Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Shiv - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Victor - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Apollo - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Billy - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Mirage - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Infernus - Weapon investment issue: the losing pattern points to heavier early weapon spend.
Venator - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Abrams - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Vyper - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Yamato - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Warden - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Seven - Item timing/build path issue: review this pattern in replays before treating it as causal.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Haze, Drifter, Dynamo, Ivy, Silver
These heroes have a readable item-timing pattern to compare in replays.
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Shiv replay quality | Review | 31 | 38% | |
| Shiv replay quality | Good game | 19 | 69% | |
| Win / loss | Loss | 25 | 29% | |
| Win / loss | Better | 25 | 78% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 88% | 16 | 28:54 | |
| 81% | 22 | 25:30 | |
| 65% | 20 | 16:13 | |
| 64% | 18 | 3:58 | |
| 63% | 37 | 6:10 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 43% | 12 | 21:45 | |
| 44% | 30 | 15:25 | |
| 47% | 17 | 27:29 | |
| 47% | 41 | 18:27 | |
| 49% | 27 | 8:16 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Victor replay quality | Review | 21 | 28% | |
| Victor replay quality | Good game | 29 | 66% | |
| Win / loss | Better | 22 | 73% | |
| Win / loss | Loss | 28 | 39% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 77% | 22 | 23:59 | |
| 74% | 12 | 25:19 | |
| 71% | 17 | 7:40 | |
| 70% | 23 | 5:54 | |
| 69% | 26 | 16:21 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 24% | 12 | 16:29 | |
| 38% | 31 | 9:32 | |
| 38% | 10 | 26:00 | |
| 41% | 12 | 25:31 | |
| 42% | 22 | 18:36 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Apollo replay quality | Review | 24 | 28% | |
| Apollo replay quality | Good game | 22 | 82% | |
| Win / loss | Loss | 24 | 28% | |
| Win / loss | Better | 22 | 82% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 70% | 13 | 31:34 | |
| 60% | 33 | 15:08 | |
| 58% | 41 | 23:32 | |
| 57% | 28 | 26:56 | |
| 56% | 34 | 22:11 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 50% | 48 | 1:04 | |
| 50% | 45 | 11:07 | |
| 51% | 47 | 18:18 | |
| 51% | 47 | 5:06 | |
| 51% | 45 | 22:39 |
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Billy replay quality | Review | 24 | 32% | |
| Billy replay quality | Good game | 26 | 70% | |
| Win / loss | Loss | 24 | 34% | |
| Win / loss | Better | 26 | 73% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 64% | 27 | 11:32 | |
| 62% | 14 | 23:57 | |
| 60% | 10 | 22:44 | |
| 59% | 14 | 29:12 | |
| 58% | 43 | 5:32 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 45% | 25 | 16:43 | |
| 45% | 12 | 14:51 | |
| 47% | 26 | 8:34 | |
| 49% | 15 | 17:19 | |
| 50% | 23 | 13:09 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Mirage replay quality | Review | 20 | 34% | |
| Mirage replay quality | Good game | 30 | 61% | |
| Win / loss | Loss | 26 | 37% | |
| Win / loss | Better | 24 | 60% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 70% | 12 | 23:56 | |
| 62% | 26 | 24:54 | |
| 61% | 13 | 28:41 | |
| 61% | 13 | 15:27 | |
| 60% | 15 | 16:50 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 41% | 17 | 11:13 | |
| 42% | 23 | 9:03 | |
| 44% | 12 | 4:42 | |
| 44% | 14 | 11:20 | |
| 46% | 16 | 4:40 |
Review note: Weapon investment issue: the losing pattern points to heavier early weapon spend.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Infernus replay quality | Review | 20 | 16% | |
| Infernus replay quality | Good game | 30 | 70% | |
| Win / loss | Better | 24 | 72% | |
| Win / loss | Loss | 26 | 31% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 64% | 32 | 20:40 | |
| 64% | 12 | 10:57 | |
| 63% | 28 | 13:27 | |
| 63% | 11 | 8:24 | |
| 61% | 19 | 22:50 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 27% | 20 | 16:54 | |
| 40% | 34 | 5:06 | |
| 43% | 30 | 15:45 | |
| 46% | 23 | 13:28 | |
| 48% | 37 | 7:25 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Venator replay quality | Review | 32 | 37% | |
| Venator replay quality | Good game | 18 | 73% | |
| Win / loss | Loss | 24 | 37% | |
| Win / loss | Better | 26 | 64% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 69% | 16 | 4:01 | |
| 60% | 29 | 8:03 | |
| 60% | 24 | 23:37 | |
| 59% | 31 | 16:20 | |
| 59% | 43 | 6:25 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 45% | 24 | 26:52 | |
| 49% | 28 | 0:58 | |
| 49% | 10 | 27:38 | |
| 50% | 10 | 11:19 | |
| 50% | 10 | 0:56 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Abrams replay quality | Review | 24 | 33% | |
| Abrams replay quality | Good game | 26 | 64% | |
| Win / loss | Loss | 32 | 45% | |
| Win / loss | Better | 18 | 78% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 80% | 14 | 24:00 | |
| 79% | 15 | 14:50 | |
| 75% | 12 | 7:35 | |
| 74% | 16 | 5:58 | |
| 72% | 17 | 4:54 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 46% | 34 | 2:38 | |
| 48% | 31 | 9:23 | |
| 49% | 23 | 11:16 | |
| 49% | 23 | 9:17 | |
| 49% | 33 | 14:11 |
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Vyper replay quality | Review | 20 | 20% | |
| Vyper replay quality | Good game | 30 | 73% | |
| Win / loss | Loss | 20 | 30% | |
| Win / loss | Better | 30 | 73% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 83% | 16 | 28:47 | |
| 74% | 19 | 25:59 | |
| 67% | 13 | 25:40 | |
| 65% | 12 | 3:10 | |
| 61% | 37 | 8:58 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 41% | 17 | 27:48 | |
| 45% | 18 | 23:09 | |
| 47% | 13 | 8:36 | |
| 47% | 13 | 13:02 | |
| 49% | 10 | 10:38 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Yamato replay quality | Review | 20 | 33% | |
| Yamato replay quality | Good game | 21 | 75% | |
| Win / loss | Loss | 20 | 20% | |
| Win / loss | Better | 21 | 54% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 82% | 14 | 22:43 | |
| 72% | 13 | 20:43 | |
| 69% | 10 | 14:30 | |
| 66% | 13 | 4:53 | |
| 64% | 12 | 1:17 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 25% | 27 | 1:08 | |
| 27% | 21 | 9:03 | |
| 29% | 21 | 9:14 | |
| 31% | 18 | 19:56 | |
| 33% | 22 | 5:54 |
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Warden replay quality | Good game | 18 | 70% | |
| Warden replay quality | Review | 19 | 32% | |
| Win / loss | Loss | 18 | 27% | |
| Win / loss | Better | 19 | 55% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 67% | 13 | 25:15 | |
| 64% | 21 | 27:19 | |
| 50% | 10 | 17:14 | |
| 47% | 27 | 15:06 | |
| 46% | 31 | 14:01 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 36% | 12 | 18:38 | |
| 37% | 23 | 13:04 | |
| 37% | 22 | 8:44 | |
| 38% | 21 | 7:57 | |
| 39% | 17 | 1:00 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Seven replay quality | Review | 19 | 39% | |
| Seven replay quality | Good game | 18 | 62% | |
| Win / loss | Loss | 19 | 38% | |
| Win / loss | Better | 18 | 74% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 79% | 14 | 15:32 | |
| 70% | 19 | 15:39 | |
| 69% | 23 | 13:19 | |
| 65% | 21 | 19:00 | |
| 64% | 21 | 13:12 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 38% | 18 | 6:10 | |
| 51% | 23 | 7:01 | |
| 54% | 19 | 15:38 | |
| 58% | 25 | 14:52 | |
| 58% | 28 | 13:42 |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 30% | 18 | 7:30 | |
| 29% | 19 | 11:48 | |
| 28% | 19 | 13:54 | |
| 27% | 17 | 14:23 | |
| 27% | 17 | 9:12 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 18% | 19 | 9:01 | |
| 25% | 20 | 1:06 | |
| 26% | 17 | 3:58 | |
| 27% | 17 | 9:12 | |
| 27% | 17 | 14:23 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 72% | 18 | 19:24 | |
| 72% | 15 | 12:35 | |
| 61% | 17 | 14:23 | |
| 61% | 20 | 20:11 | |
| 60% | 22 | 14:00 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 46% | 13 | 7:37 | |
| 48% | 20 | 14:29 | |
| 60% | 22 | 14:00 | |
| 61% | 20 | 20:11 | |
| 61% | 17 | 14:23 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 74% | 15 | 14:35 | |
| 74% | 19 | 16:27 | |
| 70% | 16 | 11:49 | |
| 66% | 21 | 2:58 | |
| 66% | 21 | 9:02 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 62% | 11 | 12:37 | |
| 64% | 20 | 12:13 | |
| 66% | 21 | 2:58 | |
| 66% | 21 | 9:02 | |
| 66% | 21 | 1:04 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 74% | 11 | 7:49 | |
| 72% | 14 | 26:25 | |
| 72% | 10 | 16:36 | |
| 69% | 13 | 27:30 | |
| 68% | 22 | 18:29 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 59% | 15 | 19:15 | |
| 63% | 14 | 12:12 | |
| 63% | 19 | 3:33 | |
| 63% | 17 | 8:47 | |
| 65% | 20 | 11:43 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 68% | 9 | 16:32 | |
| 63% | 25 | 3:00 | |
| 62% | 25 | 20:12 | |
| 62% | 17 | 11:41 | |
| 62% | 18 | 20:07 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 51% | 20 | 22:06 | |
| 52% | 18 | 23:26 | |
| 53% | 10 | 6:24 | |
| 53% | 20 | 10:54 | |
| 55% | 29 | 3:44 |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.