Deadlock Hero Balance Predictions
McGinnis buff/nerf predictor prototype
Generated from the McGinnis predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

McGinnis Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is McGinnis-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether McGinnis is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will McGinnis receive any balance change in the next patch?
Stage 2
If McGinnis changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will McGinnis change?

15.0%

Estimated chance of any McGinnis balance change. No-change estimate: 85.0%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if McGinnis changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Heavy Barrage 8.2% Nerf 17.1% 51.8% 31.1% 1.2%
Mini Turret 7.4% Mixed Or Rework 26.6% 34.1% 39.4% 1.1%
Weapon 6.2% Buff 40.2% 21.2% 38.5% 0.9%
Medicinal Specter 5.1% Buff 45.6% 24.0% 30.5% 0.8%
Spirit 4.0% Mixed Or Rework 28.8% 19.5% 51.7% 0.6%
Spectral Wall 3.9% Mixed Or Rework 28.8% 26.6% 44.6% 0.6%
Vitality 3.5% Mixed Or Rework 38.8% 20.5% 40.7% 0.5%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether McGinnis receives any balance change. 28 50.0% 0.451
Stage 2 - mechanic selectedWhich mechanic family is selected if McGinnis changes. 196 50.0% 0.481
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 3 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether McGinnis changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

McGinnis Patch Changes

68 McGinnis patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-06-12 fixed_some_rare_cases_where_heavy_barrage_would_stop_workingability:heavy_barrage Rework Fixed some rare cases where Heavy Barrage would stop working
2026-06-12 heavy_barrage_dpsability:heavy_barrage Nerf 22.5 21 Heavy Barrage DPS reduced from 22.5 to 21
2026-06-12 mini_turret_dps_rescaled_from_30_0_39_to_24_0_42_break_even_at_200_spirit_powerability:mini_turret Rework 30+0.39 24+0 Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
2026-06-12 mini_turrets_t3_fire_rateability:mini_turret Nerf +30% +25% Mini Turrets T3 Fire Rate reduced from +30% to +25%
2026-05-31 heavy_barrage_rangeability:heavy_barrage Nerf 50m 36m Heavy Barrage range reduced from 50m to 36m
2026-05-31 heavy_barrage_t1_dash_slowability:heavy_barrage Nerf 30% 18% (regular slow still 30%) Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
2026-05-31 heavy_barrage_t3_damage_per_rocketability:heavy_barrage Nerf +18 +15 Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
2026-05-22 fixed_heavy_barrage_not_triggering_diviner_s_kevlarability:heavy_barrage Rework Fixed Heavy Barrage not triggering Diviner's Kevlar
2026-05-22 medicinal_specter_radiusability:medicinal_specter Buff 5.5m 6m Medicinal Specter radius increased from 5.5m to 6m
2026-05-22 bullet_damage_per_boonweapon Buff 0.17 0 Bullet damage per boon increased from 0.17 to 0.18
2026-04-30 medicinal_specter_durationability:medicinal_specter Buff 6s 6 Medicinal Specter duration increased from 6s to 6.5s
2026-04-30 fixed_mini_turrets_being_locked_on_objectives_when_they_were_invulnerableability:mini_turret Rework Fixed Mini Turrets being locked on objectives when they were invulnerable
2026-04-30 mini_turrets_bounty_from_80_2_minute_to_40_4_minuteability:mini_turret Rework 80 + 2/minute 40 + 4/minute Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
2026-03-06 heavy_barrage_cooldownability:heavy_barrage Buff 165s 175s Heavy Barrage cooldown increased from 165s to 175s
2026-03-06 heavy_barrage_durationability:heavy_barrage Nerf 13s 8s Heavy Barrage duration reduced from 13s to 8s
2026-03-06 heavy_barrage_minimum_rangeability:heavy_barrage Nerf 9m 8 Heavy Barrage minimum range reduced from 9m to 8.5m
2026-03-06 heavy_barrage_radiusability:heavy_barrage Nerf 5m 4 Heavy Barrage radius reduced from 5m to 4.5m
2026-03-06 heavy_barrage_spirit_scalingability:heavy_barrage Nerf 0.23 0 Heavy Barrage spirit scaling reduced from 0.23 to 0.2
2026-03-06 heavy_barrage_t1_dash_slowability:heavy_barrage Buff 20% 30% Heavy Barrage T1 dash slow increased from 20% to 30%
2026-03-06 heavy_barrage_t1_move_slowability:heavy_barrage Nerf 40% 30% Heavy Barrage T1 move slow reduced from 40% to 30%
2026-03-06 heavy_barrage_t1_slow_durationability:heavy_barrage Nerf 1.5s 1s Heavy Barrage T1 slow duration reduced from 1.5s to 1s
2026-03-06 heavy_barrage_t1_slow_durationability:heavy_barrage Nerf 2s 1 Heavy Barrage T1 slow duration reduced from 2s to 1.5s
2026-03-06 heavy_barrage_t1_tooltip_updated_to_clarify_that_it_also_reduces_dash_distanceability:heavy_barrage Rework Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
2026-03-06 heavy_barrage_t2ability:heavy_barrage Buff Heavy Barrage T2 now also increases duration by 6s
2026-03-06 heavy_barrage_t2_cooldown_reductionability:heavy_barrage Buff -45s -55s Heavy Barrage T2 cooldown reduction increased from -45s to -55s
2026-03-06 heavy_barrage_t3ability:heavy_barrage Buff Heavy Barrage T3 now also increases explosion radius by 2m
2026-03-06 heavy_barrage_t3_damageability:heavy_barrage Buff +21 +25 Heavy Barrage T3 damage increased from +21 to +25
2026-03-06 heavy_barrage_t3_damageability:heavy_barrage Nerf +25 +22 Heavy Barrage T3 damage reduced from +25 to +22
2026-03-06 heavy_barrage_t3_dpsability:heavy_barrage Nerf 22 18 Heavy Barrage T3 DPS reduced from 22 to 18
2026-03-06 heavy_barrage_t3_spirit_scalingability:heavy_barrage Nerf +0.25 +0 Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
2026-03-06 heavy_barrage_t3_spirit_scalingability:heavy_barrage Nerf 0.2 0 Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
2026-03-06 heavy_barrage_t3_spirit_scaling_from_0_2_to_0_25ability:heavy_barrage Rework +0.2 +0 Heavy Barrage T3 spirit scaling from +0.2 to +0.25
2026-03-06 medicinal_specterability:medicinal_specter Nerf Medicinal Specter no longer provides +15% Stamina Recovery
2026-03-06 medicinal_specter_cooldownability:medicinal_specter Buff 48s 50s Medicinal Specter cooldown increased from 48s to 50s
2026-03-06 medicinal_specter_durationability:medicinal_specter Nerf Medicinal Specter duration no longer scales with spirit power
2026-03-06 medicinal_specter_radiusability:medicinal_specter Nerf Medicinal Specter radius no longer scales with spirit power
2026-03-06 medicinal_specter_radiusability:medicinal_specter Buff 5m 5 Medicinal Specter radius increased from 5m to 5.5m
2026-03-06 medicinal_specter_regenability:medicinal_specter Rework Medicinal Specter regen now scales with spirit power (+0.3)
2026-03-06 medicinal_specter_t1ability:medicinal_specter Rework "+30% Fire Rate" "+40% Spirit Resistance" Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
2026-03-06 medicinal_specter_t2ability:medicinal_specter Buff Medicinal Specter T2 now also increases Stamina Recovery by +100%
2026-03-06 medicinal_specter_t2ability:medicinal_specter Buff -17s Cooldown -20s Medicinal Specter T2 increased from -17s Cooldown to -20s
2026-03-06 medicinal_specter_t3ability:medicinal_specter Buff Medicinal Specter T3 now also increases radius by 3m
2026-03-06 medicinal_specter_t3ability:medicinal_specter Buff Medicinal Specter T3 now also increases duration by 1s
2026-03-06 medicinal_specter_t3_regenability:medicinal_specter Nerf 2.5% Max HP 2% Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
2026-03-06 mini_turret_attack_rangeability:mini_turret Buff 25m 30m Mini Turret attack range increased from 25m to 30m
2026-03-06 mini_turret_base_health_and_health_growthability:mini_turret Nerf Mini Turret base health and health growth reduced by 40%
2026-03-06 mini_turret_durationability:mini_turret Buff 24s 35s Mini Turret duration increased from 24s to 35s
2026-03-06 mini_turret_on_the_minimapability:mini_turret Rework Mini Turret on the minimap now flash/turn red when they are attacking
2026-03-06 mini_turret_t1ability:mini_turret Rework "Turrets apply 25% slow" "+10m Attack Range and +10 DPS" Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
2026-03-06 mini_turret_t2ability:mini_turret Rework "+10m Attack Range and + 10% Fire Rate" "+2 Charges" Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
2026-03-06 mini_turret_t3ability:mini_turret Rework "+38 Turret DPS and +14s Turret Lifetime" "+30% Turret Fire Rate and +12s Turret Lifetime" Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
2026-03-06 mini_turret_tracking_angle_and_projectile_speeds_significantly_improvedability:mini_turret Buff Mini Turret tracking, angle and projectile speeds significantly improved
2026-03-06 mini_turretsability:mini_turret Rework Mini Turrets now have 35% melee resist
2026-03-06 mini_turrets_initial_fading_resist_start_valueability:mini_turret Buff 60% 80% Mini Turrets initial fading resist start value increased from 60% to 80%
2026-03-06 spectral_wall_applies_it_s_slow_to_enemies_it_passes_through_while_being_summonedability:spectral_wall Rework Spectral Wall applies it's slow to enemies it passes through while being summoned
2026-03-06 spectral_wall_durationability:spectral_wall Buff 4.5s 5s Spectral Wall duration increased from 4.5s to 5s
2026-03-06 spectral_wall_min_rangeability:spectral_wall Nerf 6m 5m Spectral Wall min range reduced from 6m to 5m
2026-03-06 spectral_wall_segments_canability:spectral_wall Rework Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
2026-03-06 spectral_wall_t1ability:spectral_wall Nerf Spectral Wall T1 no longer drains 1 stamina
2026-03-06 spectral_wall_t1_damage_ampability:spectral_wall Buff 15% 20% Spectral Wall T1 Damage Amp increased from 15% to 20%
2026-03-06 spectral_wall_t2_also_increases_wall_duration_by_2sability:spectral_wall Rework Spectral Wall T2 also increases wall duration by +2s
2026-03-06 spectral_wall_t3ability:spectral_wall Rework "0.75s Stun on Impact" "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall) Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
2026-03-06 spectral_wall_that_is_midcast_willability:spectral_wall Rework Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
2026-03-06 stamina_speed_bucket_3_to_2vitality Rework Stamina speed bucket 3 to 2
2026-03-06 bullet_damageweapon Buff 6.0+0.15/boon 6 Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
2026-03-06 bullet_damageweapon Nerf 6.72 + 0.2/boon 6 Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
2025-11-21 mini_turrets_health_per_boonability:mini_turret Buff 10 13 Mini Turrets health per boon increased from 10 to 13
2025-11-21 spectral_wall_speedability:spectral_wall Buff Spectral Wall speed increased by 10%
Deadlock
Hero Balance Predictions
McGinnis buff/nerf prototype
Forecasts whether McGinnis is likely to change next patch, using recent patch history and the McGinnis predictor DuckDB.