Deadlock Hero Balance Predictions
Infernus buff/nerf predictor prototype
Generated from the Infernus predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Infernus Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Infernus-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Infernus is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Infernus receive any balance change in the next patch?
Stage 2
If Infernus changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Infernus change?

16.7%

Estimated chance of any Infernus balance change. No-change estimate: 83.3%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Infernus changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Weapon 12.5% Buff 59.5% 5.5% 35.0% 2.1%
Concussive Combustion 10.1% Buff 63.8% 0.9% 35.3% 1.7%
Flame Dash 9.9% Buff 61.5% 0.9% 37.6% 1.7%
Napalm 7.7% Buff 54.8% 5.4% 39.8% 1.3%
Afterburn 7.6% Buff 52.9% 1.7% 45.4% 1.3%
Spirit 2.1% Buff 38.2% 28.3% 33.5% 0.3%
Vitality 1.7% Buff 38.2% 28.3% 33.5% 0.3%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Infernus receives any balance change. 28 50.0% 0.462
Stage 2 - mechanic selectedWhich mechanic family is selected if Infernus changes. 196 50.0% 0.487
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 2 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Infernus changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Infernus Patch Changes

34 Infernus patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-06-12 fixed_afterburn_max_duration_refreshing_not_properly_accounting_for_both_debuffability:afterburn Rework Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
2026-06-12 fixed_concussive_combustion_cooldown_not_updating_when_getting_the_t2_or_other_cability:concussive_combustion Rework Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
2026-05-22 concussive_combustion_t3ability:concussive_combustion Buff +0.75s Stun Duration +0 Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
2026-05-22 bullet_sizeweapon Buff 3 4 Bullet size increased from 3 to 4
2026-04-30 flame_dash_dpsability:flame_dash Rework Flame Dash DPS now does half damage to objective
2026-04-30 flame_dash_dps_spirit_scalingability:flame_dash Nerf 1.0 0 Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
2026-03-06 afterburn_t1ability:afterburn Rework "-20% Spirit Damage" "+14 DPS" Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
2026-03-06 afterburn_t2ability:afterburn Rework +1s Burn Duration -35% Spirit Damage Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
2026-03-06 afterburn_t3ability:afterburn Rework "+23 DPS" "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base) Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
2026-03-06 melee_canability:afterburn Rework Melee can now buildup afterburn (20% for light melee, 35% for heavy)
2026-03-06 concussive_combustion_castability:concussive_combustion Rework Concussive Combustion cast now causes camera to move back a bit
2026-03-06 concussive_combustion_cooldownability:concussive_combustion Buff 140s 165s Concussive Combustion cooldown increased from 140s to 165s
2026-03-06 concussive_combustion_damageability:concussive_combustion Nerf 150 125 Concussive Combustion damage reduced from 150 to 125
2026-03-06 concussive_combustion_delayability:concussive_combustion Buff 3s 3 Concussive Combustion delay increased from 3s to 3.25s
2026-03-06 concussive_combustion_radiusability:concussive_combustion Nerf 13m 12m Concussive Combustion radius reduced from 13m to 12m
2026-03-06 concussive_combustion_t1ability:concussive_combustion Rework "-35s Cooldown" "+100 Damage" Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
2026-03-06 concussive_combustion_t2ability:concussive_combustion Buff +65% Explosion Lifesteal +85% Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
2026-03-06 concussive_combustion_t2ability:concussive_combustion Rework "+0.5s Stun and +3m Radius" "-65s Cooldown and +65% Explosion Heal" Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
2026-03-06 concussive_combustion_t3ability:concussive_combustion Rework "+94 Damage and Heal for 70% damage" "+0 Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
2026-03-06 flame_dash_dps_spirit_scalingability:flame_dash Buff 0.8 1 Flame Dash DPS spirit scaling increased from 0.8 to 1.0
2026-03-06 flame_dash_speedability:flame_dash Rework Flame Dash speed now moves faster by the same amount of speed above your base
2026-03-06 flame_dash_t1ability:flame_dash Rework "-25% Fire Rate" "-12s Cooldown" Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
2026-03-06 flame_dash_t2_dpsability:flame_dash Buff Flame Dash T2 DPS now also increases trail duration by 1s
2026-03-06 flame_dash_t2_dpsability:flame_dash Nerf +27 +20 Flame Dash T2 DPS reduced from +27 to +20
2026-03-06 flame_dash_t3ability:flame_dash Buff Flame Dash T3 now also grants +1 Charge
2026-03-06 flame_dash_t3ability:flame_dash Nerf Flame Dash T3 no longer reduces cooldown by 15s
2026-03-06 flame_dash_t3_time_between_chargesability:flame_dash Nerf 20s 14s Flame Dash T3 time between charges reduced from 20s to 14s
2026-03-06 napalm_amplified_damage_takenability:napalm Nerf 20% 16% Napalm amplified damage taken reduced from 20% to 16%
2026-03-06 napalm_damageability:napalm Nerf 46 40 Napalm damage reduced from 46 to 40
2026-03-06 napalm_damage_spirit_scalingability:napalm Buff 0.3 0 Napalm damage spirit scaling increased from 0.3 to 0.6
2026-03-06 napalm_t2_lifestealability:napalm Buff 10% 15% Napalm T2 lifesteal increased from 10% to 15%
2026-03-06 reload_timeweapon Nerf 2.491 2 Reload time reduced from 2.491 to 2.25
2025-11-21 afterburn_buildup_isability:afterburn Rework Afterburn buildup is now 10% slower on body shots
2025-11-21 napalm_t3_damage_ampability:napalm Nerf +20% +17% Napalm T3 damage amp reduced from +20% to +17%
Deadlock
Hero Balance Predictions
Infernus buff/nerf prototype
Forecasts whether Infernus is likely to change next patch, using recent patch history and the Infernus predictor DuckDB.