This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is The Doorman-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any The Doorman balance change. No-change estimate: 81.8%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Doorway | 12.8% | Mixed Or Rework | 0.0% | 37.5% | 62.5% | 2.3% |
| Luggage Cart | 9.9% | Mixed Or Rework | 0.0% | 32.4% | 67.6% | 1.8% |
| Call Bell | 9.7% | Nerf | 0.0% | 56.9% | 43.1% | 1.8% |
| Hotel Guest | 4.5% | Mixed Or Rework | 0.0% | 24.9% | 75.1% | 0.8% |
| Vitality | 1.5% | Mixed Or Rework | 0.0% | 20.8% | 79.2% | 0.3% |
| Weapon | 1.3% | Mixed Or Rework | 0.0% | 14.7% | 85.3% | 0.2% |
| Spirit | 1.2% | Mixed Or Rework | 0.0% | 13.2% | 86.8% | 0.2% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether The Doorman receives any balance change. | 28 | 50.0% | 0.462 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if The Doorman changes. | 196 | 50.0% | 0.487 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 1 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
62 The Doorman patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-06-12 | call_bell_explosion_damage_spirit_scalingability:call_bell | Nerf | 1.3 | 1 | Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2 |
| 2026-06-12 | call_bell_t3_spirit_scalingability:call_bell | Nerf | 0.4 | 0 | Call Bell T3 spirit scaling reduced from 0.4 to 0.35 |
| 2026-05-22 | call_bell_explosion_damage_spirit_scalingability:call_bell | Nerf | 1.4 | 1 | Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3 |
| 2026-05-22 | call_bell_inaccuracy_debuffability:call_bell | Nerf | 100% | 0% over 1 second (the rest of the debuff is 4s) | Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s) |
| 2026-05-22 | call_bell_inaccuracy_debuffability:call_bell | Nerf | -100% | -40% (lasts the full duration) | Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration) |
| 2026-05-22 | call_bell_radiusability:call_bell | Nerf | 6m | 5 | Call Bell radius reduced from 6m to 5.5m |
| 2026-05-22 | call_bell_t3_radiusability:call_bell | Buff | +4m | +4 | Call Bell T3 radius increased from +4m to +4.5m |
| 2026-05-22 | doorway_isability:doorway | Nerf | Doorway is no longer unsilenceable | ||
| 2026-05-22 | doorways_close_sub_abilityability:doorway | Rework | Doorways close sub ability now starts on cooldown for 8s | ||
| 2026-05-22 | fixed_recent_bug_causing_luggage_cart_not_being_dispelledability:luggage_cart | Rework | Fixed recent bug causing Luggage Cart not being dispelled | ||
| 2026-04-30 | fixed_a_bug_that_could_allow_you_to_bring_the_urn_through_a_doorwayability:doorway | Rework | Fixed a bug that could allow you to bring the Urn through a doorway | ||
| 2026-03-06 | call_bellability:call_bell | Nerf | Call Bell no longer has Impact Damage (was 40 with 1.0 scaling) | ||
| 2026-03-06 | call_bellability:call_bell | Rework | Call Bell now continuously emits slow | ||
| 2026-03-06 | call_bellability:call_bell | Rework | Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) | ||
| 2026-03-06 | call_bell_explosion_damageability:call_bell | Buff | 55 | 85 | Call Bell explosion damage increased from 55 to 85 |
| 2026-03-06 | call_bell_explosion_damage_spirit_scalingability:call_bell | Nerf | 1.7 | 1 | Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 |
| 2026-03-06 | call_bell_explosion_damage_spirit_scalingability:call_bell | Nerf | 1.7 | 1 | Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 |
| 2026-03-06 | call_bell_impact_damage_spirit_scalingability:call_bell | Nerf | 1 | 0 | Call Bell impact damage spirit scaling reduced from 1 to 0.7 |
| 2026-03-06 | call_bell_t1ability:call_bell | Rework | "+3m Radius" | "+1 Charge" | Call Bell T1 changed from "+3m Radius" to "+1 Charge" |
| 2026-03-06 | call_bell_t1ability:call_bell | Buff | +2m | +2 | Call Bell T1 increased from +2m to +2.5m |
| 2026-03-06 | call_bell_t2ability:call_bell | Nerf | Call Bell T2 no longer has Impact Damage | ||
| 2026-03-06 | call_bell_t2ability:call_bell | Rework | Call Bell T2 now increases spirit scaling by +0.6 | ||
| 2026-03-06 | call_bell_t2_explosion_damageability:call_bell | Buff | 40 | 75 | Call Bell T2 Explosion Damage increased from 40 to 75 |
| 2026-03-06 | call_bell_t2_isability:call_bell | Rework | Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage" | ||
| 2026-03-06 | call_bell_t3ability:call_bell | Buff | Call Bell T3 now also grants +4m Radius | ||
| 2026-03-06 | call_bell_t3ability:call_bell | Nerf | Call Bell T3 no longer grants +1 Charge | ||
| 2026-03-06 | call_bell_t3ability:call_bell | Rework | "Impact causes half radius explosions" | "+1 Charge and +22s Lifetime | Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow" |
| 2026-03-06 | call_bell_t3ability:call_bell | Buff | Call Bell T3 now also increases slow by 15% | ||
| 2026-03-06 | call_bell_t3ability:call_bell | Nerf | Call Bell T3 no longer increases slow by -15% | ||
| 2026-03-06 | call_bell_t3ability:call_bell | Buff | Call Bell T3 now also increases spirit scaling by +0.4 | ||
| 2026-03-06 | call_bell_t3_durationability:call_bell | Buff | +22s | +26s | Call Bell T3 duration increased from +22s to +26s |
| 2026-03-06 | call_bell_time_between_chargesability:call_bell | Buff | 4s | 6s | Call Bell time between charges increased from 4s to 6s |
| 2026-03-06 | doorwayability:doorway | Rework | Doorway now has a timer icon above the ability | ||
| 2026-03-06 | doorwayability:doorway | Rework | Doorway now shows the range of where the second door can be placed on the minimap. | ||
| 2026-03-06 | doorway_t1_durationability:doorway | Buff | +10s | +15s | Doorway T1 duration increased from +10s to +15s |
| 2026-03-06 | doorway_t2_barrier_durationability:doorway | Buff | 8s | 12s | Doorway T2 barrier duration increased from 8s to 12s |
| 2026-03-06 | doorway_t3ability:doorway | Nerf | +50m | +45m | Doorway T3 reduced from +50m to +45m |
| 2026-03-06 | doorway_t3_distance_spirit_scalingability:doorway | Nerf | 0.25 | 0 | Doorway T3 distance spirit scaling reduced from 0.25 to 0.15 |
| 2026-03-06 | doorway_t3_doorway_distanceability:doorway | Buff | Doorway T3 doorway distance now also scales with Spirit Power (0.25) | ||
| 2026-03-06 | fixed_luggage_cart_moving_targets_with_unstoppable_if_it_goes_through_a_doorwayability:doorway | Rework | Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway | ||
| 2026-03-06 | hotel_guestability:hotel_guest | Rework | Hotel Guest fixed enemies not always landing in the correct spot on return | ||
| 2026-03-06 | hotel_guestability:hotel_guest | Rework | Hotel Guest now supports instant cast settings | ||
| 2026-03-06 | hotel_guestability:hotel_guest | Nerf | Hotel Guest no longer goes on cooldown if the target dies during the cast | ||
| 2026-03-06 | hotel_guest_cast_rangeability:hotel_guest | Buff | 6m | 7m | Hotel Guest cast range increased from 6m to 7m |
| 2026-03-06 | hotel_guest_cost_of_stay_damageability:hotel_guest | Nerf | 150 | 75 | Hotel Guest cost of stay damage reduced from 150 to 75 |
| 2026-03-06 | hotel_guest_failure_to_check_out_damageability:hotel_guest | Nerf | 250 | 125 | Hotel Guest failure to check-out damage reduced from 250 to 125 |
| 2026-03-06 | hotel_guest_returning_guestability:hotel_guest | Rework | Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s | ||
| 2026-03-06 | hotel_guest_t1ability:hotel_guest | Rework | "+2m Cast Range" | "-1 Stamina and -25s Cooldown" | Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown" |
| 2026-03-06 | hotel_guest_t2ability:hotel_guest | Rework | "Unstoppable while channeling" | "+1 | Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage" |
| 2026-03-06 | hotel_guest_t3ability:hotel_guest | Rework | "-50s Cooldown" | "Unstoppable while Hotel is occupied | Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out" |
| 2026-03-06 | hotel_guest_t3_late_checkout_cooldownability:hotel_guest | Buff | 10s | 13s | Hotel Guest T3 late checkout cooldown increased from 10s to 13s |
| 2026-03-06 | luggage_cart_isability:luggage_cart | Rework | Luggage Cart is now 20% larger (20% wider hitbox as well) | ||
| 2026-03-06 | luggage_cart_t1ability:luggage_cart | Rework | "-8s Cooldown" | "+60 Damage" | Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage" |
| 2026-03-06 | luggage_cart_t2ability:luggage_cart | Buff | +15m Cast Range | +20m | Luggage Cart T2 increased from +15m Cast Range to +20m |
| 2026-03-06 | luggage_cart_t3ability:luggage_cart | Rework | "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" | "+1 | Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown" |
| 2026-03-06 | fixed_issues_where_the_cart_would_hit_a_target_coming_out_of_the_hotel_before_thvitality | Rework | Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target | ||
| 2026-03-06 | gunvitality | Nerf | Gun now pierces through targets at 50% reduced damage | ||
| 2025-11-21 | call_bell_explosion_damageability:call_bell | Nerf | 60 | 55 | Call Bell explosion damage reduced from 60 to 55 |
| 2025-11-21 | call_bell_impact_damage_spirit_scalingability:call_bell | Buff | 0.7 | 1 | Call Bell impact damage spirit scaling increased from 0.7 to 1.0 |
| 2025-11-21 | call_bell_t2_explosion_damageability:call_bell | Nerf | +50 | +45 | Call Bell T2 explosion damage reduced from +50 to +45 |
| 2025-11-21 | base_regen_from_2_to_1vitality | Rework | 2 | 1 | Base regen from 2 to 1 |
| 2025-11-21 | bullet_damage_falloff_and_effectivenessweapon | Rework | Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff. |