Soul swing of 7,903
Team soul advantage moved from -2,486 to +5,417 (gained 7,903). In the same window your team took a Guardian.
Only 1 earlier 88 match tracked. Comparisons start at 4. Each new 88 match is added automatically, so comparisons will appear here once there is enough history to mean something.
The team secured a decisive early advantage after 9:00, but inconsistent late-game survival hindered momentum. High fight participation and strong lane phase metrics were critical to the win.
At 9:00 (540s), the team gained 7,903 souls and took a Guardian, shifting from a -2,486 to +5,417 advantage. This window established critical momentum.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
Team soul advantage moved from -2,486 to +5,417 (gained 7,903). In the same window your team took a Guardian.
You died at 15:28 with the team advantage at +2,035 souls. Within 90s your team lost: Base objective at 15:54. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +2,035 to +7,437 (gained 5,402). In the same window your team took a Walker; your team lost a Base objective, a Walker; you died 1x.
Team soul advantage moved from +7,783 to +14,876 (gained 7,093). In the same window your team took a Base objective, a Base objective; you died 2x.
Team soul advantage moved from +14,876 to -7,146 (lost 22,022). In the same window your team took a Base objective; you died 1x.
Team soul advantage moved from -7,146 to +6,630 (gained 13,776). In the same window your team took a Base objective, a Patron.
18 purchases · 44,800 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.