Death followed by an objective loss
You died at 9:40 with the team advantage at -424 souls. Within 90s your team lost: Guardian at 10:07. This sequence coincided with the objective loss; the data cannot show whether it caused it.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #10, #4, #1, #7, #6 | #5 | same as #5 | |
| Deaths | 6, 1, 5, 7, 11 | 7 | worse than 5 | |
| Deaths after 12 min | 4, 0, 5, 5, 8 | 4 | same as 4 | |
| Player damage | 40,998, 30,648, 74,952, 48,294, 112,735 | 66,578 | better than 47,840 | |
| Objective damage | 12,533, 9,510, 11,657, 12,730, 14,329 | 6,235 | worse than 12,533 | |
| Souls at 10 min | 6,354, 6,810, 7,331, 6,578, 5,511 | 5,309 | worse than 6,354 | |
| Kill participation | 33.3%, 43.9%, 61.8%, 42.3%, 59.1% | 37.9% | worse than 59.1% | |
| Last hits | 210, 162, 220, 247, 448 | 296 | better than 210 |
The team's soul disadvantage and low fight participation (38% of team kills) contributed to the loss, exacerbated by 4 deaths after the 12-minute mark. Despite above-average player damage (66,578) and last hits (296), the hero's performance fell below historical averages in key metrics.
At 9:40 (580s), the player died with a -424 soul advantage. Within 90s, the team lost a Guardian, coinciding with the objective loss; the data cannot confirm causation.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
You died at 9:40 with the team advantage at -424 souls. Within 90s your team lost: Guardian at 10:07. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -424 to +5,732 (gained 6,156). In the same window your team took a Guardian, a Guardian; your team lost a Guardian; you died 2x.
Team soul advantage moved from +7,021 to -10,086 (lost 17,107). In the same window your team took a Walker; your team lost a Walker, a Guardian.
Team soul advantage moved from -8,743 to -33,777 (lost 25,034). In the same window your team lost a Base objective, a Base objective; you died 1x.
22 purchases · 43,200 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.