This is the 2026-06-19 model snapshot for Zerggy.
## Zerggy Deadlock Weekly Report Generated: 2026-06-19 13:14 Matches modeled: 803 Match cap: 50 per hero ## Biggest Review Topics **Venator** - Survivability/timing issue: Vitality timing appears tied to the losing branch. **Lady Geist** - Item timing/build path issue: review this branch in replays before treating it as causal. **Mina** - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered. **Seven** - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered. **Haze** - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered. **Drifter** - Economy/item tempo issue: the branch is defined by lower total spend at a key midgame timing. **Silver** - Economy/item tempo issue: the branch is defined by lower total spend at a key midgame timing. **Warden** - Survivability/timing issue: Vitality timing appears tied to the losing branch. ## Top Loss Patterns **Venator** - 30.2% win rate when item spend vitality by 20:00 was <= 8,000 **Lady Geist** - 37.6% win rate when (root) **Mina** - 47.5% win rate when item count vitality by 10:00 was 1 or less **Seven** - 41.6% win rate when item count tier1 by 15:00 was 3 or less **Haze** - 38.6% win rate when did not have Slowing Hex by 15:00 **Drifter** - 37.2% win rate when item total spend by 20:00 was <= 21,440 **Silver** - 33.9% win rate when item total spend by 15:00 was <= 14,560 **Warden** - 42.2% win rate when did not have Hollow Point by 20:00 **Mirage** - 48.6% win rate when did not have Healbane by 10:00 ## Stronger Patterns **Vyper** - 92.2% win rate when item spend spirit by 20:00 was > 6,720 **Wraith** - 87.7% win rate when item count spirit by 20:00 was more than 3 **Mirage** - 83.1% win rate when had Healbane by 10:00 **Lash** - 81.9% win rate when item count vitality by 15:00 was 1 or less **Infernus** - 81.7% win rate when item count tier3 by 15:00 was more than 1 **Drifter** - 80.9% win rate when item total spend by 20:00 was > 21,440 **Paradox** - 77.1% win rate when (root) **Seven** - 76.3% win rate when item count tier1 by 15:00 was more than 3 **Warden** - 74.9% win rate when had Hollow Point by 20:00 **Celeste** - 72.6% win rate when (root) ## Apollo ### Win pattern **(root)** - Stronger comparison signal. ### Items that looked strong **Improved Spirit** - 55%, usually around 7:04. **Extra Spirit** - 55%, usually around 3:02. **Mystic Burst** - 54%, usually around 1:05. **Greater Expansion** - 54%, usually around 26:07. **Spirit Lifesteal** - 54%, usually around 13:23. ### Items to watch carefully **Torment Pulse** - 44%, usually around 13:50. **Extra Stamina** - 46%, usually around 12:36. **Healbane** - 47%, usually around 10:33. **Mystic Expansion** - 48%, usually around 6:58. **Warp Stone** - 52%, usually around 12:32. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Celeste ### Win pattern **(root)** - Stronger comparison signal. ### Items that looked strong **Mystic Expansion** - 71%, usually around 10:33. **Extra Spirit** - 70%, usually around 1:09. **Stamina Mastery** - 70%, usually around 14:03. **Torment Pulse** - 70%, usually around 9:53. **Spirit Lifesteal** - 69%, usually around 13:27. ### Items to watch carefully **Extra Stamina** - 63%, usually around 7:03. **Improved Spirit** - 64%, usually around 14:29. **Escalating Exposure** - 65%, usually around 24:00. **Greater Expansion** - 68%, usually around 23:12. **Spirit Lifesteal** - 69%, usually around 13:27. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Drifter ### Replay comparison **Item total spend by 20:00 was at most 21,440** - Lower win-rate signal to review. ### Win pattern **Item total spend by 20:00 was more than 21,440** - Stronger comparison signal. ### Items that looked strong **Healing Rite** - 77%, usually around 4:07. **Hollow Point** - 74%, usually around 22:17. **Enduring Speed** - 74%, usually around 17:01. **Close Quarters** - 73%, usually around 1:05. **Crippling Headshot** - 72%, usually around 31:20. ### Items to watch carefully **Metal Skin** - 43%, usually around 19:03. **Extra Regen** - 54%, usually around 2:31. **Slowing Bullets** - 56%, usually around 8:53. **Bullet Resist Shredder** - 56%, usually around 9:07. **Extra Stamina** - 57%, usually around 11:03. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Haze ### Replay comparison **Did not have Slowing Hex by 15:00** - Lower win-rate signal to review. ### Win pattern **Had Slowing Hex by 15:00** - Stronger comparison signal. ### Items that looked strong **Extra Stamina** - 72%, usually around 17:47. **Counterspell** - 70%, usually around 23:14. **Slowing Bullets** - 66%, usually around 14:24. **Stamina Mastery** - 65%, usually around 22:03. **Warp Stone** - 64%, usually around 22:36. ### Items to watch carefully **Cursed Relic** - 37%, usually around 29:48. **Enduring Speed** - 39%, usually around 18:19. **Ricochet** - 48%, usually around 28:04. **Tesla Bullets** - 49%, usually around 20:46. **Extra Regen** - 51%, usually around 2:40. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Infernus ### Win pattern **Tier 3 (3,200 Souls) item count by 15:00 was 1 or less** - Stronger comparison signal. **Tier 3 (3,200 Souls) item count by 15:00 was more than 1** - Stronger comparison signal. ### Items that looked strong **Spirit Rend** - 80%, usually around 27:46. **Extra Regen** - 78%, usually around 3:05. **Boundless Spirit** - 78%, usually around 32:00. **Escalating Resilience** - 75%, usually around 23:43. **Superior Duration** - 74%, usually around 18:02. ### Items to watch carefully **Enchanter's Emblem** - 61%, usually around 7:52. **Leech** - 64%, usually around 33:14. **Dispel Magic** - 64%, usually around 20:02. **Escalating Exposure** - 67%, usually around 24:16. **Extended Magazine** - 68%, usually around 1:06. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Lady Geist ### Replay comparison **(root)** - Lower win-rate signal to review. ### Items that looked strong **Spirit Resilience** - 42%, usually around 16:49. **Spellslinger** - 41%, usually around 24:25. **Healing Booster** - 40%, usually around 10:11. **Arcane Surge** - 40%, usually around 8:24. **Extra Regen** - 40%, usually around 2:27. ### Items to watch carefully **Extra Stamina** - 33%, usually around 5:54. **Enduring Speed** - 33%, usually around 14:55. **Warp Stone** - 34%, usually around 19:48. **Mystic Regeneration** - 36%, usually around 4:19. **Monster Rounds** - 37%, usually around 2:37. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Lash ### Win pattern **Vitality item count by 15:00 was 1 or less** - Stronger comparison signal. **Vitality item count by 15:00 was more than 1** - Stronger comparison signal. ### Items that looked strong **Weakening Headshot** - 76%, usually around 24:35. **Dispel Magic** - 75%, usually around 24:32. **Slowing Bullets** - 73%, usually around 19:09. **Extra Stamina** - 69%, usually around 13:54. **Crippling Headshot** - 68%, usually around 28:29. ### Items to watch carefully **Healbane** - 51%, usually around 13:45. **Mercurial Magnum** - 52%, usually around 30:00. **Rapid Recharge** - 54%, usually around 29:01. **Spellslinger** - 58%, usually around 27:33. **Tankbuster** - 58%, usually around 21:34. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Mina ### Replay comparison **Vitality item count by 10:00 was 1 or less** - Lower win-rate signal to review. ### Win pattern **Vitality item count by 10:00 was more than 1** - Stronger comparison signal. ### Items that looked strong **Ethereal Shift** - 63%, usually around 26:01. **Restorative Locket** - 62%, usually around 9:01. **Arctic Blast** - 62%, usually around 29:03. **Extra Health** - 61%, usually around 9:01. **Superior Cooldown** - 60%, usually around 23:31. ### Items to watch carefully **Spirit Rend** - 44%, usually around 28:29. **Toxic Bullets** - 45%, usually around 12:11. **Quicksilver Reload** - 49%, usually around 5:27. **Counterspell** - 50%, usually around 22:47. **Spirit Shredder Bullets** - 52%, usually around 21:40. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Mirage ### Replay comparison **Did not have Healbane by 10:00** - Lower win-rate signal to review. ### Win pattern **Had Healbane by 10:00** - Stronger comparison signal. ### Items that looked strong **Transcendent Cooldown** - 87%, usually around 29:15. **Arcane Surge** - 86%, usually around 4:20. **Mystic Vulnerability** - 85%, usually around 14:39. **Spirit Shredder Bullets** - 85%, usually around 12:57. **Diviner's Kevlar** - 83%, usually around 23:11. ### Items to watch carefully **Ricochet** - 48%, usually around 26:54. **Extra Spirit** - 61%, usually around 2:39. **Superior Cooldown** - 66%, usually around 23:18. **Improved Spirit** - 68%, usually around 22:12. **Boundless Spirit** - 70%, usually around 26:15. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Paradox ### Win pattern **(root)** - Stronger comparison signal. ### Items that looked strong **Extra Stamina** - 85%, usually around 9:52. **Slowing Hex** - 83%, usually around 10:48. **Crippling Headshot** - 73%, usually around 22:51. **Headhunter** - 73%, usually around 10:18. **Monster Rounds** - 72%, usually around 6:03. ### Items to watch carefully **Cultist Sacrifice** - 64%, usually around 9:22. **Fortitude** - 67%, usually around 15:21. **Hollow Point** - 67%, usually around 15:29. **Weakening Headshot** - 69%, usually around 20:03. **Extra Health** - 70%, usually around 10:39. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Seven ### Replay comparison **Tier 1 (800 Souls) item count by 15:00 was 3 or less** - Lower win-rate signal to review. ### Win pattern **Tier 1 (800 Souls) item count by 15:00 was more than 3** - Stronger comparison signal. ### Items that looked strong **Duration Extender** - 82%, usually around 17:04. **Extended Magazine** - 76%, usually around 7:42. **Spirit Lifesteal** - 74%, usually around 19:02. **Restorative Shot** - 73%, usually around 1:03. **Spirit Shredder Bullets** - 72%, usually around 14:08. ### Items to watch carefully **Crippling Headshot** - 50%, usually around 25:46. **Boundless Spirit** - 50%, usually around 28:27. **Counterspell** - 51%, usually around 18:38. **High-Velocity Rounds** - 54%, usually around 2:55. **Dispel Magic** - 54%, usually around 16:28. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Silver ### Replay comparison **Item total spend by 15:00 was at most 14,560** - Lower win-rate signal to review. ### Win pattern **Item total spend by 15:00 was more than 14,560** - Stronger comparison signal. ### Items that looked strong **Phantom Strike** - 72%, usually around 25:46. **Debuff Reducer** - 65%, usually around 24:05. **High-Velocity Rounds** - 64%, usually around 12:17. **Lifestrike** - 64%, usually around 8:50. **Toxic Bullets** - 61%, usually around 19:41. ### Items to watch carefully **Restorative Locket** - 40%, usually around 6:30. **Bullet Resilience** - 41%, usually around 23:13. **Slowing Hex** - 42%, usually around 15:07. **Counterspell** - 47%, usually around 23:40. **Dispel Magic** - 50%, usually around 19:09. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Venator ### Replay comparison **Vitality item spend by 20:00 was at most 8,000** - Lower win-rate signal to review. ### Win pattern **Vitality item spend by 20:00 was more than 8,000** - Stronger comparison signal. ### Items that looked strong **Dispel Magic** - 61%, usually around 17:21. **Warp Stone** - 57%, usually around 23:36. **Silencer** - 53%, usually around 27:24. **Opening Rounds** - 50%, usually around 4:46. **Enduring Speed** - 47%, usually around 12:46. ### Items to watch carefully **Inhibitor** - 16%, usually around 26:28. **Restorative Shot** - 28%, usually around 1:03. **Mystic Expansion** - 31%, usually around 22:24. **Crippling Headshot** - 33%, usually around 24:53. **Rapid Recharge** - 34%, usually around 24:10. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Victor ### Win pattern **(root)** - Stronger comparison signal. ### Items that looked strong **Extra Spirit** - 77%, usually around 1:16. **Sprint Boots** - 72%, usually around 10:23. **Opening Rounds** - 72%, usually around 2:34. **Monster Rounds** - 71%, usually around 7:55. **Compress Cooldown** - 71%, usually around 11:45. ### Items to watch carefully **Enduring Speed** - 69%, usually around 13:21. **Extra Regen** - 69%, usually around 3:44. **Berserker** - 70%, usually around 19:21. **High-Velocity Rounds** - 70%, usually around 1:06. **Warp Stone** - 70%, usually around 18:10. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Vyper ### Win pattern **Spirit item spend by 20:00 was at most 6,720** - Stronger comparison signal. **Spirit item spend by 20:00 was more than 6,720** - Stronger comparison signal. ### Items that looked strong **Reactive Barrier** - 93%, usually around 10:03. **Unstoppable** - 85%, usually around 26:28. **Debuff Reducer** - 83%, usually around 26:55. **Extra Spirit** - 82%, usually around 5:07. **Vampiric Burst** - 82%, usually around 24:47. ### Items to watch carefully **Dispel Magic** - 67%, usually around 22:02. **Counterspell** - 72%, usually around 21:33. **Fortitude** - 73%, usually around 24:11. **High-Velocity Rounds** - 73%, usually around 2:28. **Extra Health** - 73%, usually around 7:48. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Warden ### Replay comparison **Did not have Hollow Point by 20:00** - Lower win-rate signal to review. ### Win pattern **Had Hollow Point by 20:00** - Stronger comparison signal. ### Items that looked strong **Colossus** - 79%, usually around 24:32. **Extra Health** - 75%, usually around 17:47. **Vampiric Burst** - 74%, usually around 27:39. **Extra Spirit** - 74%, usually around 14:33. **Dispel Magic** - 71%, usually around 18:33. ### Items to watch carefully **Extra Regen** - 53%, usually around 3:28. **Spellslinger** - 54%, usually around 28:42. **Sprint Boots** - 56%, usually around 12:31. **Bullet Resist Shredder** - 57%, usually around 12:37. **Blood Tribute** - 60%, usually around 24:25. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Wraith ### Win pattern **Spirit item count by 20:00 was 3 or less** - Stronger comparison signal. **Spirit item count by 20:00 was more than 3** - Stronger comparison signal. ### Items that looked strong **Spirit Resilience** - 100%, usually around 26:01. **Boundless Spirit** - 91%, usually around 25:34. **Counterspell** - 86%, usually around 24:18. **Spirit Lifesteal** - 80%, usually around 23:13. **Extra Charge** - 80%, usually around 9:43. ### Items to watch carefully **Healing Booster** - 66%, usually around 16:20. **Enduring Speed** - 67%, usually around 22:08. **Cultist Sacrifice** - 67%, usually around 8:16. **Monster Rounds** - 70%, usually around 1:17. **Extra Regen** - 70%, usually around 3:03. Review these once as possible already-hard-game buys before treating them as the cause. ### Simple advice Use this hero as a replay checklist. Compare the weaker pattern games against the better pattern before changing the build. ## Simple Weekly Plan Use the loss patterns as replay review topics first. Treat the model as a signal, not proof, because item choices can reflect hard games instead of causing them.