Soul swing of 14,498
Team soul advantage moved from +1,448 to -13,050 (lost 14,498). In the same window your team lost a Walker; you died 3x.
Only 0 earlier 88 matches tracked. Comparisons start at 4. Each new 88 match is added automatically, so comparisons will appear here once there is enough history to mean something.
The team's soul disadvantage and 6 deaths after the 12-minute mark defined the loss. Despite 14 assists and 48.7% kill participation, the player's late-game fragility and repeated objective losses sealed the defeat.
At 12:00 (1200s), the team's soul advantage dropped 14,498 after losing a Walker and the player dying 3x, marking a critical momentum shift.
Positive means your team was ahead in total souls. Sampled at 11 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +1,448 to -13,050 (lost 14,498). In the same window your team lost a Walker; you died 3x.
Team soul advantage moved from -13,050 to +2,543 (gained 15,593). In the same window your team took a Walker, a Walker; your team lost a Walker; you died 1x.
Team soul advantage moved from +2,543 to -2,131 (lost 4,674). In the same window your team lost a Walker.
Team soul advantage moved from -2,131 to -21,127 (lost 18,996). In the same window your team took a Walker; your team lost a Base objective, a Base objective; you died 1x.
Team soul advantage moved from -21,127 to -32,159 (lost 11,032).
You died at 42:09 with the team advantage at -32,159 souls. Within 90s your team lost: Patron at 42:27. This sequence coincided with the objective loss; the data cannot show whether it caused it.
25 purchases · 64,800 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.