This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Rem-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Rem balance change. No-change estimate: 88.1%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Naptime | 3.0% | Mixed Or Rework | 0.0% | 13.4% | 86.6% | 0.4% |
| Vitality | 2.9% | Mixed Or Rework | 0.0% | 32.9% | 67.1% | 0.3% |
| Spirit | 2.6% | Mixed Or Rework | 0.0% | 32.9% | 67.1% | 0.3% |
| Weapon | 2.5% | Mixed Or Rework | 0.0% | 32.9% | 67.1% | 0.3% |
| Tag Along | 1.4% | Mixed Or Rework | 0.0% | 16.4% | 83.6% | 0.2% |
| Lil Helpers | 1.1% | Mixed Or Rework | 0.0% | 17.8% | 82.2% | 0.1% |
| Pillow Toss | 0.8% | Mixed Or Rework | 0.0% | 23.9% | 76.1% | 0.1% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Rem receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Rem changes. | 196 | 50.0% | 0.491 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 3 | 100.0% | 1.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
24 Rem patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-05-22 | naptimeability:naptime | Rework | Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%) | ||
| 2026-05-22 | pillow_toss_charge_timeability:pillow_toss | Nerf | 9s | 8s | Pillow Toss charge time reduced from 9s to 8s |
| 2026-05-22 | pillow_toss_t3ability:pillow_toss | Buff | +90 | +100 Damage | Pillow Toss T3 increased from +90 to +100 Damage |
| 2026-05-22 | reduced_lockout_period_after_ejecting_from_tag_along_from_1s_to_0_3sability:tag_along | Nerf | Tag Along from 1s | 0 | Reduced lockout period after ejecting from Tag Along from 1s to 0.3s |
| 2026-05-22 | tag_alongability:tag_along | Rework | Tag Along fixed specific abilities/items that could kill Rem while he's napping | ||
| 2026-05-22 | tag_alongability:tag_along | Rework | Tag Along now allows friendly auras to affect Rem | ||
| 2026-05-22 | tag_along_burst_healability:tag_along | Buff | Tag Along burst heal now also applies to secondary allies that you jump to | ||
| 2026-05-22 | tag_along_canability:tag_along | Rework | Tag Along can now be cast through veils | ||
| 2026-05-22 | tag_along_ejectability:tag_along | Nerf | Tag Along eject no longer briefly restricts movement abilities and input | ||
| 2026-05-22 | tag_along_eject_isability:tag_along | Nerf | Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground | ||
| 2026-05-22 | tag_along_heal_duration_isability:tag_along | Rework | Tag Along heal duration is now displayed on the hud as well as the healthbar icon | ||
| 2026-05-22 | tag_along_lingering_heal_durationability:tag_along | Nerf | 3s | 2s (values rebalanced to be the same overall heal just faster) | Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster) |
| 2026-05-22 | tag_along_t2_barrier_and_item_duration_range_effectivenessability:tag_along | Buff | 25% | 35% | Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35% |
| 2026-05-22 | tag_along_t3ability:tag_along | Buff | 0.03 | 0 | Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0 |
| 2026-05-22 | tag_along_time_to_fly_to_your_ally_isability:tag_along | Rework | Tag Along time to fly to your ally is now 50% faster | ||
| 2026-04-30 | fixed_a_bug_with_naptime_that_allowed_you_to_attack_while_casting_itability:naptime | Rework | Fixed a bug with Naptime that allowed you to attack while casting it | ||
| 2026-04-30 | pillow_toss_recharge_timerability:pillow_toss | Nerf | 10s | 9s | Pillow Toss recharge timer reduced from 10s to 9s |
| 2026-03-06 | lil_helpers_trooper_base_healingability:lil_helpers | Nerf | 10/s | 8/s | Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction) |
| 2026-03-06 | lil_helpers_trooper_healing_spirit_scalingability:lil_helpers | Buff | 0.125 | 0 | Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14 |
| 2026-03-06 | naptime_radiusability:naptime | Nerf | 20m | 17 | Naptime radius decreased from 20m to 17.0m |
| 2026-03-06 | naptime_sleep_durationability:naptime | Nerf | 4.25s | 4s | Naptime sleep duration decreased from 4.25s to 4s |
| 2026-03-06 | naptime_sleep_move_speedability:naptime | Nerf | 2m/s | 1 | Naptime sleep move speed reduced from 2m/s to 1.5m/s |
| 2026-03-06 | naptime_t2ability:naptime | Rework | "unstoppable and -35% Damage resist while channeling" | "+0 | Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius" |
| 2026-03-06 | naptime_t3ability:naptime | Buff | Naptime T3 now also grants +50% damage resist while channeling |