Soul swing of 4,375
Team soul advantage moved from +2,934 to +7,309 (gained 4,375). In the same window your team took a Guardian; your team lost a Guardian.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #11, #10, #5, #7, #8 | #4 | better than #7 | |
| Deaths | 7, 4, 2, 5, 7 | 2 | better than 6 | |
| Deaths after 12 min | 6, 4, 2, 5, 6 | 2 | better than 4 | |
| Player damage | 32,444, 24,842, 21,188, 26,234, 18,423 | 20,990 | worse than 35,963 | |
| Objective damage | 2,064, 1,628, 3,765, 2,814, 2,289 | 11,981 | better than 6,147 | |
| Souls at 10 min | 7,249, 5,488, 6,320, 5,584, 6,413 | 6,031 | worse than 6,163 | |
| Kill participation | 60.0%, 68.4%, 48.5%, 51.6%, 73.3% | 59.2% | better than 54.5% | |
| Last hits | 162, 117, 81, 140, 100 | 173 | better than 159 |
The team secured a win with a strong economy (55,564 souls, top 4 in the lobby) and objective damage (11,981). However, player damage (20,990) was below the hero's recent median (35,963), and recurring weaknesses in player damage and last hits persisted.
At 1500 seconds, the team gained 13,128 souls while taking two Walkers and losing one, expanding their advantage. This coincided with a death but didn't disrupt momentum.
Positive means your team was ahead in total souls. Sampled at 11 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +2,934 to +7,309 (gained 4,375). In the same window your team took a Guardian; your team lost a Guardian.
Team soul advantage moved from +7,397 to +13,071 (gained 5,674). In the same window your team lost a Walker.
Team soul advantage moved from +13,071 to +26,199 (gained 13,128). In the same window your team took a Walker, a Walker; your team lost a Walker; you died 1x.
Team soul advantage moved from +23,148 to +49,836 (gained 26,688). In the same window your team took a Walker, a Base objective.
Team soul advantage moved from +49,836 to +60,217 (gained 10,381). In the same window your team took a Base objective, a Base objective; you died 1x.
Team soul advantage moved from +60,217 to +74,945 (gained 14,728). In the same window your team took a Patron.
21 purchases · 57,600 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.