This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Paradox-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Paradox balance change. No-change estimate: 87.6%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Paradoxical Swap | 3.8% | Buff | 66.8% | 3.9% | 29.2% | 0.5% |
| Spirit | 3.7% | Mixed Or Rework | 26.4% | 16.8% | 56.8% | 0.5% |
| Time Wall | 2.8% | Buff | 77.2% | 0.5% | 22.4% | 0.3% |
| Kinetic Carbine | 2.4% | Buff | 66.3% | 2.9% | 30.8% | 0.3% |
| Pulse Grenade | 1.9% | Buff | 68.3% | 1.6% | 30.1% | 0.2% |
| Weapon | 0.6% | Mixed Or Rework | 41.8% | 8.7% | 49.5% | 0.1% |
| Vitality | 0.2% | Mixed Or Rework | 43.0% | 8.7% | 48.3% | 0.0% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Paradox receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Paradox changes. | 196 | 50.0% | 0.488 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 3 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
51 Paradox patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-05-22 | kinetic_carbine_t3ability:kinetic_carbine | Buff | +50% Max Damage Scaling | +55% | Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55% |
| 2026-05-22 | paradoxical_swap_damageability:paradoxical_swap | Buff | 125 | 150 | Paradoxical Swap damage increased from 125 to 150 |
| 2026-05-22 | time_wall_t1_durationability:time_wall | Buff | +2.5s | +3 | Time Wall T1 duration increased from +2.5s to +3.5s |
| 2026-05-22 | time_wall_t3ability:time_wall | Buff | +1 Charge | +2 | Time Wall T3 increased from +1 Charge to +2 |
| 2026-05-22 | time_wall_t3_charge_delayability:time_wall | Nerf | 4s | 2s | Time Wall T3 Charge Delay reduced from 4s to 2s |
| 2026-04-30 | kinetic_carbineability:kinetic_carbine | Rework | Kinetic Carbine now provides +20% Air Dash Distance when charged | ||
| 2026-04-30 | kinetic_carbine_cooldownability:kinetic_carbine | Nerf | 30s | 28s | Kinetic Carbine cooldown reduced from 30s to 28s |
| 2026-04-30 | time_wall_t2_weapon_damageability:time_wall | Buff | +30% | +35% | Time Wall T2 weapon damage increased from +30% to +35% |
| 2026-03-06 | kinetic_carbine_base_damage_scaleability:kinetic_carbine | Buff | 100% | 125% | Kinetic Carbine base damage scale increased from 100% to 125% |
| 2026-03-06 | kinetic_carbine_cooldownability:kinetic_carbine | Buff | 27s | 30s | Kinetic Carbine cooldown increased from 27s to 30s |
| 2026-03-06 | kinetic_carbine_speed_spirit_scalingability:kinetic_carbine | Buff | 0.09 | 0 | Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13 |
| 2026-03-06 | kinetic_carbine_t2ability:kinetic_carbine | Rework | "-8s Cooldown and +2s Charge Hold" | "-12s Cooldown" | Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown" |
| 2026-03-06 | kinetic_carbine_t3ability:kinetic_carbine | Buff | Kinetic Carbine T3 now also increases charge hold by 2s | ||
| 2026-03-06 | paradoxical_swapability:paradoxical_swap | Nerf | Paradoxical Swap no longer has 80% Spirit Lifesteal | ||
| 2026-03-06 | paradoxical_swap_canability:paradoxical_swap | Rework | Paradoxical Swap can now be alt casted to swap only a single target with the T3 | ||
| 2026-03-06 | paradoxical_swap_cooldownability:paradoxical_swap | Buff | 75s | 95s | Paradoxical Swap cooldown increased from 75s to 95s |
| 2026-03-06 | paradoxical_swap_damageability:paradoxical_swap | Rework | 10% Current Health | 125 with 1 | Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling |
| 2026-03-06 | paradoxical_swap_damageability:paradoxical_swap | Rework | 115 (0.6 spirit scaling) | 10% Current Health | Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health |
| 2026-03-06 | paradoxical_swap_t1ability:paradoxical_swap | Rework | "-15s Cooldown" | "+200 Barrier (1 | Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)" |
| 2026-03-06 | paradoxical_swap_t2ability:paradoxical_swap | Rework | "+81 Damage" | "+13m Cast Range and -35s Cooldown" | Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown" |
| 2026-03-06 | paradoxical_swap_t3ability:paradoxical_swap | Rework | 10% Current Health | 10% Max Health | Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health |
| 2026-03-06 | paradoxical_swap_t3ability:paradoxical_swap | Rework | "+15m Cast Range" | "Swaps additional enemies in 7m radius and +10% Current Health Damage" | Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage" |
| 2026-03-06 | pulse_grenadeability:pulse_grenade | Rework | -30% Move Speed for 2s | -20% Time Slow for 0 | Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s |
| 2026-03-06 | pulse_grenade_amp_per_stackability:pulse_grenade | Nerf | 6% | 4% | Pulse Grenade Amp Per Stack reduced from 6% to 4% |
| 2026-03-06 | pulse_grenade_cooldownability:pulse_grenade | Buff | 28s | 32s | Pulse Grenade cooldown increased from 28s to 32s |
| 2026-03-06 | pulse_grenade_does_half_damage_to_objectivesability:pulse_grenade | Rework | Pulse Grenade does half damage to objectives | ||
| 2026-03-06 | pulse_grenade_radiusability:pulse_grenade | Nerf | 6m | 5 | Pulse Grenade radius reduced from 6m to 5.5m |
| 2026-03-06 | pulse_grenade_radius_increases_by_1m_per_pulseability:pulse_grenade | Rework | Pulse Grenade radius increases by +1m per Pulse | ||
| 2026-03-06 | pulse_grenade_spirit_scalingability:pulse_grenade | Nerf | 0.4 | 0 | Pulse Grenade spirit scaling reduced from 0.4 to 0.3 |
| 2026-03-06 | pulse_grenade_spirit_scalingability:pulse_grenade | Nerf | 0.6 | 0 | Pulse Grenade spirit scaling reduced from 0.6 to 0.4 |
| 2026-03-06 | pulse_grenade_t1ability:pulse_grenade | Rework | +0.8s Duration | -12s Cooldown | Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown |
| 2026-03-06 | pulse_grenade_t2ability:pulse_grenade | Rework | "-8s Cooldown" | "+20 Pulse Damage and +0 | Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling" |
| 2026-03-06 | pulse_grenade_t3ability:pulse_grenade | Rework | "+36 Pulse Damage and +0.8m Radius per Pulse" | "+4% Damage Amp Per Stack and +1 | Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration" |
| 2026-03-06 | time_wallability:time_wall | Rework | Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) | ||
| 2026-03-06 | time_wallability:time_wall | Rework | Time Wall now increases allied bullet speeds going through it by 100% | ||
| 2026-03-06 | time_wallability:time_wall | Nerf | Time Wall no longer damages enemies going through it | ||
| 2026-03-06 | time_wall_durationability:time_wall | Nerf | 6s | 5 | Time Wall duration reduced from 6s to 5.5 |
| 2026-03-06 | time_wall_slow_durationability:time_wall | Buff | 1.25s | 2s | Time Wall slow duration increased from 1.25s to 2s |
| 2026-03-06 | time_wall_t1ability:time_wall | Buff | +2m Width | +3m | Time Wall T1 increased from +2m Width to +3m |
| 2026-03-06 | time_wall_t1ability:time_wall | Buff | Time Wall T1 now also increases duration by +2.5s | ||
| 2026-03-06 | time_wall_t2ability:time_wall | Rework | "+9% Max Health Damage" | "+2 | Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage" |
| 2026-03-06 | time_wall_t2ability:time_wall | Nerf | Time Wall T2 no longer increases duration by +2.5s | ||
| 2026-03-06 | time_wall_t2ability:time_wall | Buff | Time Wall T2 now also silences enemies for 2.3s | ||
| 2026-03-06 | time_wall_t3ability:time_wall | Rework | silencing enemies | Allowing Charges and Granting +1 Charge (4s Charge Time) | Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) |
| 2025-11-21 | fixed_a_bug_where_you_could_airdash_further_then_expected_with_kinetic_carbineability:kinetic_carbine | Rework | Fixed a bug where you could airdash further then expected with Kinetic Carbine | ||
| 2025-11-21 | pulse_grenade_damageability:pulse_grenade | Nerf | 40 | 35 | Pulse Grenade damage reduced from 40 to 35 |
| 2025-11-21 | pulse_grenade_spirit_scalingability:pulse_grenade | Buff | 0.43 | 0 | Pulse Grenade spirit scaling increased from 0.43 to 0.55 |
| 2025-11-21 | base_healthvitality | Nerf | 700 | 650 | Base health reduced from 700 to 650 |
| 2025-11-21 | base_regenvitality | Nerf | 2.0 | 1 | Base regen reduced from 2.0 to 1.0 |
| 2025-11-21 | health_per_boonvitality | Nerf | 47 | 45 | Health per boon reduced from 47 to 45 |
| 2025-11-21 | bullet_damage_growthweapon | Nerf | 0.27 | 0 | Bullet damage growth reduced from 0.27 to 0.22 |