This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Seven-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Seven balance change. No-change estimate: 80.1%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Spirit | 18.9% | Nerf | 15.3% | 60.9% | 23.8% | 3.8% |
| Lightning Ball | 18.1% | Nerf | 16.4% | 58.0% | 25.6% | 3.6% |
| Static Charge | 14.7% | Nerf | 16.6% | 59.0% | 24.5% | 2.9% |
| Weapon | 13.3% | Nerf | 12.0% | 69.0% | 19.1% | 2.7% |
| Power Surge | 11.2% | Nerf | 15.6% | 59.6% | 24.8% | 2.2% |
| Storm Cloud | 10.8% | Nerf | 13.4% | 54.4% | 32.3% | 2.1% |
| Vitality | 9.2% | Buff | 42.5% | 39.8% | 17.7% | 1.8% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Seven receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Seven changes. | 196 | 50.0% | 0.486 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 3 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
30 Seven patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-06-12 | power_surge_t3ability:power_surge | Nerf | +12s Duration | +10s | Power Surge T3 reduced from +12s Duration to +10s |
| 2026-06-12 | storm_cloudability:storm_cloud | Rework | Storm Cloud now hits breakables | ||
| 2026-06-12 | bullet_damage_growthweapon | Nerf | 0.337 | 0 | Bullet damage growth reduced from 0.337 to 0.24 |
| 2026-05-22 | crit_reductionvitality | Buff | 35% | 55% | Crit reduction increased from 35% to 55% |
| 2026-05-22 | bullet_damage_growthweapon | Nerf | 0.374 | 0 | Bullet damage growth reduced from 0.374 to 0.337 |
| 2026-03-06 | lightning_ballability:lightning_ball | Rework | Lightning Ball fixed now doing damage if another ball was already hitting a target | ||
| 2026-03-06 | lightning_ball_charge_timeability:lightning_ball | Nerf | 8s | 7s | Lightning Ball charge time reduced from 8s to 7s |
| 2026-03-06 | lightning_ball_slows_down_less_vs_non_heroes_previously_was_2m_s_for_allability:lightning_ball | Rework | Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes) | ||
| 2026-03-06 | lightning_ball_t2ability:lightning_ball | Buff | Lightning Ball T2 now also increases lifetime by 1s | ||
| 2026-03-06 | power_surge_cooldownability:power_surge | Buff | 48s | 50s | Power Surge cooldown increased from 48s to 50s |
| 2026-03-06 | power_surge_durationability:power_surge | Nerf | Power Surge duration no longer scales with spirit power | ||
| 2026-03-06 | power_surge_max_jumpsability:power_surge | Buff | 3 | 4 | Power Surge max jumps increased from 3 to 4 |
| 2026-03-06 | power_surge_t1ability:power_surge | Buff | -15s | -18s | Power Surge T1 increased from -15s to -18s |
| 2026-03-06 | power_surge_t2ability:power_surge | Buff | "-10% Spirit Resist for 6s" | "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0 | Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)" |
| 2026-03-06 | power_surge_t3ability:power_surge | Rework | "+11 Shock Damage, scaling and +3 max jumps" | "-15% Spirit Resist for 8s and +12s Duration" | Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration" |
| 2026-03-06 | static_charge_cast_rangeability:static_charge | Nerf | 16m | 15m | Static Charge cast range reduced from 16m to 15m |
| 2026-03-06 | static_charge_cast_rangeability:static_charge | Nerf | Static Charge cast range no longer increases with spirit power | ||
| 2026-03-06 | static_charge_damageability:static_charge | Nerf | 38 | 35 | Static Charge damage reduced from 38 to 35 |
| 2026-03-06 | static_charge_t1ability:static_charge | Buff | -19s Cooldown | -20s | Static Charge T1 increased from -19s Cooldown to -20s |
| 2026-03-06 | static_charge_t2ability:static_charge | Buff | Static Charge T2 now also increases cast range by +5m | ||
| 2026-03-06 | static_charge_t3ability:static_charge | Buff | Static Charge T3 now also increases damage by +160 | ||
| 2026-03-06 | storm_cloud_allows_movement_in_the_base_ability_1_5mability:storm_cloud | Rework | Storm Cloud allows movement in the base ability (1.5m) | ||
| 2026-03-06 | storm_cloud_bullet_resistanceability:storm_cloud | Nerf | 20% | 0% | Storm Cloud bullet resistance reduced from 20% to 0% |
| 2026-03-06 | storm_cloud_t1_bullet_resistability:storm_cloud | Buff | 35% | 55% | Storm Cloud T1 bullet resist increased from 35% to 55% |
| 2026-03-06 | storm_cloud_t3_increases_move_speed_by_3m_was_3_8m_beforeability:storm_cloud | Rework | Storm Cloud T3 increases move speed by +3m (was +3.8m before) | ||
| 2026-03-06 | storm_cloud_t3_increases_speed_from_3m_to_4mability:storm_cloud | Rework | +3m | +4m | Storm Cloud T3 increases speed from +3m to +4m |
| 2026-03-06 | move_speedspirit | Nerf | Move Speed no longer scales with spirit power | ||
| 2026-03-06 | sprint_speedvitality | Buff | 0.6m | 1 | Sprint speed increased from 0.6m to 1.8m |
| 2025-11-21 | lightning_ball_radiusability:lightning_ball | Buff | 3.5m | 4 | Lightning Ball radius increased from 3.5m to 4.25m |
| 2025-11-21 | crit_reductionvitality | Buff | 25% | 35% | Crit reduction increased from 25% to 35% |