Deadlock Hero Balance Predictions
Lash buff/nerf predictor prototype
Generated from the Lash predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Lash Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Lash-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Lash is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Lash receive any balance change in the next patch?
Stage 2
If Lash changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Lash change?

10.1%

Estimated chance of any Lash balance change. No-change estimate: 89.9%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Lash changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Weapon 3.1% Mixed Or Rework 29.8% 10.7% 59.5% 0.3%
Spirit 2.8% Buff 41.1% 36.6% 22.3% 0.3%
Grapple 1.5% Mixed Or Rework 31.8% 9.3% 58.9% 0.2%
Vitality 1.4% Mixed Or Rework 34.9% 17.6% 47.5% 0.1%
Ground Strike 1.3% Buff 44.2% 14.1% 41.7% 0.1%
Death Slam 1.1% Mixed Or Rework 31.2% 10.6% 58.2% 0.1%
Flog 0.9% Mixed Or Rework 27.3% 9.1% 63.6% 0.1%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Lash receives any balance change. 28 50.0% 0.481
Stage 2 - mechanic selectedWhich mechanic family is selected if Lash changes. 196 50.0% 0.490
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 3 33.3% 0.167
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Lash changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Lash Patch Changes

32 Lash patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-05-22 grapple_t2_bonus_damageability:grapple Nerf Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
2026-05-22 grapple_t3ability:grapple Buff Grapple T3 now also grants +1 Charge
2026-05-22 ground_strike_damage_per_meter_spirit_scalingability:ground_strike Buff 0.0372 0 Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
2026-05-22 bullet_damage_per_boonweapon Nerf 0.341 0 Bullet damage per boon reduced from 0.341 to 0.31
2026-03-06 death_slam_cooldownability:death_slam Buff 145s 150s Death Slam cooldown increased from 145s to 150s
2026-03-06 death_slam_t1_throw_distanceability:death_slam Buff +8m +12m Death Slam T1 throw distance increased from +8m to +12m
2026-03-06 death_slam_t2_cooldownability:death_slam Buff -25s -40s Death Slam T2 cooldown increased from -25s to -40s
2026-03-06 death_slam_t3ability:death_slam Buff Death Slam T3 now also increases cast range by +10m
2026-03-06 death_slam_t3_cast_rangeability:death_slam Nerf +10m +6m Death Slam T3 cast range reduced from +10m to +6m
2026-03-06 death_slam_t3_stunability:death_slam Buff 1s 1 Death Slam T3 stun increased from 1s to 1.2s
2026-03-06 death_slam_throw_distanceability:death_slam Nerf Death Slam throw distance no longer scales with Spirit Power (was 0.3)
2026-03-06 death_slam_throw_rangeability:death_slam Buff 12m 14m Death Slam throw range increased from 12m to 14m
2026-03-06 death_slam_throw_rangeability:death_slam Rework Death Slam throw range now scales with spirit power (+0.14)
2026-03-06 fixed_death_slam_camera_sometimes_being_obstructedability:death_slam Rework Fixed Death Slam camera sometimes being obstructed
2026-03-06 flog_attack_angleability:flog Nerf Flog Attack Angle no longer increases with Spirit Power
2026-03-06 flog_cooldownability:flog Buff 24s 26s Flog cooldown increased from 24s to 26s
2026-03-06 flog_heal_vs_heroesability:flog Nerf 60% 50% Flog heal vs heroes reduced from 60% to 50%
2026-03-06 flog_t2ability:flog Buff -12s Cooldown -16s Flog T2 increased from -12s Cooldown to -16s
2026-03-06 flog_t2ability:flog Buff Flog T2 now also reduces Fire Rate by 30%
2026-03-06 flog_t3ability:flog Nerf Flog T3 no longer reduces Fire Rate
2026-03-06 flog_t3ability:flog Buff Flog T3 now also increases Attack Angle by 40 and Heal by +20%
2026-03-06 flog_t3_damageability:flog Nerf +86 +80 Flog T3 damage reduced from +86 to +80
2026-03-06 grapple_t2_weapon_damageability:grapple Buff +6 +7 Grapple T2 weapon damage increased from +6 to +7
2026-03-06 grapple_t3ability:grapple Rework "+20% Fire Rate" "+60% Air Control and +1 Stamina on Usage" Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
2026-03-06 fixed_ground_strike_against_players_brought_down_from_mid_air_not_doing_damageability:ground_strike Rework Fixed Ground Strike against players brought down from mid air not doing damage
2026-03-06 increased_sparklesvitality Buff Increased Sparkles
2025-11-21 death_slam_cooldownability:death_slam Nerf 155s 145s Death Slam cooldown reduced from 155s to 145s
2025-11-21 flog_cooldownability:flog Nerf 26s 24 Flog cooldown reduced from 26s to 24
2025-11-21 flog_damageability:flog Buff 60 65 Flog damage increased from 60 to 65
2025-11-21 flog_heal_vs_heroesability:flog Buff 50% 60% Flog heal vs heroes increased from 50% to 60%
2025-11-21 flog_t2ability:flog Buff -14s -12s Flog T2 increased from -14s to -12s
2025-11-21 grapple_cooldownability:grapple Nerf 42s 35s Grapple cooldown reduced from 42s to 35s
Deadlock
Hero Balance Predictions
Lash buff/nerf prototype
Forecasts whether Lash is likely to change next patch, using recent patch history and the Lash predictor DuckDB.