Deadlock Hero Balance Predictions
Dynamo buff/nerf predictor prototype
Generated from the Dynamo predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Dynamo Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Dynamo-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Dynamo is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Dynamo receive any balance change in the next patch?
Stage 2
If Dynamo changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Dynamo change?

12.4%

Estimated chance of any Dynamo balance change. No-change estimate: 87.6%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Dynamo changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Kinetic Pulse 5.3% Nerf 14.1% 69.6% 16.3% 0.7%
Spirit 4.5% Mixed Or Rework 34.5% 18.0% 47.5% 0.6%
Quantum Entanglement 4.0% Nerf 31.4% 43.9% 24.7% 0.5%
Singularity 2.1% Buff 37.0% 27.0% 36.0% 0.3%
Weapon 0.7% Mixed Or Rework 37.5% 22.7% 39.8% 0.1%
Rejuvenating Aurora 0.4% Buff 37.0% 28.7% 34.3% 0.0%
Vitality 0.3% Mixed Or Rework 37.5% 22.7% 39.8% 0.0%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Dynamo receives any balance change. 28 50.0% 0.472
Stage 2 - mechanic selectedWhich mechanic family is selected if Dynamo changes. 196 50.0% 0.488
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 2 50.0% 0.333
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Dynamo changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Dynamo Patch Changes

41 Dynamo patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-05-22 kinetic_pulse_spirit_scalingability:kinetic_pulse Nerf 1.65 1 Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
2026-05-22 kinetic_pulse_t2ability:kinetic_pulse Nerf -18% Bullet Resistance -15% Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
2026-05-22 quantum_entanglement_t3ability:quantum_entanglement Rework dispelling non-ult debuffs reducing the duration of non-ult debuffs by 50% Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
2026-04-30 kinetic_pulse_spirit_scalingability:kinetic_pulse Nerf 1.8 1 Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
2026-04-30 quantum_entanglement_cooldownability:quantum_entanglement Buff 19s 20s Quantum Entanglement cooldown increased from 19s to 20s
2026-03-06 kinetic_pulse_cooldownability:kinetic_pulse Buff 22s 26s Kinetic Pulse cooldown increased from 22s to 26s
2026-03-06 kinetic_pulse_damageability:kinetic_pulse Buff 90 115 Kinetic Pulse damage increased from 90 to 115
2026-03-06 kinetic_pulse_rangeability:kinetic_pulse Nerf 20m 16m Kinetic Pulse range reduced from 20m to 16m
2026-03-06 kinetic_pulse_rangeability:kinetic_pulse Nerf Kinetic Pulse range no longer increases with spirit scaling
2026-03-06 kinetic_pulse_spirit_scalingability:kinetic_pulse Buff 1.7 2 Kinetic Pulse spirit scaling increased from 1.7 to 2.1
2026-03-06 kinetic_pulse_spirit_scalingability:kinetic_pulse Nerf 2.1 1 Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
2026-03-06 kinetic_pulse_t1ability:kinetic_pulse Rework "35% Move Slow and -30% Fire Rate" "+1 Charge" Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
2026-03-06 kinetic_pulse_t2ability:kinetic_pulse Rework "+30% Bullet Damage for 8s" "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s" Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
2026-03-06 kinetic_pulse_t3ability:kinetic_pulse Buff +16m Range +20m Kinetic Pulse T3 increased from +16m Range to +20m
2026-03-06 kinetic_pulse_t3ability:kinetic_pulse Rework "+104 Damage and +1 Charge" "+135 Damage and +16m Cast Range" Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
2026-03-06 kinetic_pulse_widthability:kinetic_pulse Buff 5m 5 Kinetic Pulse width increased from 5m to 5.5m
2026-03-06 quantum_entanglementability:quantum_entanglement Nerf Quantum Entanglement no longer grants +26% Fire Rate
2026-03-06 quantum_entanglementability:quantum_entanglement Nerf Quantum Entanglement no longer reloads ammo
2026-03-06 quantum_entanglement_ally_distanceability:quantum_entanglement Buff 10m 13m Quantum Entanglement ally distance increased from 10m to 13m
2026-03-06 quantum_entanglement_base_abilityability:quantum_entanglement Rework Quantum Entanglement base ability now restores 1 stamina
2026-03-06 quantum_entanglement_rangeability:quantum_entanglement Buff 9m 10m Quantum Entanglement range increased from 9m to 10m
2026-03-06 quantum_entanglement_t1ability:quantum_entanglement Buff +4m Range +6m Quantum Entanglement T1 increased from +4m Range to +6m
2026-03-06 quantum_entanglement_t2ability:quantum_entanglement Rework "+22% Fire Rate" "-6s Cooldown" Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
2026-03-06 quantum_entanglement_t3ability:quantum_entanglement Rework "-5s Cooldown and +120% Ammo" "Dispells non-ult debuffs for you and your allies" Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
2026-03-06 quantum_entanglement_t3ability:quantum_entanglement Buff Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
2026-03-06 rejuvenating_auroraability:rejuvenating_aurora Rework Rejuvenating Aurora now has a 1s linger on allies
2026-03-06 rejuvenating_auroraability:rejuvenating_aurora Rework Rejuvenating Aurora now lets you jump while using it
2026-03-06 rejuvenating_aurora_cooldownability:rejuvenating_aurora Buff 45s 48s Rejuvenating Aurora cooldown increased from 45s to 48s
2026-03-06 rejuvenating_aurora_t1ability:rejuvenating_aurora Rework "+4 Move Speed for 8s after full channel" "Aura provides +4 Move Speed during channel" Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
2026-03-06 rejuvenating_aurora_t2ability:rejuvenating_aurora Buff Rejuvenating Aurora T2 now also increases duration by 1s
2026-03-06 rejuvenating_aurora_t2_cooldown_from_14s_to_20sability:rejuvenating_aurora Rework -14s -20s Rejuvenating Aurora T2 cooldown from -14s to -20s
2026-03-06 singularityability:singularity Nerf Singularity no longer does 1.5% Max Health DPS
2026-03-06 singularity_dpsability:singularity Buff 40 75 Singularity DPS increased from 40 to 75
2026-03-06 singularity_dps_spirit_scalingability:singularity Buff 0.19 0 Singularity DPS spirit scaling increased from 0.19 to 0.28
2026-03-06 singularity_t3ability:singularity Buff 4% Max Health DPS 5 Singularity T3 increased from 4% Max Health DPS to 5.5%
2026-03-06 singularity_t3_max_health_as_damageability:singularity Buff 5.5% 6% Singularity T3 Max health as damage increased from 5.5% to 6%
2026-03-06 ammoweapon Buff 18 20 Ammo increased from 18 to 20
2026-03-06 bullet_damageweapon Buff 12.2+0.44 12 Bullet damage increased from 12.2+0.44 to 12.6+0.5
2025-11-21 kinetic_pulse_cooldownability:kinetic_pulse Nerf 26s 22s Kinetic Pulse cooldown reduced from 26s to 22s
2025-11-21 kinetic_pulse_rangeability:kinetic_pulse Buff 15m 20m Kinetic Pulse range increased from 15m to 20m
2025-11-21 base_regenvitality Buff 2 2 Base regen increased from 2 to 2.5
Deadlock
Hero Balance Predictions
Dynamo buff/nerf prototype
Forecasts whether Dynamo is likely to change next patch, using recent patch history and the Dynamo predictor DuckDB.