This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Venator-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Venator balance change. No-change estimate: 74.8%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Ira Domini | 17.9% | Mixed Or Rework | 21.3% | 31.2% | 47.5% | 4.5% |
| Vitality | 9.6% | Nerf | 26.7% | 37.8% | 35.5% | 2.4% |
| Hex Lined Snap Trap | 8.5% | Nerf | 25.2% | 37.7% | 37.1% | 2.1% |
| Weapon | 8.2% | Nerf | 26.2% | 37.6% | 36.3% | 2.1% |
| Spirit | 3.7% | Nerf | 31.0% | 34.9% | 34.1% | 0.9% |
| Gutshot | 3.7% | Nerf | 26.2% | 37.6% | 36.3% | 0.9% |
| Consecrating Grenade | 2.9% | Nerf | 31.0% | 34.9% | 34.1% | 0.7% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 151 update dates through 2026-09-16.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Venator receives any balance change. | 31 | 50.0% | 0.466 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Venator changes. | 217 | 50.0% | 0.492 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 1 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
11 Venator patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-09-16 | ira_dominiability:ira_domini | Rework | Ira Domini now works with Ricochet, all the shots will bounce | ||
| 2026-09-16 | ira_domini_canability:ira_domini | Rework | Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total) | ||
| 2026-07-28 | ira_domini_blessed_stakes_damageability:ira_domini | Buff | 100 | 115 | Ira Domini blessed stakes damage increased from 100 to 115 |
| 2026-07-28 | ira_domini_cooldownability:ira_domini | Nerf | Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately | ||
| 2026-07-28 | sprint_speedvitality | Nerf | 1.5m | 1m | Sprint speed reduced from 1.5m to 1m |
| 2026-07-28 | bullet_falloff_rangeweapon | Nerf | 20m-51m | 18m-47m | Bullet falloff range reduced from 20m-51m to 18m-47m |
| 2026-05-22 | hex_lined_snap_trap_t3ability:hex_lined_snap_trap | Buff | +25% Damage Against Revealed Targets | +30% | Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30% |
| 2026-05-22 | hex_lined_snap_trap_t3ability:hex_lined_snap_trap | Buff | Hex-Lined Snap Trap T3 now also grants +1 Charge | ||
| 2026-05-22 | healthvitality | Buff | 790+43/boon | 830+48/boon | Health increased from 790+43/boon to 830+48/boon |
| 2026-04-30 | gutshot_damage_scalingability:gutshot | Nerf | 0.8 | 0 | Gutshot damage scaling reduced from 0.8 to 0.7 |
| 2026-04-30 | gutshot_wall_hit_damage_scalingability:gutshot | Nerf | 0.9 | 0 | Gutshot wall hit damage scaling reduced from 0.9 to 0.8 |