Soul swing of 4,054
Team soul advantage moved from +329 to -3,725 (lost 4,054). In the same window you died 1x.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #4, #9, #12, #4, #8 | #7 | worse than #6 | |
| Deaths | 5, 9, 9, 2, 3 | 10 | worse than 6 | |
| Deaths after 12 min | 4, 6, 6, 2, 3 | 6 | worse than 4 | |
| Player damage | 47,784, 46,528, 25,798, 36,081, 60,742 | 36,957 | worse than 44,207 | |
| Objective damage | 6,663, 8,003, 3,812, 26,651, 12,265 | 12,173 | better than 9,715 | |
| Souls at 10 min | 7,653, 7,515, 6,564, 6,130, 7,546 | 6,475 | worse than 7,530 | |
| Kill participation | 58.8%, 35.7%, 61.9%, 65.6%, 63.8% | 54.2% | worse than 60.3% | |
| Last hits | 240, 255, 125, 140, 207 | 173 | worse than 180 |
The Warden secured a win despite 10 deaths, with strong objective damage (12,173) and a late-game surge in soul advantage. Hero history shows recurring issues with deaths and economy rank.
At 2100 seconds, the team gained 24,274 souls by taking a Walker, a Base objective, and losing a Walker, coinciding with 2 of the player's deaths. This shift likely defined the win.
Positive means your team was ahead in total souls. Sampled at 11 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +329 to -3,725 (lost 4,054). In the same window you died 1x.
You died at 22:05 with the team advantage at -8,478 souls. Within 90s your team lost: Walker at 22:06. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -6,378 to -10,505 (lost 4,127). In the same window you died 1x.
You died at 31:10 with the team advantage at -10,505 souls. Within 90s your team lost: Walker at 31:34. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -10,505 to +13,769 (gained 24,274). In the same window your team took a Walker, a Base objective; your team lost a Walker; you died 2x.
Team soul advantage moved from +12,089 to +23,710 (gained 11,621). In the same window your team took a Patron.
21 purchases · 49,600 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.