This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Infernus-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Infernus balance change. No-change estimate: 83.3%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Weapon | 12.5% | Buff | 59.5% | 5.5% | 35.0% | 2.1% |
| Concussive Combustion | 10.1% | Buff | 63.8% | 0.9% | 35.3% | 1.7% |
| Flame Dash | 9.9% | Buff | 61.5% | 0.9% | 37.6% | 1.7% |
| Napalm | 7.7% | Buff | 54.8% | 5.4% | 39.8% | 1.3% |
| Afterburn | 7.6% | Buff | 52.9% | 1.7% | 45.4% | 1.3% |
| Spirit | 2.1% | Buff | 38.2% | 28.3% | 33.5% | 0.3% |
| Vitality | 1.7% | Buff | 38.2% | 28.3% | 33.5% | 0.3% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Infernus receives any balance change. | 28 | 50.0% | 0.462 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Infernus changes. | 196 | 50.0% | 0.487 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 2 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
34 Infernus patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-06-12 | fixed_afterburn_max_duration_refreshing_not_properly_accounting_for_both_debuffability:afterburn | Rework | Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration | ||
| 2026-06-12 | fixed_concussive_combustion_cooldown_not_updating_when_getting_the_t2_or_other_cability:concussive_combustion | Rework | Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown | ||
| 2026-05-22 | concussive_combustion_t3ability:concussive_combustion | Buff | +0.75s Stun Duration | +0 | Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s |
| 2026-05-22 | bullet_sizeweapon | Buff | 3 | 4 | Bullet size increased from 3 to 4 |
| 2026-04-30 | flame_dash_dpsability:flame_dash | Rework | Flame Dash DPS now does half damage to objective | ||
| 2026-04-30 | flame_dash_dps_spirit_scalingability:flame_dash | Nerf | 1.0 | 0 | Flame Dash DPS spirit scaling reduced from 1.0 to 0.7 |
| 2026-03-06 | afterburn_t1ability:afterburn | Rework | "-20% Spirit Damage" | "+14 DPS" | Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS" |
| 2026-03-06 | afterburn_t2ability:afterburn | Rework | +1s Burn Duration | -35% Spirit Damage | Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage |
| 2026-03-06 | afterburn_t3ability:afterburn | Rework | "+23 DPS" | "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base) | Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base) |
| 2026-03-06 | melee_canability:afterburn | Rework | Melee can now buildup afterburn (20% for light melee, 35% for heavy) | ||
| 2026-03-06 | concussive_combustion_castability:concussive_combustion | Rework | Concussive Combustion cast now causes camera to move back a bit | ||
| 2026-03-06 | concussive_combustion_cooldownability:concussive_combustion | Buff | 140s | 165s | Concussive Combustion cooldown increased from 140s to 165s |
| 2026-03-06 | concussive_combustion_damageability:concussive_combustion | Nerf | 150 | 125 | Concussive Combustion damage reduced from 150 to 125 |
| 2026-03-06 | concussive_combustion_delayability:concussive_combustion | Buff | 3s | 3 | Concussive Combustion delay increased from 3s to 3.25s |
| 2026-03-06 | concussive_combustion_radiusability:concussive_combustion | Nerf | 13m | 12m | Concussive Combustion radius reduced from 13m to 12m |
| 2026-03-06 | concussive_combustion_t1ability:concussive_combustion | Rework | "-35s Cooldown" | "+100 Damage" | Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage" |
| 2026-03-06 | concussive_combustion_t2ability:concussive_combustion | Buff | +65% Explosion Lifesteal | +85% | Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85% |
| 2026-03-06 | concussive_combustion_t2ability:concussive_combustion | Rework | "+0.5s Stun and +3m Radius" | "-65s Cooldown and +65% Explosion Heal" | Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal" |
| 2026-03-06 | concussive_combustion_t3ability:concussive_combustion | Rework | "+94 Damage and Heal for 70% damage" | "+0 | Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius" |
| 2026-03-06 | flame_dash_dps_spirit_scalingability:flame_dash | Buff | 0.8 | 1 | Flame Dash DPS spirit scaling increased from 0.8 to 1.0 |
| 2026-03-06 | flame_dash_speedability:flame_dash | Rework | Flame Dash speed now moves faster by the same amount of speed above your base | ||
| 2026-03-06 | flame_dash_t1ability:flame_dash | Rework | "-25% Fire Rate" | "-12s Cooldown" | Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown" |
| 2026-03-06 | flame_dash_t2_dpsability:flame_dash | Buff | Flame Dash T2 DPS now also increases trail duration by 1s | ||
| 2026-03-06 | flame_dash_t2_dpsability:flame_dash | Nerf | +27 | +20 | Flame Dash T2 DPS reduced from +27 to +20 |
| 2026-03-06 | flame_dash_t3ability:flame_dash | Buff | Flame Dash T3 now also grants +1 Charge | ||
| 2026-03-06 | flame_dash_t3ability:flame_dash | Nerf | Flame Dash T3 no longer reduces cooldown by 15s | ||
| 2026-03-06 | flame_dash_t3_time_between_chargesability:flame_dash | Nerf | 20s | 14s | Flame Dash T3 time between charges reduced from 20s to 14s |
| 2026-03-06 | napalm_amplified_damage_takenability:napalm | Nerf | 20% | 16% | Napalm amplified damage taken reduced from 20% to 16% |
| 2026-03-06 | napalm_damageability:napalm | Nerf | 46 | 40 | Napalm damage reduced from 46 to 40 |
| 2026-03-06 | napalm_damage_spirit_scalingability:napalm | Buff | 0.3 | 0 | Napalm damage spirit scaling increased from 0.3 to 0.6 |
| 2026-03-06 | napalm_t2_lifestealability:napalm | Buff | 10% | 15% | Napalm T2 lifesteal increased from 10% to 15% |
| 2026-03-06 | reload_timeweapon | Nerf | 2.491 | 2 | Reload time reduced from 2.491 to 2.25 |
| 2025-11-21 | afterburn_buildup_isability:afterburn | Rework | Afterburn buildup is now 10% slower on body shots | ||
| 2025-11-21 | napalm_t3_damage_ampability:napalm | Nerf | +20% | +17% | Napalm T3 damage amp reduced from +20% to +17% |