Death followed by an objective loss
You died at 8:44 with the team advantage at -2,324 souls. Within 90s your team lost: Guardian at 9:37. This sequence coincided with the objective loss; the data cannot show whether it caused it.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #11, #7, #4, #12, #5 | #1 | better than #8 | |
| Deaths | 4, 5, 4, 7, 3 | 6 | worse than 5 | |
| Deaths after 12 min | 2, 4, 2, 6, 2 | 4 | worse than 4 | |
| Player damage | 20,675, 29,901, 27,312, 30,597, 25,668 | 49,566 | better than 29,168 | |
| Objective damage | 960, 1,841, 4,206, 964, 6,541 | 12,311 | better than 1,627 | |
| Souls at 10 min | 6,105, 5,514, 7,741, 5,850, 5,688 | 5,324 | worse than 5,804 | |
| Kill participation | 33.3%, 42.3%, 35.4%, 47.8%, 48.8% | 63.6% | better than 46.8% | |
| Last hits | 117, 155, 173, 106, 119 | 168 | better than 120 |
The team secured a win with strong economic and objective control, but late-game deaths hindered momentum. Key turning points included a high-impact death at 8:44 and soul advantage swings.
At 8:44 (524s), a death coincided with an objective loss and a shift in team soul advantage from -2,324 to -519, flagged as high-impact despite unclear causality.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
You died at 8:44 with the team advantage at -2,324 souls. Within 90s your team lost: Guardian at 9:37. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -519 to +3,225 (gained 3,744). In the same window your team took a Guardian, a Guardian; your team lost a Guardian, a Guardian.
Team soul advantage moved from +605 to -3,286 (lost 3,891). In the same window your team took a Walker; your team lost a Walker.
Team soul advantage moved from -3,286 to +13,042 (gained 16,328). In the same window your team took a Walker; you died 1x.
Team soul advantage moved from +13,269 to -1,291 (lost 14,560). In the same window your team took a Walker; you died 2x.
Team soul advantage moved from -1,291 to +28,878 (gained 30,169). In the same window your team took a Base objective, a Base objective; your team lost a Base objective.
20 purchases · 48,000 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.