Death followed by an objective loss
You died at 9:39 with the team advantage at -2,217 souls. Within 90s your team lost: Guardian at 9:56, Guardian at 9:57. This sequence coincided with the objective loss; the data cannot show whether it caused it.
The team secured a win despite low objective damage contribution, leveraging a top-2 economy to recover from multiple key deaths. The match hinged on late-game objective control and sustained damage output.
At 21:00 (2100s), the team swung from -3,581 to +21,537 soul advantage via two Base objectives, directly enabling the final win margin.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
You died at 9:39 with the team advantage at -2,217 souls. Within 90s your team lost: Guardian at 9:56, Guardian at 9:57. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -1,638 to -8,747 (lost 7,109). In the same window your team took a Walker.
You died at 26:17 with the team advantage at -9,288 souls. Within 90s your team lost: Walker at 27:23. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -9,288 to -3,581 (gained 5,707). In the same window your team took a Walker; your team lost a Walker; you died 1x.
Team soul advantage moved from -3,581 to +21,537 (gained 25,118). In the same window your team took a Base objective, a Base objective.
Team soul advantage moved from +21,537 to +32,084 (gained 10,547). In the same window your team took a Patron; you died 1x.
18 purchases · 48,800 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.