Soul swing of 10,176
Team soul advantage moved from +1,077 to +11,253 (gained 10,176).
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #4, #9, #4, #5, #11 | #5 | better than #7 | |
| Deaths | 2, 6, 7, 4, 4 | 5 | better than 6 | |
| Deaths after 12 min | 2, 5, 5, 2, 4 | 4 | same as 4 | |
| Player damage | 20,990, 24,480, 58,400, 14,251, 13,888 | 43,120 | better than 35,253 | |
| Objective damage | 11,981, 1,814, 6,116, 7,046, 1,955 | 2,748 | worse than 6,147 | |
| Souls at 10 min | 6,031, 5,460, 5,650, 6,623, 5,205 | 6,324 | better than 6,157 | |
| Kill participation | 59.2%, 66.7%, 62.5%, 34.9%, 10.0% | 50.8% | worse than 54.5% | |
| Last hits | 173, 147, 184, 147, 144 | 248 | better than 159 |
Shiv secured a win with a 10-5-21 KDA, outperforming the lobby's median in player damage (43,120 vs. 35,253) and last hits (248 vs. 159). However, low objective damage (2,748) and 4 deaths after 12 minutes highlighted vulnerabilities.
At 2775 seconds, the team gained 10,248 souls after taking a Patron, sealing the win. This coincided with the final soul advantage swing of the match.
Positive means your team was ahead in total souls. Sampled at 12 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +1,077 to +11,253 (gained 10,176).
Team soul advantage moved from +13,675 to -7,941 (lost 21,616). In the same window your team lost a Walker.
Team soul advantage moved from -7,941 to +2,316 (gained 10,257). In the same window your team took a Walker; your team lost a Walker; you died 1x.
Team soul advantage moved from +2,316 to +31,598 (gained 29,282). In the same window your team took a Base objective, a Base objective; your team lost a Walker; you died 1x.
Team soul advantage moved from +31,598 to +20,845 (lost 10,753). In the same window your team took a Base objective, a Walker; you died 1x.
Team soul advantage moved from +20,845 to +31,093 (gained 10,248). In the same window your team took a Patron.
22 purchases · 64,800 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.