Death followed by an objective loss
You died at 19:43 with the team advantage at +10,262 souls. Within 90s your team lost: Guardian at 20:27. This sequence coincided with the objective loss; the data cannot show whether it caused it.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #11, #8, #8, #10, #3 | #1 | better than #8 | |
| Deaths | 7, 11, 9, 9, 6 | 5 | better than 6 | |
| Deaths after 12 min | 5, 9, 6, 8, 5 | 4 | better than 5 | |
| Player damage | 28,885, 29,108, 20,496, 52,371, 30,129 | 40,613 | better than 38,645 | |
| Objective damage | 4,425, 6,140, 3,237, 13,236, 23,108 | 17,723 | better than 11,800 | |
| Souls at 10 min | 5,175, 5,120, 5,290, 5,852, 5,866 | 6,653 | better than 6,114 | |
| Kill participation | 34.6%, 40.0%, 54.5%, 65.8%, 42.2% | 51.0% | worse than 55.4% | |
| Last hits | 144, 211, 106, 142, 185 | 293 | better than 160 |
The Warden secured a win with strong economic and objective performance, but recurring deaths and subpar kill participation hindered efficiency. The team's late-game resilience overcame key setbacks.
At 19:43 (1183s), the player died with a +10,262 soul advantage, followed by a Guardian loss within 90s. This coincided with a shift in team momentum but causality cannot be confirmed.
Positive means your team was ahead in total souls. Sampled at 11 points the API provides; the line between samples is interpolated.
You died at 19:43 with the team advantage at +10,262 souls. Within 90s your team lost: Guardian at 20:27. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +17,835 to +6,421 (lost 11,414). In the same window your team lost a Guardian.
Team soul advantage moved from +6,421 to +23,383 (gained 16,962). In the same window your team took a Base objective, a Base objective; you died 1x.
Team soul advantage moved from +23,383 to +34,864 (gained 11,481). In the same window your team took a Base objective, a Base objective.
You died at 38:16 with the team advantage at +34,864 souls. Within 90s your team lost: Walker at 39:11. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +34,864 to +22,033 (lost 12,831). In the same window your team took a Base objective; your team lost a Walker; you died 2x.
26 purchases · 71,200 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.