Zerggy
Zerggy
Zerggy
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Zerggy
Weekly Deadlock report
Updated 2026-06-19 13:14
Archived Player Report

This is the 2026-06-19 model snapshot for Zerggy.

Open the current report or view all older reports.

Weekly Weighted Tree Report
## Zerggy Deadlock Weekly Report

Generated: 2026-06-19 13:14
Matches modeled: 803
Match cap: 50 per hero

## Biggest Review Topics
**Venator** - Survivability/timing issue: Vitality timing appears tied to the losing branch.
**Lady Geist** - Item timing/build path issue: review this branch in replays before treating it as causal.
**Mina** - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
**Seven** - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
**Haze** - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
**Drifter** - Economy/item tempo issue: the branch is defined by lower total spend at a key midgame timing.
**Silver** - Economy/item tempo issue: the branch is defined by lower total spend at a key midgame timing.
**Warden** - Survivability/timing issue: Vitality timing appears tied to the losing branch.

## Top Loss Patterns
**Venator** - 30.2% win rate when item spend vitality by 20:00 was <= 8,000
**Lady Geist** - 37.6% win rate when (root)
**Mina** - 47.5% win rate when item count vitality by 10:00 was 1 or less
**Seven** - 41.6% win rate when item count tier1 by 15:00 was 3 or less
**Haze** - 38.6% win rate when did not have Slowing Hex by 15:00
**Drifter** - 37.2% win rate when item total spend by 20:00 was <= 21,440
**Silver** - 33.9% win rate when item total spend by 15:00 was <= 14,560
**Warden** - 42.2% win rate when did not have Hollow Point by 20:00
**Mirage** - 48.6% win rate when did not have Healbane by 10:00

## Stronger Patterns
**Vyper** - 92.2% win rate when item spend spirit by 20:00 was > 6,720
**Wraith** - 87.7% win rate when item count spirit by 20:00 was more than 3
**Mirage** - 83.1% win rate when had Healbane by 10:00
**Lash** - 81.9% win rate when item count vitality by 15:00 was 1 or less
**Infernus** - 81.7% win rate when item count tier3 by 15:00 was more than 1
**Drifter** - 80.9% win rate when item total spend by 20:00 was > 21,440
**Paradox** - 77.1% win rate when (root)
**Seven** - 76.3% win rate when item count tier1 by 15:00 was more than 3
**Warden** - 74.9% win rate when had Hollow Point by 20:00
**Celeste** - 72.6% win rate when (root)

## Apollo

### Win pattern
**(root)** - Stronger comparison signal.

### Items that looked strong
**Improved Spirit** - 55%, usually around 7:04.
**Extra Spirit** - 55%, usually around 3:02.
**Mystic Burst** - 54%, usually around 1:05.
**Greater Expansion** - 54%, usually around 26:07.
**Spirit Lifesteal** - 54%, usually around 13:23.

### Items to watch carefully
**Torment Pulse** - 44%, usually around 13:50.
**Extra Stamina** - 46%, usually around 12:36.
**Healbane** - 47%, usually around 10:33.
**Mystic Expansion** - 48%, usually around 6:58.
**Warp Stone** - 52%, usually around 12:32.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Celeste

### Win pattern
**(root)** - Stronger comparison signal.

### Items that looked strong
**Mystic Expansion** - 71%, usually around 10:33.
**Extra Spirit** - 70%, usually around 1:09.
**Stamina Mastery** - 70%, usually around 14:03.
**Torment Pulse** - 70%, usually around 9:53.
**Spirit Lifesteal** - 69%, usually around 13:27.

### Items to watch carefully
**Extra Stamina** - 63%, usually around 7:03.
**Improved Spirit** - 64%, usually around 14:29.
**Escalating Exposure** - 65%, usually around 24:00.
**Greater Expansion** - 68%, usually around 23:12.
**Spirit Lifesteal** - 69%, usually around 13:27.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Drifter

### Replay comparison
**Item total spend by 20:00 was at most 21,440** - Lower win-rate signal to review.

### Win pattern
**Item total spend by 20:00 was more than 21,440** - Stronger comparison signal.

### Items that looked strong
**Healing Rite** - 77%, usually around 4:07.
**Hollow Point** - 74%, usually around 22:17.
**Enduring Speed** - 74%, usually around 17:01.
**Close Quarters** - 73%, usually around 1:05.
**Crippling Headshot** - 72%, usually around 31:20.

### Items to watch carefully
**Metal Skin** - 43%, usually around 19:03.
**Extra Regen** - 54%, usually around 2:31.
**Slowing Bullets** - 56%, usually around 8:53.
**Bullet Resist Shredder** - 56%, usually around 9:07.
**Extra Stamina** - 57%, usually around 11:03.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Haze

### Replay comparison
**Did not have Slowing Hex by 15:00** - Lower win-rate signal to review.

### Win pattern
**Had Slowing Hex by 15:00** - Stronger comparison signal.

### Items that looked strong
**Extra Stamina** - 72%, usually around 17:47.
**Counterspell** - 70%, usually around 23:14.
**Slowing Bullets** - 66%, usually around 14:24.
**Stamina Mastery** - 65%, usually around 22:03.
**Warp Stone** - 64%, usually around 22:36.

### Items to watch carefully
**Cursed Relic** - 37%, usually around 29:48.
**Enduring Speed** - 39%, usually around 18:19.
**Ricochet** - 48%, usually around 28:04.
**Tesla Bullets** - 49%, usually around 20:46.
**Extra Regen** - 51%, usually around 2:40.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Infernus

### Win pattern
**Tier 3 (3,200 Souls) item count by 15:00 was 1 or less** - Stronger comparison signal.
**Tier 3 (3,200 Souls) item count by 15:00 was more than 1** - Stronger comparison signal.

### Items that looked strong
**Spirit Rend** - 80%, usually around 27:46.
**Extra Regen** - 78%, usually around 3:05.
**Boundless Spirit** - 78%, usually around 32:00.
**Escalating Resilience** - 75%, usually around 23:43.
**Superior Duration** - 74%, usually around 18:02.

### Items to watch carefully
**Enchanter's Emblem** - 61%, usually around 7:52.
**Leech** - 64%, usually around 33:14.
**Dispel Magic** - 64%, usually around 20:02.
**Escalating Exposure** - 67%, usually around 24:16.
**Extended Magazine** - 68%, usually around 1:06.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Lady Geist

### Replay comparison
**(root)** - Lower win-rate signal to review.

### Items that looked strong
**Spirit Resilience** - 42%, usually around 16:49.
**Spellslinger** - 41%, usually around 24:25.
**Healing Booster** - 40%, usually around 10:11.
**Arcane Surge** - 40%, usually around 8:24.
**Extra Regen** - 40%, usually around 2:27.

### Items to watch carefully
**Extra Stamina** - 33%, usually around 5:54.
**Enduring Speed** - 33%, usually around 14:55.
**Warp Stone** - 34%, usually around 19:48.
**Mystic Regeneration** - 36%, usually around 4:19.
**Monster Rounds** - 37%, usually around 2:37.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Lash

### Win pattern
**Vitality item count by 15:00 was 1 or less** - Stronger comparison signal.
**Vitality item count by 15:00 was more than 1** - Stronger comparison signal.

### Items that looked strong
**Weakening Headshot** - 76%, usually around 24:35.
**Dispel Magic** - 75%, usually around 24:32.
**Slowing Bullets** - 73%, usually around 19:09.
**Extra Stamina** - 69%, usually around 13:54.
**Crippling Headshot** - 68%, usually around 28:29.

### Items to watch carefully
**Healbane** - 51%, usually around 13:45.
**Mercurial Magnum** - 52%, usually around 30:00.
**Rapid Recharge** - 54%, usually around 29:01.
**Spellslinger** - 58%, usually around 27:33.
**Tankbuster** - 58%, usually around 21:34.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Mina

### Replay comparison
**Vitality item count by 10:00 was 1 or less** - Lower win-rate signal to review.

### Win pattern
**Vitality item count by 10:00 was more than 1** - Stronger comparison signal.

### Items that looked strong
**Ethereal Shift** - 63%, usually around 26:01.
**Restorative Locket** - 62%, usually around 9:01.
**Arctic Blast** - 62%, usually around 29:03.
**Extra Health** - 61%, usually around 9:01.
**Superior Cooldown** - 60%, usually around 23:31.

### Items to watch carefully
**Spirit Rend** - 44%, usually around 28:29.
**Toxic Bullets** - 45%, usually around 12:11.
**Quicksilver Reload** - 49%, usually around 5:27.
**Counterspell** - 50%, usually around 22:47.
**Spirit Shredder Bullets** - 52%, usually around 21:40.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Mirage

### Replay comparison
**Did not have Healbane by 10:00** - Lower win-rate signal to review.

### Win pattern
**Had Healbane by 10:00** - Stronger comparison signal.

### Items that looked strong
**Transcendent Cooldown** - 87%, usually around 29:15.
**Arcane Surge** - 86%, usually around 4:20.
**Mystic Vulnerability** - 85%, usually around 14:39.
**Spirit Shredder Bullets** - 85%, usually around 12:57.
**Diviner's Kevlar** - 83%, usually around 23:11.

### Items to watch carefully
**Ricochet** - 48%, usually around 26:54.
**Extra Spirit** - 61%, usually around 2:39.
**Superior Cooldown** - 66%, usually around 23:18.
**Improved Spirit** - 68%, usually around 22:12.
**Boundless Spirit** - 70%, usually around 26:15.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Paradox

### Win pattern
**(root)** - Stronger comparison signal.

### Items that looked strong
**Extra Stamina** - 85%, usually around 9:52.
**Slowing Hex** - 83%, usually around 10:48.
**Crippling Headshot** - 73%, usually around 22:51.
**Headhunter** - 73%, usually around 10:18.
**Monster Rounds** - 72%, usually around 6:03.

### Items to watch carefully
**Cultist Sacrifice** - 64%, usually around 9:22.
**Fortitude** - 67%, usually around 15:21.
**Hollow Point** - 67%, usually around 15:29.
**Weakening Headshot** - 69%, usually around 20:03.
**Extra Health** - 70%, usually around 10:39.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Seven

### Replay comparison
**Tier 1 (800 Souls) item count by 15:00 was 3 or less** - Lower win-rate signal to review.

### Win pattern
**Tier 1 (800 Souls) item count by 15:00 was more than 3** - Stronger comparison signal.

### Items that looked strong
**Duration Extender** - 82%, usually around 17:04.
**Extended Magazine** - 76%, usually around 7:42.
**Spirit Lifesteal** - 74%, usually around 19:02.
**Restorative Shot** - 73%, usually around 1:03.
**Spirit Shredder Bullets** - 72%, usually around 14:08.

### Items to watch carefully
**Crippling Headshot** - 50%, usually around 25:46.
**Boundless Spirit** - 50%, usually around 28:27.
**Counterspell** - 51%, usually around 18:38.
**High-Velocity Rounds** - 54%, usually around 2:55.
**Dispel Magic** - 54%, usually around 16:28.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Silver

### Replay comparison
**Item total spend by 15:00 was at most 14,560** - Lower win-rate signal to review.

### Win pattern
**Item total spend by 15:00 was more than 14,560** - Stronger comparison signal.

### Items that looked strong
**Phantom Strike** - 72%, usually around 25:46.
**Debuff Reducer** - 65%, usually around 24:05.
**High-Velocity Rounds** - 64%, usually around 12:17.
**Lifestrike** - 64%, usually around 8:50.
**Toxic Bullets** - 61%, usually around 19:41.

### Items to watch carefully
**Restorative Locket** - 40%, usually around 6:30.
**Bullet Resilience** - 41%, usually around 23:13.
**Slowing Hex** - 42%, usually around 15:07.
**Counterspell** - 47%, usually around 23:40.
**Dispel Magic** - 50%, usually around 19:09.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Venator

### Replay comparison
**Vitality item spend by 20:00 was at most 8,000** - Lower win-rate signal to review.

### Win pattern
**Vitality item spend by 20:00 was more than 8,000** - Stronger comparison signal.

### Items that looked strong
**Dispel Magic** - 61%, usually around 17:21.
**Warp Stone** - 57%, usually around 23:36.
**Silencer** - 53%, usually around 27:24.
**Opening Rounds** - 50%, usually around 4:46.
**Enduring Speed** - 47%, usually around 12:46.

### Items to watch carefully
**Inhibitor** - 16%, usually around 26:28.
**Restorative Shot** - 28%, usually around 1:03.
**Mystic Expansion** - 31%, usually around 22:24.
**Crippling Headshot** - 33%, usually around 24:53.
**Rapid Recharge** - 34%, usually around 24:10.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Victor

### Win pattern
**(root)** - Stronger comparison signal.

### Items that looked strong
**Extra Spirit** - 77%, usually around 1:16.
**Sprint Boots** - 72%, usually around 10:23.
**Opening Rounds** - 72%, usually around 2:34.
**Monster Rounds** - 71%, usually around 7:55.
**Compress Cooldown** - 71%, usually around 11:45.

### Items to watch carefully
**Enduring Speed** - 69%, usually around 13:21.
**Extra Regen** - 69%, usually around 3:44.
**Berserker** - 70%, usually around 19:21.
**High-Velocity Rounds** - 70%, usually around 1:06.
**Warp Stone** - 70%, usually around 18:10.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Vyper

### Win pattern
**Spirit item spend by 20:00 was at most 6,720** - Stronger comparison signal.
**Spirit item spend by 20:00 was more than 6,720** - Stronger comparison signal.

### Items that looked strong
**Reactive Barrier** - 93%, usually around 10:03.
**Unstoppable** - 85%, usually around 26:28.
**Debuff Reducer** - 83%, usually around 26:55.
**Extra Spirit** - 82%, usually around 5:07.
**Vampiric Burst** - 82%, usually around 24:47.

### Items to watch carefully
**Dispel Magic** - 67%, usually around 22:02.
**Counterspell** - 72%, usually around 21:33.
**Fortitude** - 73%, usually around 24:11.
**High-Velocity Rounds** - 73%, usually around 2:28.
**Extra Health** - 73%, usually around 7:48.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Warden

### Replay comparison
**Did not have Hollow Point by 20:00** - Lower win-rate signal to review.

### Win pattern
**Had Hollow Point by 20:00** - Stronger comparison signal.

### Items that looked strong
**Colossus** - 79%, usually around 24:32.
**Extra Health** - 75%, usually around 17:47.
**Vampiric Burst** - 74%, usually around 27:39.
**Extra Spirit** - 74%, usually around 14:33.
**Dispel Magic** - 71%, usually around 18:33.

### Items to watch carefully
**Extra Regen** - 53%, usually around 3:28.
**Spellslinger** - 54%, usually around 28:42.
**Sprint Boots** - 56%, usually around 12:31.
**Bullet Resist Shredder** - 57%, usually around 12:37.
**Blood Tribute** - 60%, usually around 24:25.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Wraith

### Win pattern
**Spirit item count by 20:00 was 3 or less** - Stronger comparison signal.
**Spirit item count by 20:00 was more than 3** - Stronger comparison signal.

### Items that looked strong
**Spirit Resilience** - 100%, usually around 26:01.
**Boundless Spirit** - 91%, usually around 25:34.
**Counterspell** - 86%, usually around 24:18.
**Spirit Lifesteal** - 80%, usually around 23:13.
**Extra Charge** - 80%, usually around 9:43.

### Items to watch carefully
**Healing Booster** - 66%, usually around 16:20.
**Enduring Speed** - 67%, usually around 22:08.
**Cultist Sacrifice** - 67%, usually around 8:16.
**Monster Rounds** - 70%, usually around 1:17.
**Extra Regen** - 70%, usually around 3:03.
Review these once as possible already-hard-game buys before treating them as the cause.

### Simple advice
Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build.

## Simple Weekly Plan
Use the loss patterns as replay review topics first. Treat the model as a signal, not proof, because item choices can reflect hard games instead of causing them.