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Deadlock Hero Balance Predictions
Sinclair buff/nerf predictor prototype
Generated from the Sinclair predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Sinclair Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Sinclair-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Sinclair is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Sinclair receive any balance change in the next patch?
Stage 2
If Sinclair changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Sinclair change?

8.9%

Estimated chance of any Sinclair balance change. No-change estimate: 91.1%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Sinclair changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Spirit 3.6% Nerf 9.0% 50.8% 40.2% 0.3%
Vexing Bolt 1.1% Nerf 6.9% 50.4% 42.7% 0.1%
Weapon 0.7% Mixed Or Rework 5.6% 44.1% 50.3% 0.1%
Rabbit Hex 0.6% Mixed Or Rework 5.6% 44.1% 50.3% 0.1%
Audience Participation 0.5% Mixed Or Rework 6.0% 45.5% 48.6% 0.0%
Spectral Assistant 0.5% Mixed Or Rework 11.4% 42.0% 46.7% 0.0%
Vitality 0.3% Mixed Or Rework 5.2% 46.3% 48.5% 0.0%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 167 update dates through 2026-11-05.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Sinclair receives any balance change. 34 50.0% 0.493
Stage 2 - mechanic selectedWhich mechanic family is selected if Sinclair changes. 238 50.0% 0.494
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 6 50.0% 0.400
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 17.4%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Sinclair changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Sinclair Patch Changes

13 Sinclair patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-10-05 audience_participation_copied_cooldownability:audience_participation Buff 40% 60% Audience Participation - Copied cooldown increased from 40% to 60%
2026-10-05 audience_participation_copy_durationability:audience_participation Nerf 12s 9s Audience Participation - Copy duration reduced from 12s to 9s
2026-10-05 rabbit_hex_radiusability:rabbit_hex Nerf 6.5m 6m Rabbit Hex - Radius reduced from 6.5m to 6m
2026-10-05 rabbit_hex_t3ability:rabbit_hex Nerf +3m Radius +2m Rabbit Hex - T3 reduced from +3m Radius to +2m
2026-10-05 spectral_assistant_gun_falloff_rangeability:spectral_assistant Nerf 25-61 20-60 Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
2026-10-05 vexing_boltability:vexing_bolt Rework Vexing Bolt - Now does half damage to objectives
2026-10-05 base_hp_regenvitality Nerf 2 1 Base HP Regen reduced from 2 to 1
2026-10-05 gun_falloff_rangevitality Nerf 25-61 20-60 Gun - Falloff range reduced from 25-61 to 20-60
2026-10-05 gunweapon Nerf 17.76 16 Gun - Reduced bullet base damage from 17.76 to 16.5
2025-11-21 audience_participation_cooldownability:audience_participation Nerf 50% 40% Audience Participation cooldown reduced from 50% to 40%
2025-11-21 spectral_assistant_total_swaps_allowedability:spectral_assistant Buff 1 2 Spectral Assistant total swaps allowed increased from 1 to 2
2025-11-21 healthvitality Nerf 700 650 Health reduced from 700 to 650
2025-11-21 regenvitality Nerf 3 2 Regen reduced from 3 to 2
Deadlock
Hero Balance Predictions
Sinclair buff/nerf prototype
Forecasts whether Sinclair is likely to change next patch, using recent patch history and the Sinclair predictor DuckDB.