Death followed by an objective loss
You died at 8:12 with the team advantage at +1,492 souls. Within 90s your team lost: Guardian at 9:41. This sequence coincided with the objective loss; the data cannot show whether it caused it.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #3, #11, #8, #8, #10 | #3 | better than #8 | |
| Deaths | 2, 7, 11, 9, 9 | 6 | better than 7 | |
| Deaths after 12 min | 1, 5, 9, 6, 8 | 5 | same as 5 | |
| Player damage | 43,508, 28,885, 29,108, 20,496, 52,371 | 30,129 | worse than 40,333 | |
| Objective damage | 34,437, 4,425, 6,140, 3,237, 13,236 | 23,108 | better than 11,427 | |
| Souls at 10 min | 5,715, 5,175, 5,120, 5,290, 5,852 | 5,866 | worse than 6,130 | |
| Kill participation | 55.1%, 34.6%, 40.0%, 54.5%, 65.8% | 42.2% | worse than 55.6% | |
| Last hits | 166, 144, 211, 106, 142 | 185 | better than 154 |
The team secured a win despite late-game struggles. Key strengths included top-3 economy and strong objective damage, but recurring deaths after 12 minutes and below-average kill participation impacted performance.
At 8:12 (492s), the player died with a +1,492 soul advantage, followed by a Guardian loss within 90s. This coincided with a shift in momentum, though causality cannot be confirmed.
Positive means your team was ahead in total souls. Sampled at 9 points the API provides; the line between samples is interpolated.
You died at 8:12 with the team advantage at +1,492 souls. Within 90s your team lost: Guardian at 9:41. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 14:03 with the team advantage at +12,860 souls. Within 90s your team lost: Walker at 15:12. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +4,748 to +12,336 (gained 7,588). In the same window your team took a Walker, a Base objective; you died 1x.
Team soul advantage moved from +12,336 to +25,238 (gained 12,902). In the same window you died 1x.
You died at 31:47 with the team advantage at +25,238 souls. Within 90s your team lost: Walker at 32:55. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +25,238 to +17,474 (lost 7,764). In the same window your team took a Base objective, a Base objective; your team lost a Walker, a Walker; you died 1x.
21 purchases · 48,000 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.