Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Wraith - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Venator - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Lady Geist - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Seven - Item timing/build path issue: review this pattern in replays before treating it as causal.
Warden - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Mirage - Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Ivy, Yamato
These heroes have a readable item-timing pattern to compare in replays.
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Wraith replay quality | Review | 31 | 30% | |
| Wraith replay quality | Good game | 19 | 85% | |
| Win / loss | Loss | 31 | 31% | |
| Win / loss | Better | 19 | 68% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 69% | 17 | 12:21 | |
| 62% | 15 | 24:10 | |
| 60% | 17 | 13:01 | |
| 59% | 15 | 27:56 | |
| 54% | 29 | 4:32 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 15% | 19 | 26:45 | |
| 34% | 12 | 7:07 | |
| 37% | 33 | 9:41 | |
| 38% | 15 | 14:21 | |
| 38% | 32 | 14:11 |
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Venator replay quality | Review | 18 | 30% | |
| Venator replay quality | Good game | 32 | 63% | |
| Win / loss | Loss | 32 | 38% | |
| Win / loss | Better | 18 | 78% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 67% | 19 | 23:19 | |
| 58% | 34 | 19:28 | |
| 58% | 31 | 11:19 | |
| 58% | 17 | 31:25 | |
| 57% | 12 | 9:34 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 47% | 40 | 17:04 | |
| 48% | 47 | 7:33 | |
| 50% | 32 | 22:13 | |
| 51% | 39 | 21:47 | |
| 51% | 37 | 21:12 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Lady Geist replay quality | Review | 25 | 27% | |
| Lady Geist replay quality | Good game | 25 | 78% | |
| Win / loss | Loss | 22 | 42% | |
| Win / loss | Better | 28 | 69% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 68% | 13 | 24:53 | |
| 64% | 15 | 8:52 | |
| 63% | 19 | 3:53 | |
| 62% | 30 | 25:11 | |
| 61% | 27 | 12:47 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 49% | 16 | 11:48 | |
| 51% | 30 | 8:29 | |
| 54% | 47 | 12:43 | |
| 54% | 17 | 19:27 | |
| 55% | 21 | 7:39 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Seven replay quality | Review | 20 | 35% | |
| Seven replay quality | Good game | 19 | 71% | |
| Win / loss | Loss | 20 | 36% | |
| Win / loss | Better | 19 | 94% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 75% | 16 | 10:44 | |
| 74% | 31 | 14:55 | |
| 72% | 28 | 7:08 | |
| 71% | 15 | 9:04 | |
| 69% | 30 | 12:09 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 50% | 11 | 13:00 | |
| 51% | 13 | 13:35 | |
| 52% | 13 | 12:43 | |
| 53% | 19 | 1:08 | |
| 57% | 17 | 18:15 |
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Warden replay quality | Review | 32 | 36% | |
| Warden replay quality | Good game | 18 | 78% | |
| Win / loss | Loss | 25 | 42% | |
| Win / loss | Better | 25 | 80% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 79% | 14 | 15:00 | |
| 78% | 27 | 25:39 | |
| 77% | 14 | 14:58 | |
| 76% | 27 | 20:59 | |
| 76% | 16 | 8:37 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 51% | 17 | 6:57 | |
| 56% | 33 | 9:50 | |
| 59% | 28 | 4:56 | |
| 60% | 45 | 3:07 | |
| 60% | 24 | 8:50 |
Review note: Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Mirage replay quality | Review | 18 | 41% | |
| Mirage replay quality | Good game | 18 | 58% | |
| Win / loss | Better | 18 | 54% | |
| Win / loss | Loss | 18 | 44% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 59% | 27 | 2:53 | |
| 58% | 16 | 19:52 | |
| 57% | 17 | 23:39 | |
| 55% | 15 | 23:07 | |
| 51% | 18 | 11:17 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 31% | 15 | 9:59 | |
| 40% | 15 | 14:40 | |
| 41% | 17 | 13:18 | |
| 42% | 15 | 4:43 | |
| 42% | 27 | 6:53 |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 23% | 16 | 19:08 | |
| 19% | 19 | 15:35 | |
| 13% | 17 | 11:40 | |
| 4% | 17 | 1:09 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 4% | 17 | 1:09 | |
| 13% | 17 | 11:40 | |
| 19% | 19 | 15:35 | |
| 23% | 16 | 19:08 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 90% | 11 | 14:28 | |
| 79% | 10 | 5:39 | |
| 78% | 18 | 24:54 | |
| 76% | 25 | 12:28 | |
| 71% | 24 | 21:11 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 45% | 11 | 14:44 | |
| 46% | 13 | 2:40 | |
| 57% | 9 | 21:48 | |
| 57% | 19 | 17:28 | |
| 57% | 14 | 20:57 |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.