Soul swing of 7,199
Team soul advantage moved from +33 to +7,232 (gained 7,199). In the same window your team took a Guardian, a Guardian.
Only 0 earlier Warden matches tracked. Comparisons start at 4. Each new Warden match is added automatically, so comparisons will appear here once there is enough history to mean something.
The match was defined by a dominant economic performance and high fight participation, with the team securing critical objectives to establish a lasting advantage. The Warden's efficient itemization and low death count contributed to the victory.
At 1500 seconds, the team gained 20,159 souls by taking two Walkers while losing a Guardian, creating a advantage that was maintained through subsequent objectives.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +33 to +7,232 (gained 7,199). In the same window your team took a Guardian, a Guardian.
Team soul advantage moved from +7,232 to +10,877 (gained 3,645).
Team soul advantage moved from +11,157 to +31,316 (gained 20,159). In the same window your team took a Walker, a Walker; your team lost a Guardian; you died 1x.
Team soul advantage moved from +31,316 to +22,192 (lost 9,124). In the same window your team took a Walker; you died 1x.
Team soul advantage moved from +22,192 to +52,664 (gained 30,472). In the same window your team took a Base objective, a Base objective; you died 1x.
Team soul advantage moved from +52,664 to +63,583 (gained 10,919). In the same window your team took a Base objective, a Patron.
20 purchases · 53,600 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.