Deadlock Hero Balance Predictions
The Doorman buff/nerf predictor prototype
Generated from the The Doorman predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

The Doorman Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is The Doorman-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether The Doorman is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will The Doorman receive any balance change in the next patch?
Stage 2
If The Doorman changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will The Doorman change?

18.2%

Estimated chance of any The Doorman balance change. No-change estimate: 81.8%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if The Doorman changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Doorway 12.8% Mixed Or Rework 0.0% 37.5% 62.5% 2.3%
Luggage Cart 9.9% Mixed Or Rework 0.0% 32.4% 67.6% 1.8%
Call Bell 9.7% Nerf 0.0% 56.9% 43.1% 1.8%
Hotel Guest 4.5% Mixed Or Rework 0.0% 24.9% 75.1% 0.8%
Vitality 1.5% Mixed Or Rework 0.0% 20.8% 79.2% 0.3%
Weapon 1.3% Mixed Or Rework 0.0% 14.7% 85.3% 0.2%
Spirit 1.2% Mixed Or Rework 0.0% 13.2% 86.8% 0.2%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether The Doorman receives any balance change. 28 50.0% 0.462
Stage 2 - mechanic selectedWhich mechanic family is selected if The Doorman changes. 196 50.0% 0.487
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 1 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether The Doorman changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

The Doorman Patch Changes

62 The Doorman patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-06-12 call_bell_explosion_damage_spirit_scalingability:call_bell Nerf 1.3 1 Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2
2026-06-12 call_bell_t3_spirit_scalingability:call_bell Nerf 0.4 0 Call Bell T3 spirit scaling reduced from 0.4 to 0.35
2026-05-22 call_bell_explosion_damage_spirit_scalingability:call_bell Nerf 1.4 1 Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
2026-05-22 call_bell_inaccuracy_debuffability:call_bell Nerf 100% 0% over 1 second (the rest of the debuff is 4s) Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
2026-05-22 call_bell_inaccuracy_debuffability:call_bell Nerf -100% -40% (lasts the full duration) Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
2026-05-22 call_bell_radiusability:call_bell Nerf 6m 5 Call Bell radius reduced from 6m to 5.5m
2026-05-22 call_bell_t3_radiusability:call_bell Buff +4m +4 Call Bell T3 radius increased from +4m to +4.5m
2026-05-22 doorway_isability:doorway Nerf Doorway is no longer unsilenceable
2026-05-22 doorways_close_sub_abilityability:doorway Rework Doorways close sub ability now starts on cooldown for 8s
2026-05-22 fixed_recent_bug_causing_luggage_cart_not_being_dispelledability:luggage_cart Rework Fixed recent bug causing Luggage Cart not being dispelled
2026-04-30 fixed_a_bug_that_could_allow_you_to_bring_the_urn_through_a_doorwayability:doorway Rework Fixed a bug that could allow you to bring the Urn through a doorway
2026-03-06 call_bellability:call_bell Nerf Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
2026-03-06 call_bellability:call_bell Rework Call Bell now continuously emits slow
2026-03-06 call_bellability:call_bell Rework Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
2026-03-06 call_bell_explosion_damageability:call_bell Buff 55 85 Call Bell explosion damage increased from 55 to 85
2026-03-06 call_bell_explosion_damage_spirit_scalingability:call_bell Nerf 1.7 1 Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
2026-03-06 call_bell_explosion_damage_spirit_scalingability:call_bell Nerf 1.7 1 Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
2026-03-06 call_bell_impact_damage_spirit_scalingability:call_bell Nerf 1 0 Call Bell impact damage spirit scaling reduced from 1 to 0.7
2026-03-06 call_bell_t1ability:call_bell Rework "+3m Radius" "+1 Charge" Call Bell T1 changed from "+3m Radius" to "+1 Charge"
2026-03-06 call_bell_t1ability:call_bell Buff +2m +2 Call Bell T1 increased from +2m to +2.5m
2026-03-06 call_bell_t2ability:call_bell Nerf Call Bell T2 no longer has Impact Damage
2026-03-06 call_bell_t2ability:call_bell Rework Call Bell T2 now increases spirit scaling by +0.6
2026-03-06 call_bell_t2_explosion_damageability:call_bell Buff 40 75 Call Bell T2 Explosion Damage increased from 40 to 75
2026-03-06 call_bell_t2_isability:call_bell Rework Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
2026-03-06 call_bell_t3ability:call_bell Buff Call Bell T3 now also grants +4m Radius
2026-03-06 call_bell_t3ability:call_bell Nerf Call Bell T3 no longer grants +1 Charge
2026-03-06 call_bell_t3ability:call_bell Rework "Impact causes half radius explosions" "+1 Charge and +22s Lifetime Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
2026-03-06 call_bell_t3ability:call_bell Buff Call Bell T3 now also increases slow by 15%
2026-03-06 call_bell_t3ability:call_bell Nerf Call Bell T3 no longer increases slow by -15%
2026-03-06 call_bell_t3ability:call_bell Buff Call Bell T3 now also increases spirit scaling by +0.4
2026-03-06 call_bell_t3_durationability:call_bell Buff +22s +26s Call Bell T3 duration increased from +22s to +26s
2026-03-06 call_bell_time_between_chargesability:call_bell Buff 4s 6s Call Bell time between charges increased from 4s to 6s
2026-03-06 doorwayability:doorway Rework Doorway now has a timer icon above the ability
2026-03-06 doorwayability:doorway Rework Doorway now shows the range of where the second door can be placed on the minimap.
2026-03-06 doorway_t1_durationability:doorway Buff +10s +15s Doorway T1 duration increased from +10s to +15s
2026-03-06 doorway_t2_barrier_durationability:doorway Buff 8s 12s Doorway T2 barrier duration increased from 8s to 12s
2026-03-06 doorway_t3ability:doorway Nerf +50m +45m Doorway T3 reduced from +50m to +45m
2026-03-06 doorway_t3_distance_spirit_scalingability:doorway Nerf 0.25 0 Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
2026-03-06 doorway_t3_doorway_distanceability:doorway Buff Doorway T3 doorway distance now also scales with Spirit Power (0.25)
2026-03-06 fixed_luggage_cart_moving_targets_with_unstoppable_if_it_goes_through_a_doorwayability:doorway Rework Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
2026-03-06 hotel_guestability:hotel_guest Rework Hotel Guest fixed enemies not always landing in the correct spot on return
2026-03-06 hotel_guestability:hotel_guest Rework Hotel Guest now supports instant cast settings
2026-03-06 hotel_guestability:hotel_guest Nerf Hotel Guest no longer goes on cooldown if the target dies during the cast
2026-03-06 hotel_guest_cast_rangeability:hotel_guest Buff 6m 7m Hotel Guest cast range increased from 6m to 7m
2026-03-06 hotel_guest_cost_of_stay_damageability:hotel_guest Nerf 150 75 Hotel Guest cost of stay damage reduced from 150 to 75
2026-03-06 hotel_guest_failure_to_check_out_damageability:hotel_guest Nerf 250 125 Hotel Guest failure to check-out damage reduced from 250 to 125
2026-03-06 hotel_guest_returning_guestability:hotel_guest Rework Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
2026-03-06 hotel_guest_t1ability:hotel_guest Rework "+2m Cast Range" "-1 Stamina and -25s Cooldown" Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
2026-03-06 hotel_guest_t2ability:hotel_guest Rework "Unstoppable while channeling" "+1 Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
2026-03-06 hotel_guest_t3ability:hotel_guest Rework "-50s Cooldown" "Unstoppable while Hotel is occupied Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
2026-03-06 hotel_guest_t3_late_checkout_cooldownability:hotel_guest Buff 10s 13s Hotel Guest T3 late checkout cooldown increased from 10s to 13s
2026-03-06 luggage_cart_isability:luggage_cart Rework Luggage Cart is now 20% larger (20% wider hitbox as well)
2026-03-06 luggage_cart_t1ability:luggage_cart Rework "-8s Cooldown" "+60 Damage" Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
2026-03-06 luggage_cart_t2ability:luggage_cart Buff +15m Cast Range +20m Luggage Cart T2 increased from +15m Cast Range to +20m
2026-03-06 luggage_cart_t3ability:luggage_cart Rework "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" "+1 Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
2026-03-06 fixed_issues_where_the_cart_would_hit_a_target_coming_out_of_the_hotel_before_thvitality Rework Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
2026-03-06 gunvitality Nerf Gun now pierces through targets at 50% reduced damage
2025-11-21 call_bell_explosion_damageability:call_bell Nerf 60 55 Call Bell explosion damage reduced from 60 to 55
2025-11-21 call_bell_impact_damage_spirit_scalingability:call_bell Buff 0.7 1 Call Bell impact damage spirit scaling increased from 0.7 to 1.0
2025-11-21 call_bell_t2_explosion_damageability:call_bell Nerf +50 +45 Call Bell T2 explosion damage reduced from +50 to +45
2025-11-21 base_regen_from_2_to_1vitality Rework 2 1 Base regen from 2 to 1
2025-11-21 bullet_damage_falloff_and_effectivenessweapon Rework Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Deadlock
Hero Balance Predictions
The Doorman buff/nerf prototype
Forecasts whether The Doorman is likely to change next patch, using recent patch history and the The Doorman predictor DuckDB.