This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Nurse Harrow-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Nurse Harrow balance change. No-change estimate: 28.6%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Lurking Terrors | 59.7% | Mixed Or Rework | 29.2% | 21.1% | 49.7% | 42.6% |
| Weapon | 44.8% | Mixed Or Rework | 31.1% | 23.9% | 44.9% | 32.0% |
| Wretched Vapors | 42.8% | Mixed Or Rework | 31.1% | 23.9% | 44.9% | 30.6% |
| Spirit | 42.7% | Mixed Or Rework | 31.1% | 23.9% | 44.9% | 30.5% |
| Healing Needles | 42.3% | Mixed Or Rework | 31.1% | 23.9% | 44.9% | 30.2% |
| Leech Therapy | 40.6% | Mixed Or Rework | 31.1% | 23.9% | 44.9% | 29.0% |
| Vitality | 36.0% | Mixed Or Rework | 31.1% | 23.9% | 44.9% | 25.7% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 167 update dates through 2026-11-05.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Nurse Harrow receives any balance change. | 34 | 50.0% | 0.485 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Nurse Harrow changes. | 238 | 50.0% | 0.495 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 2 | 50.0% | 0.333 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
11 Nurse Harrow patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-11-05 | lurking_terrors_fear_buildup_timeability:lurking_terrors | Nerf | 2s | 1 | Lurking Terrors - Fear buildup time reduced from 2s to 1.75s |
| 2026-11-05 | lurking_terrors_vertical_angleability:lurking_terrors | Buff | 50% | 65% | Lurking Terrors - Vertical angle increased from 50% to 65% |
| 2026-11-05 | bullet_damageweapon | Buff | Bullet damage increased by 8% | ||
| 2026-10-30 | leech_therapyability:leech_therapy | Rework | Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches | ||
| 2026-10-30 | leech_therapyability:leech_therapy | Rework | Leech Therapy - Fixed leeches attaching to targets while the game is paused | ||
| 2026-10-30 | leech_therapy_fed_leeches_duration_on_the_groundability:leech_therapy | Rework | a fixed 180s | 120s + 3s/min | Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min |
| 2026-10-30 | leech_therapy_leeches_on_the_ground_areability:leech_therapy | Nerf | Leech Therapy - Leeches on the ground are now removed on round reset | ||
| 2026-10-30 | lurking_terrors_enemiesability:lurking_terrors | Nerf | Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view | ||
| 2026-10-30 | lurking_terrors_fear_buildup_timeability:lurking_terrors | Buff | 1.3s | 2s | Lurking Terrors - Fear buildup time increased from 1.3s to 2s |
| 2026-10-30 | lurking_terrors_t3ability:lurking_terrors | Nerf | "Immune | damage while channeling" to "Takes 50% Reduced Damage while channeling" | Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling" |
| 2026-10-30 | base_gun_damagevitality | Nerf | Base gun damage reduced by 10% |