Soul swing of 5,098
Team soul advantage moved from +1,179 to +6,277 (gained 5,098). In the same window your team took a Guardian.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #9, #4, #5, #11, #5 | #10 | worse than #7 | |
| Deaths | 6, 7, 4, 4, 5 | 4 | better than 6 | |
| Deaths after 12 min | 5, 5, 2, 4, 4 | 4 | same as 4 | |
| Player damage | 24,480, 58,400, 14,251, 13,888, 43,120 | 48,007 | better than 35,358 | |
| Objective damage | 1,814, 6,116, 7,046, 1,955, 2,748 | 12,327 | better than 6,132 | |
| Souls at 10 min | 5,460, 5,650, 6,623, 5,205, 6,324 | 6,815 | better than 6,160 | |
| Kill participation | 66.7%, 62.5%, 34.9%, 10.0%, 50.8% | 44.8% | worse than 54.4% | |
| Last hits | 147, 184, 147, 144, 248 | 203 | better than 160 |
The team secured a win despite a critical late-game swing where they lost a 20,649 soul advantage after the player died twice at 18:00. The hero's strong objective damage (12,327) and below-average deaths (4) contributed to the victory, though post-12-minute deaths and lower-than-median damage output were notable issues.
At 18:00, the team lost 20,649 souls while the player died twice, coinciding with a shift in momentum that required recovery to maintain the win.
Positive means your team was ahead in total souls. Sampled at 11 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +1,179 to +6,277 (gained 5,098). In the same window your team took a Guardian.
Team soul advantage moved from +13,067 to +18,852 (gained 5,785). In the same window your team took a Walker; your team lost a Guardian.
Team soul advantage moved from +23,509 to +2,860 (lost 20,649). In the same window you died 2x.
Team soul advantage moved from +2,860 to +11,501 (gained 8,641). In the same window your team took a Base objective.
You died at 39:16 with the team advantage at +11,501 souls. Within 90s your team lost: Walker at 40:22. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +7,089 to +17,715 (gained 10,626). In the same window your team took a Patron; your team lost a Walker.
20 purchases · 52,800 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.