Deadlock Hero Balance Predictions
Haze buff/nerf predictor prototype
Generated from the Haze predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Haze Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Haze-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Haze is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Haze receive any balance change in the next patch?
Stage 2
If Haze changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Haze change?

11.9%

Estimated chance of any Haze balance change. No-change estimate: 88.1%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Haze changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Bullet Dance 7.2% Mixed Or Rework 37.2% 17.1% 45.7% 0.9%
Fixation 3.9% Mixed Or Rework 38.1% 19.4% 42.5% 0.5%
Vitality 2.5% Mixed Or Rework 20.7% 27.1% 52.1% 0.3%
Weapon 2.1% Mixed Or Rework 20.7% 27.1% 52.1% 0.2%
Smoke Bomb 1.1% Mixed Or Rework 37.8% 19.7% 42.5% 0.1%
Sleep Dagger 0.8% Mixed Or Rework 36.1% 20.1% 43.9% 0.1%
Spirit 0.6% Mixed Or Rework 30.3% 22.3% 47.3% 0.1%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Haze receives any balance change. 28 50.0% 0.472
Stage 2 - mechanic selectedWhich mechanic family is selected if Haze changes. 196 50.0% 0.491
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 1 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Haze changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Haze Patch Changes

32 Haze patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-05-22 fixation_t3ability:fixation Buff +0.12 +0 Fixation T3 increased from +0.12 to +0.14
2026-04-30 bullet_danceability:bullet_dance Rework Bullet Dance now has 30% evasion in the base ability
2026-04-30 bullet_dance_rangeability:bullet_dance Buff 15m 16m Bullet Dance range increased from 15m to 16m
2026-04-30 bullet_dance_t2ability:bullet_dance Rework "+10% Fire Rate and -45s Cooldown" "+10% Fire Rate and +3m Move Speed" Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
2026-04-30 bullet_dance_t3ability:bullet_dance Rework "+60% Evasion and +4m Move Speed" "+40% Evasion and -75s Cooldown" Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
2026-04-30 restored_being_able_to_slide_while_using_bullet_danceability:bullet_dance Rework Restored being able to slide while using Bullet Dance
2026-03-06 bullet_dance_base_abilityability:bullet_dance Rework Bullet Dance base ability now has 60% Evasion
2026-03-06 bullet_dance_bonus_bullet_damageability:bullet_dance Nerf 10 7 Bullet Dance Bonus Bullet Damage reduced from 10 to 7
2026-03-06 bullet_dance_duration_spirit_scalingability:bullet_dance Buff 0.06 0 Bullet Dance duration spirit scaling increased from 0.06 to 0.08
2026-03-06 bullet_dance_fire_rate_bonusability:bullet_dance Nerf 30% 20% Bullet Dance Fire Rate bonus reduced from 30% to 20%
2026-03-06 bullet_dance_t1ability:bullet_dance Buff +4 Bullet Damage +7 Bullet Dance T1 increased from +4 Bullet Damage to +7
2026-03-06 bullet_dance_t2ability:bullet_dance Buff Bullet Dance T2 now also increases Fire Rate by +10%
2026-03-06 bullet_dance_t3ability:bullet_dance Nerf Bullet Dance T3 no longer adds 60% Bullet Evasion
2026-03-06 bullet_dance_t3ability:bullet_dance Buff Bullet Dance T3 now also fires at an additional target
2026-03-06 fixationability:fixation Nerf +0.2 Weapon Damage per stack +0 Fixation reduced from +0.2 Weapon Damage per stack to +0.18
2026-03-06 fixation_t1ability:fixation Nerf +50 Spirit Damage +40 Fixation T1 reduced from +50 Spirit Damage to +40
2026-03-06 fixation_t1_spirit_scalingability:fixation Buff 0.37 0 Fixation T1 spirit scaling increased from 0.37 to 0.8
2026-03-06 fixation_t3ability:fixation Buff +0.12 Weapon Damage +0 Fixation T3 increased from +0.12 Weapon Damage to +0.14
2026-03-06 sleep_dagger_cooldownability:sleep_dagger Buff 26s 30s Sleep Dagger cooldown increased from 26s to 30s
2026-03-06 sleep_dagger_sleep_durationability:sleep_dagger Nerf 3s 2 Sleep Dagger Sleep duration reduced from 3s to 2.75s
2026-03-06 sleep_dagger_sleep_move_speedability:sleep_dagger Nerf 2m/s 1 Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
2026-03-06 sleep_dagger_t1ability:sleep_dagger Rework "Removes 1 Stamina" "-8% Bullet Resist Reduction for 6s" Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
2026-03-06 sleep_dagger_t2ability:sleep_dagger Rework "-12s Cooldown and -60% Stamina for 6s" "-15s Cooldown" Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
2026-03-06 sleep_dagger_t3ability:sleep_dagger Rework "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" "+0 Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
2026-03-06 sleep_dagger_wake_up_delayability:sleep_dagger Nerf Sleep Dagger Wake Up delay no longer increases with spirit scaling
2026-03-06 smoke_bombability:smoke_bomb Nerf Smoke Bomb no longer has base +2m Invis Sprint Speed
2026-03-06 smoke_bomb_cooldownability:smoke_bomb Buff 30s 33s Smoke Bomb cooldown increased from 30s to 33s
2026-03-06 smoke_bomb_duration_spirit_scalingability:smoke_bomb Nerf 0.18 0 Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
2026-03-06 smoke_bomb_t1ability:smoke_bomb Buff +5m Invis Sprint Speed +7m Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
2026-03-06 smoke_bomb_t2ability:smoke_bomb Rework "+10% Bullet Lifesteal" "Enables 2 Ability Charges" Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
2026-03-06 smoke_bomb_t3ability:smoke_bomb Rework "Enable 2 Charges and Grants +0.5s of Invincibility" "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
2026-03-06 spirit_per_boonspirit Nerf 1.1 0 Spirit per boon reduced from 1.1 to 0.5
Deadlock
Hero Balance Predictions
Haze buff/nerf prototype
Forecasts whether Haze is likely to change next patch, using recent patch history and the Haze predictor DuckDB.