | flightability:flight | Rework | Flight now allows you to use melee | ||
| 2026-03-06 | flightability:flight | Buff | Flight now grants you +50% Item Cast Range | ||
| 2026-03-06 | flight_durationability:flight | Nerf | 15s | 13s | Flight duration reduced from 15s to 13s |
| 2026-03-06 | flight_spirit_damage_scalingability:flight | Nerf | 0.22 | 0 | Flight spirit damage scaling reduced from 0.22 to 0.18 |
| 2026-03-06 | flight_t2_durationability:flight | Buff | +8s | +10s | Flight T2 duration increased from +8s to +10s |
| 2026-03-06 | flight_t3ability:flight | Rework | Flight T3 now increases spirit scaling by 0.1 | ||
| 2026-03-06 | flight_t3ability:flight | Buff | Flight T3 now also refreshes duration on hero kill | ||
| 2026-03-06 | flight_t3_spirit_damage_per_bulletability:flight | Nerf | 12.6 | 10 | Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10 |
| 2026-03-06 | stake_damageability:stake | Nerf | 55 | 40 | Stake damage reduced from 55 to 40 |
| 2026-03-06 | stake_damage_spirit_scalingability:stake | Buff | 0.37 | 0 | Stake damage spirit scaling increased from 0.37 to 0.5 |
| 2026-03-06 | stake_projectile_speedability:stake | Buff | 20m/s | 25m/s | Stake projectile speed increased from 20m/s to 25m/s |
| 2026-03-06 | stake_t1ability:stake | Rework | "-35% Fire Rate" | "+65 Damage" | Stake T1 changed from "-35% Fire Rate" to "+65 Damage" |
| 2026-03-06 | stake_t3_capture_radiusability:stake | Buff | +1m | +2m | Stake T3 capture radius increased from +1m to +2m |
| 2026-03-06 | stake_t3_tether_durationability:stake | Buff | +0.5s | +0 | Stake T3 Tether Duration increased from +0.5s to +0.75s |
| 2026-03-06 | fixed_not_gaining_bonus_damage_if_a_proc_bonus_was_the_killing_blowvitality | Rework | Fixed not gaining bonus damage if a proc bonus was the killing blow | ||
| 2026-03-06 | ammoweapon | Nerf | 22 | 19 | Ammo reduced from 22 to 19 |
| 2026-03-06 | bullet_damageweapon | Rework | Bullet damage now scales with spirit power (0.022) | ||
| 2026-03-06 | bullet_velocityweapon | Buff | 557 | 660 | Bullet Velocity increased from 557 to 660 |
| 2026-03-06 | fire_rateweapon | Nerf | Fire Rate no longer scales with Spirit Power |