This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Haze-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Haze balance change. No-change estimate: 88.1%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Bullet Dance | 7.2% | Mixed Or Rework | 37.2% | 17.1% | 45.7% | 0.9% |
| Fixation | 3.9% | Mixed Or Rework | 38.1% | 19.4% | 42.5% | 0.5% |
| Vitality | 2.5% | Mixed Or Rework | 20.7% | 27.1% | 52.1% | 0.3% |
| Weapon | 2.1% | Mixed Or Rework | 20.7% | 27.1% | 52.1% | 0.2% |
| Smoke Bomb | 1.1% | Mixed Or Rework | 37.8% | 19.7% | 42.5% | 0.1% |
| Sleep Dagger | 0.8% | Mixed Or Rework | 36.1% | 20.1% | 43.9% | 0.1% |
| Spirit | 0.6% | Mixed Or Rework | 30.3% | 22.3% | 47.3% | 0.1% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Haze receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Haze changes. | 196 | 50.0% | 0.491 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 1 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
32 Haze patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-05-22 | fixation_t3ability:fixation | Buff | +0.12 | +0 | Fixation T3 increased from +0.12 to +0.14 |
| 2026-04-30 | bullet_danceability:bullet_dance | Rework | Bullet Dance now has 30% evasion in the base ability | ||
| 2026-04-30 | bullet_dance_rangeability:bullet_dance | Buff | 15m | 16m | Bullet Dance range increased from 15m to 16m |
| 2026-04-30 | bullet_dance_t2ability:bullet_dance | Rework | "+10% Fire Rate and -45s Cooldown" | "+10% Fire Rate and +3m Move Speed" | Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed" |
| 2026-04-30 | bullet_dance_t3ability:bullet_dance | Rework | "+60% Evasion and +4m Move Speed" | "+40% Evasion and -75s Cooldown" | Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown" |
| 2026-04-30 | restored_being_able_to_slide_while_using_bullet_danceability:bullet_dance | Rework | Restored being able to slide while using Bullet Dance | ||
| 2026-03-06 | bullet_dance_base_abilityability:bullet_dance | Rework | Bullet Dance base ability now has 60% Evasion | ||
| 2026-03-06 | bullet_dance_bonus_bullet_damageability:bullet_dance | Nerf | 10 | 7 | Bullet Dance Bonus Bullet Damage reduced from 10 to 7 |
| 2026-03-06 | bullet_dance_duration_spirit_scalingability:bullet_dance | Buff | 0.06 | 0 | Bullet Dance duration spirit scaling increased from 0.06 to 0.08 |
| 2026-03-06 | bullet_dance_fire_rate_bonusability:bullet_dance | Nerf | 30% | 20% | Bullet Dance Fire Rate bonus reduced from 30% to 20% |
| 2026-03-06 | bullet_dance_t1ability:bullet_dance | Buff | +4 Bullet Damage | +7 | Bullet Dance T1 increased from +4 Bullet Damage to +7 |
| 2026-03-06 | bullet_dance_t2ability:bullet_dance | Buff | Bullet Dance T2 now also increases Fire Rate by +10% | ||
| 2026-03-06 | bullet_dance_t3ability:bullet_dance | Nerf | Bullet Dance T3 no longer adds 60% Bullet Evasion | ||
| 2026-03-06 | bullet_dance_t3ability:bullet_dance | Buff | Bullet Dance T3 now also fires at an additional target | ||
| 2026-03-06 | fixationability:fixation | Nerf | +0.2 Weapon Damage per stack | +0 | Fixation reduced from +0.2 Weapon Damage per stack to +0.18 |
| 2026-03-06 | fixation_t1ability:fixation | Nerf | +50 Spirit Damage | +40 | Fixation T1 reduced from +50 Spirit Damage to +40 |
| 2026-03-06 | fixation_t1_spirit_scalingability:fixation | Buff | 0.37 | 0 | Fixation T1 spirit scaling increased from 0.37 to 0.8 |
| 2026-03-06 | fixation_t3ability:fixation | Buff | +0.12 Weapon Damage | +0 | Fixation T3 increased from +0.12 Weapon Damage to +0.14 |
| 2026-03-06 | sleep_dagger_cooldownability:sleep_dagger | Buff | 26s | 30s | Sleep Dagger cooldown increased from 26s to 30s |
| 2026-03-06 | sleep_dagger_sleep_durationability:sleep_dagger | Nerf | 3s | 2 | Sleep Dagger Sleep duration reduced from 3s to 2.75s |
| 2026-03-06 | sleep_dagger_sleep_move_speedability:sleep_dagger | Nerf | 2m/s | 1 | Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s |
| 2026-03-06 | sleep_dagger_t1ability:sleep_dagger | Rework | "Removes 1 Stamina" | "-8% Bullet Resist Reduction for 6s" | Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s" |
| 2026-03-06 | sleep_dagger_t2ability:sleep_dagger | Rework | "-12s Cooldown and -60% Stamina for 6s" | "-15s Cooldown" | Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown" |
| 2026-03-06 | sleep_dagger_t3ability:sleep_dagger | Rework | "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" | "+0 | Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup" |
| 2026-03-06 | sleep_dagger_wake_up_delayability:sleep_dagger | Nerf | Sleep Dagger Wake Up delay no longer increases with spirit scaling | ||
| 2026-03-06 | smoke_bombability:smoke_bomb | Nerf | Smoke Bomb no longer has base +2m Invis Sprint Speed | ||
| 2026-03-06 | smoke_bomb_cooldownability:smoke_bomb | Buff | 30s | 33s | Smoke Bomb cooldown increased from 30s to 33s |
| 2026-03-06 | smoke_bomb_duration_spirit_scalingability:smoke_bomb | Nerf | 0.18 | 0 | Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08 |
| 2026-03-06 | smoke_bomb_t1ability:smoke_bomb | Buff | +5m Invis Sprint Speed | +7m | Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m |
| 2026-03-06 | smoke_bomb_t2ability:smoke_bomb | Rework | "+10% Bullet Lifesteal" | "Enables 2 Ability Charges" | Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges" |
| 2026-03-06 | smoke_bomb_t3ability:smoke_bomb | Rework | "Enable 2 Charges and Grants +0.5s of Invincibility" | "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" | Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" |
| 2026-03-06 | spirit_per_boonspirit | Nerf | 1.1 | 0 | Spirit per boon reduced from 1.1 to 0.5 |