Death followed by an objective loss
You died at 8:30 with the team advantage at -6,134 souls. Within 90s your team lost: Guardian at 8:43. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Only 1 earlier 78 match tracked. Comparisons start at 4. Each new 78 match is added automatically, so comparisons will appear here once there is enough history to mean something.
The team fell behind economically and lost key objectives, exacerbated by high death count and poor late-game survival. The player's low objective damage and repeated deaths after 12 minutes impacted the match outcome.
At 24:05 (1445 seconds), the team's soul advantage dropped from -13,025 to -25,875, coinciding with the player's death and a critical loss of objectives. This marked a major shift toward the team's inability to recover.
Positive means your team was ahead in total souls. Sampled at 9 points the API provides; the line between samples is interpolated.
You died at 8:30 with the team advantage at -6,134 souls. Within 90s your team lost: Guardian at 8:43. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 9:35 with the team advantage at -12,929 souls. Within 90s your team lost: Walker at 10:59. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 22:40 with the team advantage at -13,025 souls. Within 90s your team lost: Walker at 23:03, Base objective at 23:11. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -13,025 to -25,875 (lost 12,850). In the same window your team took a Walker, a Walker; your team lost a Walker, a Walker; you died 2x.
You died at 27:44 with the team advantage at -25,875 souls. Within 90s your team lost: Base objective at 28:05, Base objective at 28:25. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 29:37 with the team advantage at -25,875 souls. Within 90s your team lost: Patron at 30:37. This sequence coincided with the objective loss; the data cannot show whether it caused it.
17 purchases · 34,400 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.