Deadlock Hero Balance Predictions
Paradox buff/nerf predictor prototype
Generated from the Paradox predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Paradox Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Paradox-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Paradox is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Paradox receive any balance change in the next patch?
Stage 2
If Paradox changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Paradox change?

12.4%

Estimated chance of any Paradox balance change. No-change estimate: 87.6%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Paradox changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Paradoxical Swap 3.8% Buff 66.8% 3.9% 29.2% 0.5%
Spirit 3.7% Mixed Or Rework 26.4% 16.8% 56.8% 0.5%
Time Wall 2.8% Buff 77.2% 0.5% 22.4% 0.3%
Kinetic Carbine 2.4% Buff 66.3% 2.9% 30.8% 0.3%
Pulse Grenade 1.9% Buff 68.3% 1.6% 30.1% 0.2%
Weapon 0.6% Mixed Or Rework 41.8% 8.7% 49.5% 0.1%
Vitality 0.2% Mixed Or Rework 43.0% 8.7% 48.3% 0.0%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Paradox receives any balance change. 28 50.0% 0.472
Stage 2 - mechanic selectedWhich mechanic family is selected if Paradox changes. 196 50.0% 0.488
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 3 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Paradox changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Paradox Patch Changes

51 Paradox patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-05-22 kinetic_carbine_t3ability:kinetic_carbine Buff +50% Max Damage Scaling +55% Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
2026-05-22 paradoxical_swap_damageability:paradoxical_swap Buff 125 150 Paradoxical Swap damage increased from 125 to 150
2026-05-22 time_wall_t1_durationability:time_wall Buff +2.5s +3 Time Wall T1 duration increased from +2.5s to +3.5s
2026-05-22 time_wall_t3ability:time_wall Buff +1 Charge +2 Time Wall T3 increased from +1 Charge to +2
2026-05-22 time_wall_t3_charge_delayability:time_wall Nerf 4s 2s Time Wall T3 Charge Delay reduced from 4s to 2s
2026-04-30 kinetic_carbineability:kinetic_carbine Rework Kinetic Carbine now provides +20% Air Dash Distance when charged
2026-04-30 kinetic_carbine_cooldownability:kinetic_carbine Nerf 30s 28s Kinetic Carbine cooldown reduced from 30s to 28s
2026-04-30 time_wall_t2_weapon_damageability:time_wall Buff +30% +35% Time Wall T2 weapon damage increased from +30% to +35%
2026-03-06 kinetic_carbine_base_damage_scaleability:kinetic_carbine Buff 100% 125% Kinetic Carbine base damage scale increased from 100% to 125%
2026-03-06 kinetic_carbine_cooldownability:kinetic_carbine Buff 27s 30s Kinetic Carbine cooldown increased from 27s to 30s
2026-03-06 kinetic_carbine_speed_spirit_scalingability:kinetic_carbine Buff 0.09 0 Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
2026-03-06 kinetic_carbine_t2ability:kinetic_carbine Rework "-8s Cooldown and +2s Charge Hold" "-12s Cooldown" Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
2026-03-06 kinetic_carbine_t3ability:kinetic_carbine Buff Kinetic Carbine T3 now also increases charge hold by 2s
2026-03-06 paradoxical_swapability:paradoxical_swap Nerf Paradoxical Swap no longer has 80% Spirit Lifesteal
2026-03-06 paradoxical_swap_canability:paradoxical_swap Rework Paradoxical Swap can now be alt casted to swap only a single target with the T3
2026-03-06 paradoxical_swap_cooldownability:paradoxical_swap Buff 75s 95s Paradoxical Swap cooldown increased from 75s to 95s
2026-03-06 paradoxical_swap_damageability:paradoxical_swap Rework 10% Current Health 125 with 1 Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
2026-03-06 paradoxical_swap_damageability:paradoxical_swap Rework 115 (0.6 spirit scaling) 10% Current Health Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
2026-03-06 paradoxical_swap_t1ability:paradoxical_swap Rework "-15s Cooldown" "+200 Barrier (1 Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
2026-03-06 paradoxical_swap_t2ability:paradoxical_swap Rework "+81 Damage" "+13m Cast Range and -35s Cooldown" Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
2026-03-06 paradoxical_swap_t3ability:paradoxical_swap Rework 10% Current Health 10% Max Health Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
2026-03-06 paradoxical_swap_t3ability:paradoxical_swap Rework "+15m Cast Range" "Swaps additional enemies in 7m radius and +10% Current Health Damage" Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
2026-03-06 pulse_grenadeability:pulse_grenade Rework -30% Move Speed for 2s -20% Time Slow for 0 Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
2026-03-06 pulse_grenade_amp_per_stackability:pulse_grenade Nerf 6% 4% Pulse Grenade Amp Per Stack reduced from 6% to 4%
2026-03-06 pulse_grenade_cooldownability:pulse_grenade Buff 28s 32s Pulse Grenade cooldown increased from 28s to 32s
2026-03-06 pulse_grenade_does_half_damage_to_objectivesability:pulse_grenade Rework Pulse Grenade does half damage to objectives
2026-03-06 pulse_grenade_radiusability:pulse_grenade Nerf 6m 5 Pulse Grenade radius reduced from 6m to 5.5m
2026-03-06 pulse_grenade_radius_increases_by_1m_per_pulseability:pulse_grenade Rework Pulse Grenade radius increases by +1m per Pulse
2026-03-06 pulse_grenade_spirit_scalingability:pulse_grenade Nerf 0.4 0 Pulse Grenade spirit scaling reduced from 0.4 to 0.3
2026-03-06 pulse_grenade_spirit_scalingability:pulse_grenade Nerf 0.6 0 Pulse Grenade spirit scaling reduced from 0.6 to 0.4
2026-03-06 pulse_grenade_t1ability:pulse_grenade Rework +0.8s Duration -12s Cooldown Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
2026-03-06 pulse_grenade_t2ability:pulse_grenade Rework "-8s Cooldown" "+20 Pulse Damage and +0 Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
2026-03-06 pulse_grenade_t3ability:pulse_grenade Rework "+36 Pulse Damage and +0.8m Radius per Pulse" "+4% Damage Amp Per Stack and +1 Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
2026-03-06 time_wallability:time_wall Rework Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
2026-03-06 time_wallability:time_wall Rework Time Wall now increases allied bullet speeds going through it by 100%
2026-03-06 time_wallability:time_wall Nerf Time Wall no longer damages enemies going through it
2026-03-06 time_wall_durationability:time_wall Nerf 6s 5 Time Wall duration reduced from 6s to 5.5
2026-03-06 time_wall_slow_durationability:time_wall Buff 1.25s 2s Time Wall slow duration increased from 1.25s to 2s
2026-03-06 time_wall_t1ability:time_wall Buff +2m Width +3m Time Wall T1 increased from +2m Width to +3m
2026-03-06 time_wall_t1ability:time_wall Buff Time Wall T1 now also increases duration by +2.5s
2026-03-06 time_wall_t2ability:time_wall Rework "+9% Max Health Damage" "+2 Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
2026-03-06 time_wall_t2ability:time_wall Nerf Time Wall T2 no longer increases duration by +2.5s
2026-03-06 time_wall_t2ability:time_wall Buff Time Wall T2 now also silences enemies for 2.3s
2026-03-06 time_wall_t3ability:time_wall Rework silencing enemies Allowing Charges and Granting +1 Charge (4s Charge Time) Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
2025-11-21 fixed_a_bug_where_you_could_airdash_further_then_expected_with_kinetic_carbineability:kinetic_carbine Rework Fixed a bug where you could airdash further then expected with Kinetic Carbine
2025-11-21 pulse_grenade_damageability:pulse_grenade Nerf 40 35 Pulse Grenade damage reduced from 40 to 35
2025-11-21 pulse_grenade_spirit_scalingability:pulse_grenade Buff 0.43 0 Pulse Grenade spirit scaling increased from 0.43 to 0.55
2025-11-21 base_healthvitality Nerf 700 650 Base health reduced from 700 to 650
2025-11-21 base_regenvitality Nerf 2.0 1 Base regen reduced from 2.0 to 1.0
2025-11-21 health_per_boonvitality Nerf 47 45 Health per boon reduced from 47 to 45
2025-11-21 bullet_damage_growthweapon Nerf 0.27 0 Bullet damage growth reduced from 0.27 to 0.22
Deadlock
Hero Balance Predictions
Paradox buff/nerf prototype
Forecasts whether Paradox is likely to change next patch, using recent patch history and the Paradox predictor DuckDB.