Deadlock Hero Balance Predictions
Rem buff/nerf predictor prototype
Generated from the Rem predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Rem Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Rem-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Rem is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Rem receive any balance change in the next patch?
Stage 2
If Rem changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Rem change?

11.9%

Estimated chance of any Rem balance change. No-change estimate: 88.1%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Rem changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Naptime 3.0% Mixed Or Rework 0.0% 13.4% 86.6% 0.4%
Vitality 2.9% Mixed Or Rework 0.0% 32.9% 67.1% 0.3%
Spirit 2.6% Mixed Or Rework 0.0% 32.9% 67.1% 0.3%
Weapon 2.5% Mixed Or Rework 0.0% 32.9% 67.1% 0.3%
Tag Along 1.4% Mixed Or Rework 0.0% 16.4% 83.6% 0.2%
Lil Helpers 1.1% Mixed Or Rework 0.0% 17.8% 82.2% 0.1%
Pillow Toss 0.8% Mixed Or Rework 0.0% 23.9% 76.1% 0.1%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Rem receives any balance change. 28 50.0% 0.472
Stage 2 - mechanic selectedWhich mechanic family is selected if Rem changes. 196 50.0% 0.491
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 3 100.0% 1.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Rem changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Rem Patch Changes

24 Rem patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-05-22 naptimeability:naptime Rework Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
2026-05-22 pillow_toss_charge_timeability:pillow_toss Nerf 9s 8s Pillow Toss charge time reduced from 9s to 8s
2026-05-22 pillow_toss_t3ability:pillow_toss Buff +90 +100 Damage Pillow Toss T3 increased from +90 to +100 Damage
2026-05-22 reduced_lockout_period_after_ejecting_from_tag_along_from_1s_to_0_3sability:tag_along Nerf Tag Along from 1s 0 Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
2026-05-22 tag_alongability:tag_along Rework Tag Along fixed specific abilities/items that could kill Rem while he's napping
2026-05-22 tag_alongability:tag_along Rework Tag Along now allows friendly auras to affect Rem
2026-05-22 tag_along_burst_healability:tag_along Buff Tag Along burst heal now also applies to secondary allies that you jump to
2026-05-22 tag_along_canability:tag_along Rework Tag Along can now be cast through veils
2026-05-22 tag_along_ejectability:tag_along Nerf Tag Along eject no longer briefly restricts movement abilities and input
2026-05-22 tag_along_eject_isability:tag_along Nerf Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
2026-05-22 tag_along_heal_duration_isability:tag_along Rework Tag Along heal duration is now displayed on the hud as well as the healthbar icon
2026-05-22 tag_along_lingering_heal_durationability:tag_along Nerf 3s 2s (values rebalanced to be the same overall heal just faster) Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
2026-05-22 tag_along_t2_barrier_and_item_duration_range_effectivenessability:tag_along Buff 25% 35% Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
2026-05-22 tag_along_t3ability:tag_along Buff 0.03 0 Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
2026-05-22 tag_along_time_to_fly_to_your_ally_isability:tag_along Rework Tag Along time to fly to your ally is now 50% faster
2026-04-30 fixed_a_bug_with_naptime_that_allowed_you_to_attack_while_casting_itability:naptime Rework Fixed a bug with Naptime that allowed you to attack while casting it
2026-04-30 pillow_toss_recharge_timerability:pillow_toss Nerf 10s 9s Pillow Toss recharge timer reduced from 10s to 9s
2026-03-06 lil_helpers_trooper_base_healingability:lil_helpers Nerf 10/s 8/s Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
2026-03-06 lil_helpers_trooper_healing_spirit_scalingability:lil_helpers Buff 0.125 0 Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
2026-03-06 naptime_radiusability:naptime Nerf 20m 17 Naptime radius decreased from 20m to 17.0m
2026-03-06 naptime_sleep_durationability:naptime Nerf 4.25s 4s Naptime sleep duration decreased from 4.25s to 4s
2026-03-06 naptime_sleep_move_speedability:naptime Nerf 2m/s 1 Naptime sleep move speed reduced from 2m/s to 1.5m/s
2026-03-06 naptime_t2ability:naptime Rework "unstoppable and -35% Damage resist while channeling" "+0 Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
2026-03-06 naptime_t3ability:naptime Buff Naptime T3 now also grants +50% damage resist while channeling
Deadlock
Hero Balance Predictions
Rem buff/nerf prototype
Forecasts whether Rem is likely to change next patch, using recent patch history and the Rem predictor DuckDB.