This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Lash-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Lash balance change. No-change estimate: 89.9%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Weapon | 3.1% | Mixed Or Rework | 29.8% | 10.7% | 59.5% | 0.3% |
| Spirit | 2.8% | Buff | 41.1% | 36.6% | 22.3% | 0.3% |
| Grapple | 1.5% | Mixed Or Rework | 31.8% | 9.3% | 58.9% | 0.2% |
| Vitality | 1.4% | Mixed Or Rework | 34.9% | 17.6% | 47.5% | 0.1% |
| Ground Strike | 1.3% | Buff | 44.2% | 14.1% | 41.7% | 0.1% |
| Death Slam | 1.1% | Mixed Or Rework | 31.2% | 10.6% | 58.2% | 0.1% |
| Flog | 0.9% | Mixed Or Rework | 27.3% | 9.1% | 63.6% | 0.1% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Lash receives any balance change. | 28 | 50.0% | 0.481 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Lash changes. | 196 | 50.0% | 0.490 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 3 | 33.3% | 0.167 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
32 Lash patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-05-22 | grapple_t2_bonus_damageability:grapple | Nerf | Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration | ||
| 2026-05-22 | grapple_t3ability:grapple | Buff | Grapple T3 now also grants +1 Charge | ||
| 2026-05-22 | ground_strike_damage_per_meter_spirit_scalingability:ground_strike | Buff | 0.0372 | 0 | Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04 |
| 2026-05-22 | bullet_damage_per_boonweapon | Nerf | 0.341 | 0 | Bullet damage per boon reduced from 0.341 to 0.31 |
| 2026-03-06 | death_slam_cooldownability:death_slam | Buff | 145s | 150s | Death Slam cooldown increased from 145s to 150s |
| 2026-03-06 | death_slam_t1_throw_distanceability:death_slam | Buff | +8m | +12m | Death Slam T1 throw distance increased from +8m to +12m |
| 2026-03-06 | death_slam_t2_cooldownability:death_slam | Buff | -25s | -40s | Death Slam T2 cooldown increased from -25s to -40s |
| 2026-03-06 | death_slam_t3ability:death_slam | Buff | Death Slam T3 now also increases cast range by +10m | ||
| 2026-03-06 | death_slam_t3_cast_rangeability:death_slam | Nerf | +10m | +6m | Death Slam T3 cast range reduced from +10m to +6m |
| 2026-03-06 | death_slam_t3_stunability:death_slam | Buff | 1s | 1 | Death Slam T3 stun increased from 1s to 1.2s |
| 2026-03-06 | death_slam_throw_distanceability:death_slam | Nerf | Death Slam throw distance no longer scales with Spirit Power (was 0.3) | ||
| 2026-03-06 | death_slam_throw_rangeability:death_slam | Buff | 12m | 14m | Death Slam throw range increased from 12m to 14m |
| 2026-03-06 | death_slam_throw_rangeability:death_slam | Rework | Death Slam throw range now scales with spirit power (+0.14) | ||
| 2026-03-06 | fixed_death_slam_camera_sometimes_being_obstructedability:death_slam | Rework | Fixed Death Slam camera sometimes being obstructed | ||
| 2026-03-06 | flog_attack_angleability:flog | Nerf | Flog Attack Angle no longer increases with Spirit Power | ||
| 2026-03-06 | flog_cooldownability:flog | Buff | 24s | 26s | Flog cooldown increased from 24s to 26s |
| 2026-03-06 | flog_heal_vs_heroesability:flog | Nerf | 60% | 50% | Flog heal vs heroes reduced from 60% to 50% |
| 2026-03-06 | flog_t2ability:flog | Buff | -12s Cooldown | -16s | Flog T2 increased from -12s Cooldown to -16s |
| 2026-03-06 | flog_t2ability:flog | Buff | Flog T2 now also reduces Fire Rate by 30% | ||
| 2026-03-06 | flog_t3ability:flog | Nerf | Flog T3 no longer reduces Fire Rate | ||
| 2026-03-06 | flog_t3ability:flog | Buff | Flog T3 now also increases Attack Angle by 40 and Heal by +20% | ||
| 2026-03-06 | flog_t3_damageability:flog | Nerf | +86 | +80 | Flog T3 damage reduced from +86 to +80 |
| 2026-03-06 | grapple_t2_weapon_damageability:grapple | Buff | +6 | +7 | Grapple T2 weapon damage increased from +6 to +7 |
| 2026-03-06 | grapple_t3ability:grapple | Rework | "+20% Fire Rate" | "+60% Air Control and +1 Stamina on Usage" | Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage" |
| 2026-03-06 | fixed_ground_strike_against_players_brought_down_from_mid_air_not_doing_damageability:ground_strike | Rework | Fixed Ground Strike against players brought down from mid air not doing damage | ||
| 2026-03-06 | increased_sparklesvitality | Buff | Increased Sparkles | ||
| 2025-11-21 | death_slam_cooldownability:death_slam | Nerf | 155s | 145s | Death Slam cooldown reduced from 155s to 145s |
| 2025-11-21 | flog_cooldownability:flog | Nerf | 26s | 24 | Flog cooldown reduced from 26s to 24 |
| 2025-11-21 | flog_damageability:flog | Buff | 60 | 65 | Flog damage increased from 60 to 65 |
| 2025-11-21 | flog_heal_vs_heroesability:flog | Buff | 50% | 60% | Flog heal vs heroes increased from 50% to 60% |
| 2025-11-21 | flog_t2ability:flog | Buff | -14s | -12s | Flog T2 increased from -14s to -12s |
| 2025-11-21 | grapple_cooldownability:grapple | Nerf | 42s | 35s | Grapple cooldown reduced from 42s to 35s |