Soul swing of 4,942
Team soul advantage moved from +3,921 to +8,863 (gained 4,942). In the same window your team took a Guardian, a Guardian.
Only 0 earlier 85 matches tracked. Comparisons start at 4. Each new 85 match is added automatically, so comparisons will appear here once there is enough history to mean something.
The player secured a win with a 6/1/16 KDA, showcasing strong objective contribution (8,749 objective damage) and minimal deaths (1). Team soul advantage surged throughout the match, with key objectives like Guardians and Bases secured. However, player damage ranked 7 of 12, indicating room for improvement.
At 540 seconds, the team gained 4,942 souls (from +3,921 to +8,863), coinciding with taking two Guardians. This marked a critical shift in momentum.
Positive means your team was ahead in total souls. Sampled at 9 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +3,921 to +8,863 (gained 4,942). In the same window your team took a Guardian, a Guardian.
You died at 17:10 with the team advantage at +8,840 souls. Within 90s your team lost: Walker at 17:18. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +8,840 to +19,041 (gained 10,201). In the same window your team lost a Walker; you died 1x.
Team soul advantage moved from +19,041 to +31,259 (gained 12,218). In the same window your team took a Walker, a Walker; your team lost a Walker.
Team soul advantage moved from +31,259 to +53,068 (gained 21,809). In the same window your team took a Base objective, a Base objective.
19 purchases · 31,200 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.