This is the 2026-07-17 model snapshot for Poshypop.
Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Wraith - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Venator - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Lady Geist - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Seven - Item timing/build path issue: review this pattern in replays before treating it as causal.
Warden - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Mirage - Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Ivy, Yamato
These heroes have a readable item-timing pattern to compare in replays.
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Wraith replay quality | Review | 31 | 30% | |
| Wraith replay quality | Good game | 19 | 85% | |
| Win / loss | Loss | 31 | 31% | |
| Win / loss | Better | 19 | 68% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 69% | 17 | 12:21 | |
| 62% | 15 | 24:10 | |
| 60% | 17 | 13:01 | |
| 59% | 15 | 27:56 | |
| 54% | 29 | 4:32 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 15% | 19 | 26:45 | |
| 34% | 12 | 7:07 | |
| 37% | 33 | 9:41 | |
| 38% | 15 | 14:21 | |
| 38% | 32 | 14:11 |
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Venator replay quality | Review | 18 | 30% | |
| Venator replay quality | Good game | 32 | 63% | |
| Win / loss | Loss | 32 | 38% | |
| Win / loss | Better | 18 | 78% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 67% | 19 | 23:19 | |
| 58% | 34 | 19:28 | |
| 58% | 31 | 11:19 | |
| 58% | 17 | 31:25 | |
| 57% | 12 | 9:34 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 47% | 40 | 17:04 | |
| 48% | 47 | 7:33 | |
| 50% | 32 | 22:13 | |
| 51% | 39 | 21:47 | |
| 51% | 37 | 21:12 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Lady Geist replay quality | Review | 25 | 27% | |
| Lady Geist replay quality | Good game | 25 | 78% | |
| Win / loss | Loss | 22 | 42% | |
| Win / loss | Better | 28 | 69% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 68% | 13 | 24:53 | |
| 64% | 15 | 8:52 | |
| 63% | 19 | 3:53 | |
| 62% | 30 | 25:11 | |
| 61% | 27 | 12:47 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 49% | 16 | 11:48 | |
| 51% | 30 | 8:29 | |
| 54% | 47 | 12:43 | |
| 54% | 17 | 19:27 | |
| 55% | 21 | 7:39 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Seven replay quality | Review | 20 | 35% | |
| Seven replay quality | Good game | 19 | 71% | |
| Win / loss | Loss | 20 | 36% | |
| Win / loss | Better | 19 | 94% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 75% | 16 | 10:44 | |
| 74% | 31 | 14:55 | |
| 72% | 28 | 7:08 | |
| 71% | 15 | 9:04 | |
| 69% | 30 | 12:09 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 50% | 11 | 13:00 | |
| 51% | 13 | 13:35 | |
| 52% | 13 | 12:43 | |
| 53% | 19 | 1:08 | |
| 57% | 17 | 18:15 |
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Warden replay quality | Review | 32 | 36% | |
| Warden replay quality | Good game | 18 | 78% | |
| Win / loss | Loss | 25 | 42% | |
| Win / loss | Better | 25 | 80% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 79% | 14 | 15:00 | |
| 78% | 27 | 25:39 | |
| 77% | 14 | 14:58 | |
| 76% | 27 | 20:59 | |
| 76% | 16 | 8:37 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 51% | 17 | 6:57 | |
| 56% | 33 | 9:50 | |
| 59% | 28 | 4:56 | |
| 60% | 45 | 3:07 | |
| 60% | 24 | 8:50 |
Review note: Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Mirage replay quality | Review | 18 | 41% | |
| Mirage replay quality | Good game | 18 | 58% | |
| Win / loss | Better | 18 | 54% | |
| Win / loss | Loss | 18 | 44% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 59% | 27 | 2:53 | |
| 58% | 16 | 19:52 | |
| 57% | 17 | 23:39 | |
| 55% | 15 | 23:07 | |
| 51% | 18 | 11:17 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 31% | 15 | 9:59 | |
| 40% | 15 | 14:40 | |
| 41% | 17 | 13:18 | |
| 42% | 15 | 4:43 | |
| 42% | 27 | 6:53 |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 23% | 16 | 19:08 | |
| 19% | 19 | 15:35 | |
| 13% | 17 | 11:40 | |
| 4% | 17 | 1:09 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 4% | 17 | 1:09 | |
| 13% | 17 | 11:40 | |
| 19% | 19 | 15:35 | |
| 23% | 16 | 19:08 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 90% | 11 | 14:28 | |
| 79% | 10 | 5:39 | |
| 78% | 18 | 24:54 | |
| 76% | 25 | 12:28 | |
| 71% | 24 | 21:11 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 45% | 11 | 14:44 | |
| 46% | 13 | 2:40 | |
| 57% | 9 | 21:48 | |
| 57% | 19 | 17:28 | |
| 57% | 14 | 20:57 |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.