This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Victor-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Victor balance change. No-change estimate: 61.4%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Shocking Reanimation | 24.9% | Nerf | 10.0% | 54.9% | 35.1% | 9.6% |
| Aura Of Suffering | 13.2% | Mixed Or Rework | 26.3% | 33.4% | 40.3% | 5.1% |
| Jumpstart | 4.7% | Nerf | 19.5% | 51.7% | 28.7% | 1.8% |
| Spirit | 3.8% | Mixed Or Rework | 19.8% | 32.1% | 48.1% | 1.5% |
| Weapon | 2.5% | Nerf | 20.9% | 44.4% | 34.7% | 1.0% |
| Pain Battery | 1.4% | Nerf | 36.1% | 37.4% | 26.4% | 0.6% |
| Vitality | 0.9% | Nerf | 35.4% | 38.0% | 26.6% | 0.3% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 147 update dates through 2026-08-02.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Victor receives any balance change. | 30 | 50.0% | 0.444 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Victor changes. | 210 | 50.0% | 0.481 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 3 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
57 Victor patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-07-09 | shocking_reanimation_cooldownability:shocking_reanimation | Nerf | 275s | 240s | Shocking Reanimation cooldown reduced from 275s to 240s |
| 2026-06-12 | aura_of_suffering_radiusability:aura_of_suffering | Nerf | 9m | 8m | Aura of Suffering radius reduced from 9m to 8m |
| 2026-06-12 | aura_of_suffering_t3ability:aura_of_suffering | Buff | Aura of Suffering T3 now also increases radius by +1m | ||
| 2026-06-12 | fixed_some_client_performance_issues_when_using_aura_of_sufferingability:aura_of_suffering | Rework | Fixed some client performance issues when using Aura of Suffering | ||
| 2026-06-12 | shocking_reanimation_cooldownability:shocking_reanimation | Buff | 230s | 240s | Shocking Reanimation cooldown increased from 230s to 240s |
| 2026-06-12 | shocking_reanimation_t3ability:shocking_reanimation | Nerf | -120s Cooldown | -110s | Shocking Reanimation T3 reduced from -120s Cooldown to -110s |
| 2026-06-12 | shocking_reanimation_t3ability:shocking_reanimation | Buff | +150 Damage | +175 | Shocking Reanimation T3 increased from +150 Damage to +175 |
| 2026-05-31 | shocking_reanimation_t3ability:shocking_reanimation | Nerf | -130s Cooldown | -120s | Shocking Reanimation T3 reduced from -130s Cooldown to -120s |
| 2026-05-22 | aura_of_sufferingability:aura_of_suffering | Rework | Aura of Suffering now does 50% damage to objectives | ||
| 2026-05-22 | jumpstart_t3_spirit_scalingability:jumpstart | Buff | +0.6 | +0 | Jumpstart T3 spirit scaling increased from +0.6 to +0.9 |
| 2026-05-22 | bullet_damageweapon | Nerf | 13+0.3135 | 12+0 | Bullet damage reduced from 13+0.3135 to 12+0.26 |
| 2026-04-30 | aura_of_suffering_t2ability:aura_of_suffering | Buff | +28 Max DPS | +34 | Aura of Suffering T2 increased from +28 Max DPS to +34 |
| 2026-04-30 | shocking_reanimation_t3ability:shocking_reanimation | Buff | -100s Cooldown | -130s | Shocking Reanimation T3 increased from -100s Cooldown to -130s |
| 2026-03-06 | aura_of_suffering_base_and_t2_max_dps_and_scalingability:aura_of_suffering | Nerf | Aura of Suffering Base and T2 Max DPS and scaling reduced by 10% | ||
| 2026-03-06 | aura_of_suffering_canability:aura_of_suffering | Rework | Aura of Suffering can now be activated on the zipline | ||
| 2026-03-06 | aura_of_suffering_max_dpsability:aura_of_suffering | Nerf | 70 | 54 | Aura of Suffering Max DPS reduced from 70 to 54 |
| 2026-03-06 | aura_of_suffering_max_dps_spirit_scalingability:aura_of_suffering | Nerf | 0.9 | 0 | Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67 |
| 2026-03-06 | aura_of_suffering_min_dpsability:aura_of_suffering | Nerf | 16 | 12 | Aura of Suffering Min DPS reduced from 16 to 12 |
| 2026-03-06 | aura_of_suffering_min_dps_spirit_scalingability:aura_of_suffering | Nerf | 0.18 | 0 | Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135 |
| 2026-03-06 | aura_of_suffering_radiusability:aura_of_suffering | Nerf | 10m | 9 | Aura of Suffering radius reduced from 10m to 9.5m |
| 2026-03-06 | aura_of_suffering_radiusability:aura_of_suffering | Buff | 7.7m | 10m | Aura of Suffering radius increased from 7.7m to 10m |
| 2026-03-06 | aura_of_suffering_t2_min_max_dpsability:aura_of_suffering | Nerf | 8/36 | 6/26 | Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26 |
| 2026-03-06 | aura_of_suffering_t3ability:aura_of_suffering | Nerf | +13% Damage | +15% | Aura of Suffering T3 reduced from +13% Damage to +15% |
| 2026-03-06 | aura_of_suffering_text_progress_bar_indicates_time_to_max_dpsability:aura_of_suffering | Rework | Aura of Suffering Text Progress bar indicates time to Max DPS | ||
| 2026-03-06 | aura_of_suffering_time_to_max_dpsability:aura_of_suffering | Nerf | 10s | 6s | Aura of Suffering time to max DPS reduced from 10s to 6s |
| 2026-03-06 | aura_of_suffering_toggle_cooldownability:aura_of_suffering | Nerf | 2.5s | 2s | Aura of Suffering toggle cooldown reduced from 2.5s to 2s |
| 2026-03-06 | jumpstart_cooldownability:jumpstart | Buff | 23s | 30s | Jumpstart cooldown increased from 23s to 30s |
| 2026-03-06 | jumpstart_move_speedability:jumpstart | Nerf | 4m | 3m | Jumpstart Move Speed reduced from 4m to 3m |
| 2026-03-06 | jumpstart_spirit_scalingability:jumpstart | Nerf | 1.8 | 1 | Jumpstart spirit scaling reduced from 1.8 to 1.2 |
| 2026-03-06 | jumpstart_t1ability:jumpstart | Buff | +1.5m | +3m Move Speed | Jumpstart T1 increased from +1.5m to +3m Move Speed |
| 2026-03-06 | jumpstart_t2ability:jumpstart | Buff | Jumpstart T2 now also reduces cooldown by -8s | ||
| 2026-03-06 | jumpstart_t3ability:jumpstart | Buff | Jumpstart T3 now also provides +1 Charge | ||
| 2026-03-06 | jumpstart_t3ability:jumpstart | Nerf | Jumpstart T3 no longer reduces cooldown | ||
| 2026-03-06 | jumpstart_t3ability:jumpstart | Buff | Jumpstart T3 now also increases spirit scaling by 0.8 | ||
| 2026-03-06 | jumpstart_t3_spirit_scalingability:jumpstart | Nerf | 0.8 | 0 | Jumpstart T3 spirit scaling reduced from 0.8 to 0.6 |
| 2026-03-06 | pain_batteryability:pain_battery | Rework | Pain Battery now starts charged | ||
| 2026-03-06 | pain_batteryability:pain_battery | Nerf | Pain Battery reduced randomness on the projectile paths | ||
| 2026-03-06 | pain_battery_bolt_count_from_5_to_7ability:pain_battery | Rework | 5 | 7 | Pain Battery bolt count from 5 to 7 |
| 2026-03-06 | pain_battery_rangeability:pain_battery | Buff | 20m | 28m | Pain Battery range increased from 20m to 28m |
| 2026-03-06 | pain_battery_t2ability:pain_battery | Buff | +36 | +50 | Pain Battery T2 increased from +36 to +50 |
| 2026-03-06 | pain_battery_t3ability:pain_battery | Buff | Pain Battery T3 now also increases spirit scaling by +0.6 | ||
| 2026-03-06 | pain_battery_t3ability:pain_battery | Nerf | 18% Missing Health | 15% | Pain Battery T3 reduced from 18% Missing Health to 15% |
| 2026-03-06 | shocking_reanimation_cooldownability:shocking_reanimation | Buff | 190s | 210s | Shocking Reanimation cooldown increased from 190s to 210s |
| 2026-03-06 | shocking_reanimation_cooldownability:shocking_reanimation | Buff | 210s | 230s | Shocking Reanimation cooldown increased from 210s to 230s |
| 2026-03-06 | shocking_reanimation_radiusability:shocking_reanimation | Nerf | 13m | 12m | Shocking Reanimation radius reduced from 13m to 12m |
| 2026-03-06 | shocking_reanimation_radiusability:shocking_reanimation | Buff | 12m | 18m | Shocking Reanimation radius increased from 12m to 18m |
| 2026-03-06 | shocking_reanimation_rebirth_healthability:shocking_reanimation | Nerf | 60% | 50% | Shocking Reanimation rebirth health reduced from 60% to 50% |
| 2026-03-06 | shocking_reanimation_t1ability:shocking_reanimation | Rework | "+3m Radius and +90 Damage" | "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0 | Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)" |
| 2026-03-06 | shocking_reanimation_t2_rebirth_healthability:shocking_reanimation | Buff | 40% | 50% | Shocking Reanimation T2 rebirth health increased from 40% to 50% |
| 2026-03-06 | shocking_reanimation_t3ability:shocking_reanimation | Rework | "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" | "+6m Radius, +1s Stun and -50s Cooldown" | Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown" |
| 2026-03-06 | shocking_reanimation_t3ability:shocking_reanimation | Buff | Shocking Reanimation T3 now also deals +150 Damage | ||
| 2026-03-06 | shocking_reanimation_t3ability:shocking_reanimation | Buff | -50s Cooldown | -70s | Shocking Reanimation T3 increased from -50s Cooldown to -70s |
| 2026-03-06 | shocking_reanimation_t3ability:shocking_reanimation | Nerf | Shocking Reanimation T3 no longer increases radius by 6m | ||
| 2026-03-06 | shocking_reanimation_t3_cooldown_from_70s_to_100sability:shocking_reanimation | Rework | -70s | -100s | Shocking Reanimation T3 cooldown from -70s to -100s |
| 2026-03-06 | health_per_boonvitality | Buff | 46 | 50 | Health per boon increased from 46 to 50 |
| 2026-03-06 | now_has_30_less_effectiveness_from_lifesteal_lifesteal_effectiveness_stat_addevitality | Rework | lifesteal (Lifesteal Effectiveness stat added | Vitality tooltip) | Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) |
| 2026-03-06 | bullet_damageweapon | Buff | 12.3 | 12 | Bullet damage increased from 12.3 to 12.5 |