Deadlock Hero Balance Predictions
Silver buff/nerf predictor prototype
Generated from the Silver predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Silver Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Silver-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Silver is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Silver receive any balance change in the next patch?
Stage 2
If Silver changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Silver change?

22.6%

Estimated chance of any Silver balance change. No-change estimate: 77.4%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Silver changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Lycan Curse 9.7% Nerf 22.6% 48.3% 29.0% 2.2%
Slam Fire 7.5% Nerf 14.5% 65.3% 20.1% 1.7%
Weapon 4.9% Nerf 22.6% 43.9% 33.5% 1.1%
Entangling Bola 2.5% Nerf 30.8% 45.0% 24.2% 0.6%
Vitality 1.3% Nerf 26.9% 41.6% 31.5% 0.3%
Spirit 1.0% Nerf 24.0% 38.8% 37.2% 0.2%
Boot Kick 0.8% Nerf 28.4% 39.8% 31.8% 0.2%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Silver receives any balance change. 28 50.0% 0.451
Stage 2 - mechanic selectedWhich mechanic family is selected if Silver changes. 196 50.0% 0.481
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 1 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Silver changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Silver Patch Changes

38 Silver patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-06-12 lycan_curse_cooldownability:lycan_curse Buff 40s 70s Lycan Curse cooldown increased from 40s to 70s
2026-06-12 lycan_curse_t3ability:lycan_curse Nerf Lycan Curse T3 no longer heals
2026-05-31 entangling_bola_cooldownability:entangling_bola Buff 20s 23s Entangling Bola cooldown increased from 20s to 23s
2026-05-31 entangling_bola_t2ability:entangling_bola Buff -5s Cooldown -8s Entangling Bola T2 increased from -5s Cooldown to -8s
2026-05-31 lycan_curse_fire_rateability:lycan_curse Nerf 65% 60% Lycan Curse Fire Rate reduced from 65% to 60%
2026-05-31 slam_fire_current_health_as_damageability:slam_fire Nerf 3% 2 Slam Fire Current Health as Damage reduced from 3% to 2.5%
2026-05-31 slam_fire_t3ability:slam_fire Nerf 8% Current Health as Damage 7% Slam Fire T3 reduced from 8% Current Health as Damage to 7%
2026-05-22 entangling_bolaability:entangling_bola Nerf Entangling Bola no longer prevents you from jumping and mantling
2026-05-22 entangling_bola_t2ability:entangling_bola Rework "+0.75s Duration" "-5s Cooldown" Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
2026-05-22 entangling_bola_t3ability:entangling_bola Rework "-5s Cooldown and Ricochet 2 additional targets" to "+0 Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
2026-05-22 lycan_curse_fire_rateability:lycan_curse Nerf 80% 65% Lycan Curse Fire Rate reduced from 80% to 65%
2026-05-22 lycan_curse_fire_rate_spirit_scalingability:lycan_curse Buff 0.25 0 Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
2026-05-22 bullet_cycle_timeweapon Nerf 0.9s 0 Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
2026-04-30 slam_fire_current_health_as_damageability:slam_fire Nerf 4% 3% Slam Fire Current Health As Damage reduced from 4% to 3%
2026-04-30 fixed_tail_whack_applying_12_bullet_resist_for_the_disarm_durationweapon Rework Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
2026-03-06 boot_kickability:boot_kick Rework Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
2026-03-06 go_for_the_throat_boot_kick_and_mauling_leapability:boot_kick Rework Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
2026-03-06 lycan_curseability:lycan_curse Nerf Lycan Curse no longer grants +2m Move Speed
2026-03-06 lycan_curseability:lycan_curse Buff Lycan Curse now grants 1.5m Move Speed
2026-03-06 lycan_curseability:lycan_curse Nerf Lycan Curse no longer grants +14% Bullet and Spirit Resistance
2026-03-06 lycan_curse_base_health_bonusability:lycan_curse Nerf 100 75 Lycan Curse base health bonus reduced from 100 to 75
2026-03-06 lycan_curse_base_health_bonusability:lycan_curse Buff +75 +125 Lycan Curse base health bonus increased from +75 to +125
2026-03-06 lycan_curse_cooldownability:lycan_curse Nerf 50s 40s Lycan Curse cooldown reduced from 50s to 40s
2026-03-06 lycan_curse_cooldownability:lycan_curse Buff 35s 50s Lycan Curse cooldown increased from 35s to 50s
2026-03-06 lycan_curse_t1ability:lycan_curse Buff 15% Resists 18% Lycan Curse T1 increased from 15% Resists to 18%
2026-03-06 lycan_curse_t1ability:lycan_curse Buff +18% Resists +20% Lycan Curse T1 increased from +18% Resists to +20%
2026-03-06 lycan_curse_t1_resistability:lycan_curse Buff +14% +15% Lycan Curse T1 resist increased from +14% to +15%
2026-03-06 lycan_curse_t2ability:lycan_curse Buff +3m +4m Lycan Curse T2 increased from +3m to +4m
2026-03-06 lycan_curse_t2ability:lycan_curse Buff +150 Bonus Health +200 Lycan Curse T2 increased from +150 Bonus Health to +200
2026-03-06 lycan_curse_t2_bonus_healthability:lycan_curse Buff 125 150 Lycan Curse T2 bonus health increased from 125 to 150
2026-03-06 lycan_curse_t3ability:lycan_curse Rework Lycan Curse T3 now has a 1.5s buffer for kill credit
2026-03-06 slam_fire_weapon_accuracyability:slam_fire Nerf -25% -30% Slam Fire Weapon Accuracy reduced from -25% to -30%
2026-03-06 tail_whack_spirit_scalingspirit Buff 1 1 Tail Whack spirit scaling increased from 1 to 1.5
2026-03-06 fixed_tail_whack_being_considered_a_movement_abilityvitality Rework Fixed Tail Whack being considered a movement ability
2026-03-06 mauling_leap_damage_scalingvitality Nerf 1.9 1 Mauling Leap damage scaling reduced from 1.9 to 1.5
2026-03-06 tail_whack_disarm_durationvitality Nerf 2.5s 2s Tail Whack disarm duration reduced from 2.5s to 2s
2026-03-06 tail_whack_slow_durationvitality Buff 1.5s 2s Tail Whack slow duration increased from 1.5s to 2s
2026-03-06 tail_whack_t3vitality Rework "+1s Disarm Duration" "1 Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
Deadlock
Hero Balance Predictions
Silver buff/nerf prototype
Forecasts whether Silver is likely to change next patch, using recent patch history and the Silver predictor DuckDB.