Soul swing of 7,520
Team soul advantage moved from -4,879 to +2,641 (gained 7,520). In the same window your team took a Guardian, a Guardian.
Only 0 earlier 78 matches tracked. Comparisons start at 4. Each new 78 match is added automatically, so comparisons will appear here once there is enough history to mean something.
The team secured a win despite 6 deaths after the 12-minute mark, leveraging strong economic performance and objective control. Key swings in soul advantage, particularly a 12,619 soul gain between 12:00 and 13:00, were critical to the outcome.
At 12:00, the team gained 12,619 souls (from +1,772 to +14,391) while taking two Walkers, though this period also included one of the player's deaths.
Positive means your team was ahead in total souls. Sampled at 11 points the API provides; the line between samples is interpolated.
Team soul advantage moved from -4,879 to +2,641 (gained 7,520). In the same window your team took a Guardian, a Guardian.
You died at 13:29 with the team advantage at +2,641 souls. Within 90s your team lost: Walker at 13:58. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +1,772 to +14,391 (gained 12,619). In the same window your team took a Walker, a Walker; your team lost a Walker; you died 1x.
Team soul advantage moved from +26,079 to +19,005 (lost 7,074). In the same window your team took a Base objective, a Base objective; you died 2x.
Team soul advantage moved from +19,005 to +5,632 (lost 13,373). In the same window your team took a Base objective; you died 1x.
Team soul advantage moved from +5,632 to +13,389 (gained 7,757). In the same window your team took a Patron.
22 purchases · 52,000 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.