Death followed by an objective loss
You died at 8:19 with the team advantage at -1,003 souls. Within 90s your team lost: Guardian at 8:30. This sequence coincided with the objective loss; the data cannot show whether it caused it.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #5, #12, #12, #6, #6 | #11 | worse than #8 | |
| Deaths | 8, 9, 9, 3, 4 | 9 | worse than 8 | |
| Deaths after 12 min | 8, 7, 4, 1, 3 | 7 | worse than 5 | |
| Player damage | 95,077, 28,200, 18,299, 11,837, 27,854 | 43,900 | better than 33,084 | |
| Objective damage | 9,888, 3,598, 424, 6,183, 8,075 | 5,524 | better than 4,493 | |
| Souls at 10 min | 6,441, 5,535, 5,213, 5,236, 5,724 | 6,639 | better than 5,665 | |
| Kill participation | 69.5%, 54.2%, 54.5%, 41.2%, 53.8% | 53.7% | worse than 54.4% | |
| Last hits | 349, 181, 111, 94, 95 | 133 | worse than 160 |
The team secured a win despite 9 deaths, with a strong late-game surge after 15 minutes. However, 7 deaths occurred after the 12-minute mark, exceeding the player's recent Abrams median. Souls at 10 minutes (6,639) outperformed the median (5,665), but economy rank (#11) lagged behind the median (#8).
At 8:19 (499s), the player died with a -1,003 soul advantage, followed by the team losing a Guardian within 90 seconds. This coincided with a shift in objective control, though causality cannot be confirmed.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
You died at 8:19 with the team advantage at -1,003 souls. Within 90s your team lost: Guardian at 8:30. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -688 to +6,746 (gained 7,434). In the same window your team took a Guardian, a Base objective.
Team soul advantage moved from +9,387 to -6,278 (lost 15,665). In the same window your team took a Base objective; you died 3x.
Team soul advantage moved from -6,278 to +6,451 (gained 12,729). In the same window your team took a Walker, a Base objective.
Team soul advantage moved from +6,451 to +15,336 (gained 8,885). In the same window your team took a Base objective, a Base objective; you died 1x.
Team soul advantage moved from +15,336 to +1,586 (lost 13,750). In the same window your team took a Patron; you died 2x.
17 purchases · 43,200 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.